stryc9 wrote:BIL wrote:This is one of those MD games I like to really blast loud - fuck the "MD doesn't do good audio" police, those hit sfx and monster roars are absolutely raucous and the BGM is pure action/evil.
In my mind, the main problem with the console's audio is the overabundance of scratchy speech, and from software from the other side of the pond, tinny, jangly GEMS sound driver based music.
Looking at my JP MD collection however, numbering around 60 titles, I could quite confidently say that most of them have 'real good' to 'awesome' quality instruments going on in there, along with some truly classic compositions. And back in the day I always thought SNES had the better audio, but I'm increasingly finding this not to be the case.
Run that shit thru a decent stereo, and a lot of these old MD titles come alive sonically: Zero Wing, Slap Fight, Crude Buster, Splatter House etc. all sound fantastic, and that's without even needing to mention the generally accepted top-tier titles like SOR or Shinobi.
The bass and the drums in a lot of the JP releases just shits over a lot of stuff from SNES, IMO. However, I will reserve judgement until I have more experience in the Super Fami library, which I'm sure must have some standouts in terms of audio amongst its ranks.
Well, the SNES will always win if you're looking for "realistic" instruments, whereas the Genesis is amazing for synthy compositions that embrace FM as a sound in and of itself rather than try to make FM instruments that barely sound like what you're trying to do with them.
I am still bothered that no one made a decent FM electric guitar, you could come really, really close. Everything just used some really butty sounding patch. For a good example, as much as I love Musha Aleste's melodies, fuck that lead guitar patch used in every song.
The SNES has muffled and terribly short and lo-fi instruments [yay 64k song RAM], and the Genesis has much clearer ones [yay directly synthesized audio].
FM bass is just king though. And there's something about the really punchy way Genesis games did sampled drums.
It's really up to personal preference. Samples are superior generally [given enough space, you can play any sound], but the SNES isn't that good at sampled audio [which it relies on]. And SNES DSP reverb is really nasty [and damn near every game tried to use it to mask how lo-fi the samples were].
Also, I will vouch for FM sound effects over a lot of sampled ones, you can get some really great sounding stuff.
Hell, I'd use a FM synth to make SFX samples if I was making a SNES game.
yes, I haven't come to a conclusion