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DOWNLOAD THE GAME
direct download / 59mb size / zip folder
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Hi! I'd like to present Zenzizenzic to you, an abstract high octane twin stick shoot 'em up currently in development for PC.
Zenzizenzic is a fast paced twin-stick shoot 'em up. Weave through intricate bullet patterns, destroy enemies and bullets and rank your score among the greatest and beat various challenges. Play with up to two players and use a variety of weapons to blast thy foes to smithereens and clear a path to victory.
I'd love to receive feedback. This build is meant for bug testing and balance testing (as well as, hopefully, enjoying it of course!). Things to look out for:
- Do the controls function as expected
- Do the weapons function as expected
- How does it perform concerning PC performance (CPU load)
- Does the balance between easy, medium and hard feel right
- Can you beat the top highscore(!)
- And so on
Input on possible new, awesome weapons or other aspects of the game is always appreciated! It might be added to the game!
It's optimized for an XBox360 controller, so if you have one, plug it in. It can also be played with mouse and keyboard however. As it's a Unity game, installation is not required.
Thank you so much if you took the time to give it a spin!










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Without any practical knowledge on game design and development, except for what was garnered over the course of 15 to 20 or so years of playing games, I set out to build a game myself. I didn't know a damn thing, except for what feels right and what doesn't in a game.
It was Novemeber 2012, just graduated and unemployed, when I installed Unity3D, the well known video game development engine. Pleasantly surprised with the relative ease of moving around and messing about in the engine I started to learn some coding. By going through some tutorials and with the help of the Unity community I was able to get a fairly decent footing on how to work with the engine. I was still horrible at it though.
The game to be build would need to be fairly easy to make (due to my lack of skills), but should feel really tight to play and be a challenge to beat. The genre which came to mind was a 2D shoot 'em up. It's a genre I always had a fascination for, imagining really skilled people maneuvering through a veritable murderous maze of bullets in a vertical scrolling environment.
The plan was to start with a limited scope, a simple idea. Just a single level, a couple of shooting abilities, points and that's it. Not surprisingly, all the while still unemployed, that limited scope was gradually expanded until hardly anything of it remained. Additional movement controls were introduced, more weapons were added, challenges, difficulties, 2 player gameplay, bonus levels, and so on. "Luckily" I was still unemployed, giving me the time to do all this stuff.
The graphics always remained to look prototype-ish though. That's something I didn't want to mess with. Firstly to prevent me from crapping all over it (I'm no graphical artist), and secondly to save time. I dubbed the project Zenzizenzic, it's a mathematical term referring to squares and stuff, which fits the theme of the game.
Bignic, known from the awesome game Zombies., was willing to lend his music to Zenzizenzic and the pieces started to come together and an actual game was starting to take shape.
A couple of months and lots of probably poor coding later, I'm able to present you this as the demo of Zenzizenzic, my first venture in game development and design. Hopefully in the next few months I'll be able to finish Zenzizenzic up and offer you the full game. But for now I hope you're able to enjoy this brief taste of many things to come!
~Ruud Koorevaar