RQ: Ketsui loop scoring?

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drunkninja24
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RQ: Ketsui loop scoring?

Post by drunkninja24 »

So I've finally gotten to a point with Ketsui where I seem to be able to consistently loop the game. Now that I'm able to do so, I'm curious as to how exactly scoring works in the loops. Just getting into Omote now, but I'm pretty sure I can do Ura soon, so if anything is different there, that info would be handy too. From what I can tell, it seems as if your stage counter goes up the more suicide bullets an enemy drops, and enemies tend to drop more the further away you are from them. Not sure if killing enemies with lock shot has the same scoring effect in the loop as it does in the first round though.

Sorry if this has been asked elsewhere, I tried looking around, but couldn't seem to find solid info on this.
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trap15
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Re: RQ: Ketsui loop scoring?

Post by trap15 »

Yup. Further from the enemies you are, the more suicide bullets. More suicide bullets in Ura loop. Each suicide bullet adds 1 to your counter. In Ura, "sealed" bullets still count, in Omote, they do not.
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Erppo
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Re: RQ: Ketsui loop scoring?

Post by Erppo »

trap15 wrote:Further from the enemies you are, the more suicide bullets.
No there aren't. The only difference is that lock shot kills generate slightly more bullets. Some might get sealed if you're right next to the target though. In Ura you always get the same amount of counter increase, unless some of the bullets are generated off screen.

The multiplier mechanic itself works just the same as the first loop. Besides counting sealed bullets too, the other scoring difference in Ura is that the end stage bonuses are doubled (which tends to make them really big). The sealing radius is smaller too.
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trap15
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Re: RQ: Ketsui loop scoring?

Post by trap15 »

Erppo wrote:
trap15 wrote:Further from the enemies you are, the more suicide bullets.
No there aren't. The only difference is that lock shot kills generate slightly more bullets. Some might get sealed if you're right next to the target though. In Ura you always get the same amount of counter increase, unless some of the bullets are generated off screen.

The multiplier mechanic itself works just the same as the first loop. Besides counting sealed bullets too, the other scoring difference in Ura is that the end stage bonuses are doubled (which tends to make them really big). The sealing radius is smaller too.
You sure? I must be incorrectly remembering the code. I'll have to pop it open again and see, at some point.
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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Erppo
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Re: RQ: Ketsui loop scoring?

Post by Erppo »

No need to dig through the code when you can just start the game and test how it works.
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