First off, keep at it. This is a great game once you get the hang of it.system11 wrote:Mine arrived today, I don't like it at all.
Unlock better weapons which will take care of enemies in the dark, OR use the jamming unit which makes it harder for them to detect you. One of the best weapons in the game comes from clearing one of the Judgement Force mini-games, give those a try.system11 wrote: Seriously how the hell are you supposed to deal with those laser wall turrets that appear under you while a spotlight is being shone on your ship? Avoid them and bam, you hit a dark coloured enemy hanging in the dark, not firing.
One mistake I think people might be making is starting the game on Normal. Start on Easy. Eschatos was like this too, but in Ginga Force you need to start on Easy so you can start unlocking weapons quicky.
Score Attack has a "Total" leaderboard which adds up all your individual stage scores achieved in Score Attack Mode.pestro87 wrote:Sounds exactly like the complaints that some people had on Eschatos and I love that game.
The only thing that I'm not too keen on is that it seems like the only way that you can compete in this game is by playing the Score Attack mode and that seems to be broken up into small parts.
Anyways, my copy is going to arrive tomorrow and I'm really looking forward to playing this!
Yes, in Story Mode you earn an extra life for every credit you play on each stage, up to a max of 30. Obviously Score Attack Mode does not have this.BulletMagnet wrote:I think that as you uncover and collect Extends in Story mode you're able to start with them added to your stock for that stage next time you play it, but I'm not positive about that yet.I'm confused as to how I'm gaining extra lives on stages from the start. Is it just playing the stage over and over?
Story Mode Hard is very tough, whereas Score Attack Hard is re-balanced and a lot of fun. Score Attack Hard reminds me of Mushi Maniac level of difficulty. The toughest part about Story Mode Hard is that the enemies have really high durability, so you not only have to unlock good weapons, but also experiment with different extra items. I've found a combination of items that will probably make Story Mode Hard easy sailing, so keep trying stuff out.Kiken wrote: Just wait until you try it on Hard. You have to be hellishly careful to avoid the spotlights in the background (so that you don't trigger the enemies that send out the blue laser walls), even then, the smaller enemies just shower the screen with miniscule, slow moving bullets which seriously hamper maneuverability.
I think I need to write a FAQ on the weapons and items. I'll try to do that this week. Seems like the language barrier is getting in the way a bit (ironic given that everyone wanted a region-free release).