Zero Cross

A place for people with an interest in developing new shmups.
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Udderdude
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Zero Cross

Post by Udderdude »

Zomg new shmup. This is what XOP G was going to be, except I'm pretty much done with autoscrolling vertical shooters, so I renamed it and remade it into an arena shooter. I feel the gameplay mechanics I had planned for it fit this style of shmup much better. Also, it's using (or going to use) 99% of the art that was going to be in XOP G.

I'm also planning an arcade course where you play through the later levels in sequence, with limited lives.

Edit: Finished! http://rydia.net/udder/prog/zerocross/index.html
Last edited by Udderdude on Wed Apr 03, 2013 11:53 pm, edited 2 times in total.
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shmuppyLove
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Re: Zero Cross

Post by shmuppyLove »

Woo I cleared easy mode with 30,800 points :D
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trap15
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Re: Zero Cross

Post by trap15 »

I beat you by 200 points :wink:
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n0rtygames
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Re: Zero Cross

Post by n0rtygames »

Fun :)

One minor annoyance for me was the fact that the switch focus didn't remember its state between stages, so I was always having to switch at the start of a round. I think having some kind of graphical representation would be good too - just a little icon to the right or something :)

edit: 28,800 :(
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Udderdude
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Re: Zero Cross

Post by Udderdude »

n0rtygames wrote:Fun :)

One minor annoyance for me was the fact that the switch focus didn't remember its state between stages, so I was always having to switch at the start of a round. I think having some kind of graphical representation would be good too - just a little icon to the right or something :)
The circle around your ship changes color when the mode does.

Also, you get x10 points on Normal and x100 points on Hard.
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Lord Satori
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Re: Zero Cross

Post by Lord Satori »

It's fun I suppose, but it's no XOP.
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Udderdude
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Re: Zero Cross

Post by Udderdude »

I agree the green and yellow levels aren't too exciting just yet. I have to add the large enemies and get to the harder (orange/red) levels before it starts getting really intense.

I also have to put some more balancing effort in. So far, I've added a 9 sec cooldown to the hijack shot after you use a black hole.
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Udderdude
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Re: Zero Cross

Post by Udderdude »

For those hoping for a way to play the game with a stick, I've added a basic mode that removes the need for mouse aiming. It also removes the hijack shot/black hole.
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Suslik
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Re: Zero Cross

Post by Suslik »

Easy mode is definitely easy. I liked the music and everything else seemed okay too.
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Udderdude
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Re: Zero Cross

Post by Udderdude »

Yeah, your score is 100 times smaller than it would be if you played on hard, and there's no seperate highscore board for each skill, so there's really no reason to play on easy unless you're terrible at shmups.
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shmuppyLove
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Re: Zero Cross

Post by shmuppyLove »

Udderdude wrote:there's really no reason to play on easy unless you're terrible at shmups.
Image
Last edited by shmuppyLove on Thu Feb 14, 2013 1:19 am, edited 1 time in total.
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Udderdude
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Re: Zero Cross

Post by Udderdude »

Image
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Udderdude
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Re: Zero Cross

Post by Udderdude »

Updated the test version with the first strong enemy, which appears in level 13.
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Rozyrg
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Re: Zero Cross

Post by Rozyrg »

Although it took the larger enemies showing up for me to start getting into it, it's a pretty darn addictive little shooter, especially on Hard. Love the music too. Glad those sprites got put to good use after all. :mrgreen:
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Udderdude
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Re: Zero Cross

Post by Udderdude »

Thanks, glad you like it so far.
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Udderdude
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Re: Zero Cross

Post by Udderdude »

I've updated the demo with level 14, and a new level goal in level 12. You have to seal rifts by sitting on top of them for about 4-5 seconds each.

There's also now a goal bonus for completing each goal. You can fail to get the goal bonus on some goals by waiting too long after the enemies stop arriving and the level will now automatically end.
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Udderdude
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Re: Zero Cross

Post by Udderdude »

One more update for today, I've added some more backgrounds and added the arcade course. Since it's just the demo/test version, it's pretty short, but it's in there!

Also, failing a defend friendly structures level is no longer instantly fatal. Instead, you don't get the goal bonus at the end of the level.
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BPzeBanshee
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Re: Zero Cross

Post by BPzeBanshee »

I'm liking this a fair bit man. Shame about going with the arena route as opposed to a vert but whatever works, and this game does indeed work quite well.

One criticism so far: I don't see much point in the Black Hole feature, seeing as it takes some effort to actually get and has no value other than a bit of a bullet relief which I found to be less of an issue than running into enemies. Maybe if it turned bullets into small medals it'd be useful as a scoring mechanic as well as survival?
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Udderdude
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Re: Zero Cross

Post by Udderdude »

You already get points for cancelling bullets using the black hole. Maybe turning them into medals would be a cooler visual way of doing that, though.

Edit: I changed it so bullets are turned into medals. Also reduced the amount of black hole meter needed by 10.
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trap15
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Re: Zero Cross

Post by trap15 »

I still think you should have a way to play the "advanced" with just a keyboard. Seriously, look into doing something like Shock Troopers, so that I can play without a mouse. Mouse control is the bane of my existence.
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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Udderdude
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Re: Zero Cross

Post by Udderdude »

I'll look into it later, at the moment I've got to get the enemies shot patterns finished and then start on some more challenging levels and boss patterns/attacks, etc.
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BPzeBanshee
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Re: Zero Cross

Post by BPzeBanshee »

Speaking of controls, why is it that the controls switch from WSAD/Q/E (which I thought was fine with mouse control) to ARROWs in fullscreen? Am I the only one who doesn't find this fitting? :(
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Udderdude
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Re: Zero Cross

Post by Udderdude »

This only happens in the demo/test version. Flash doesn't let you use anything but arrows+space in fullscreen in the browser.

In the full version you can use all keys in fullscreen.

Yeah, it sucks. I think Adobe may have recently did something about it, though, so I will have to check that out.
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BPzeBanshee
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Re: Zero Cross

Post by BPzeBanshee »

Interesting, I didn't know that. I'm sure Warbird operated fine in fullscreen with Z key but it's been a while since I touched the Flash version. That was made under Adobe Flash CS4 if that helps.

I think this will definitely be a must-get when the full version is made. It seems really simple at first but it gets quite hectic later on and with the Arcade run more so. Really shaping up.
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Udderdude
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Re: Zero Cross

Post by Udderdude »

Yeah, the Flash version of Warbird is a .swf that plays in the Flash standalone player. It's also a debug .swf for some reason.

Glad you like it so far. I'm working on the Killer enemies now - basically the really big mid-boss enemies that cancel all bullets when they die.
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BPzeBanshee
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Re: Zero Cross

Post by BPzeBanshee »

Hmm, I didn't even think it was a debug one. It has an FPS display which I put in myself but I don't recall putting any debug switch on for export. o_O
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Udderdude
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Re: Zero Cross

Post by Udderdude »

Yeah, easiest way to tell is load your .swf in a debug version of the Flash standalone player. It will prompt you where the Flash debugger is (localhost or remote).

Edit: Here is the fullscreen keyboard thing, but you need to target Flash Player 11 .. D:

http://www.leebrimelow.com/flash-player ... ard-input/

Edit 2: I added the stuff in there and it seems to be working, let me know if it's working for you.
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Udderdude
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Re: Zero Cross

Post by Udderdude »

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shmuppyLove
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Re: Zero Cross

Post by shmuppyLove »

sooo maaannnnyy booooolitssssss

also 8MB animated GIF win
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Udderdude
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Re: Zero Cross

Post by Udderdude »

I really need to find a good program for generating animated PNGs :p

Sadly, lossless animation isn't cheap!

Edit: I just found and tested it, and animated PNG is actually bigger .. shiiiiit.
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