









And yeah, it has TATE, control config and all that (expected) goodness, too.

More stuff :
Playing Metal Black on Taito Legends 2 (my jaw just about hit the floor when I saw the game selection on that!) inspired me to try some different autofire settings.
Along with the standard hold key down forever rapid fire, there's one that mimics MB to an extent. Holding down the key will let out a super fast barrage of shots initially; but they'll slow down the longer you keep it held, forcing you to be a bit more strategic and only mash at the right moment. My system's probably a bit more lenient, though, and the initial burst actually fires more rapidly than the default autofire, giving it somewhat of an edge in power (and overall coolness.)
On top of that, I also added manual fire for even greater masochistic joy; but it's nothing too severe (Gun Frontier comes to mind, speaking of TL2). Both of these have slightly different damage settings from the default autofire to even them out as much as possible.
...and while I'm in the mood to ramble on, I'll cover some other quirks.
- - Bombs are more costly score-wise than in any of my other games, as using them will divide the value of any enemy they damage. The greater the default stock (up to 6 currently), the more they divide, meaning you can effectively reduce even bosses' values to 0 with rapid panic bombing. They also prevent special bonuses from occurring, eliminate small medals and devalue any larger medals.
- the Phantom Twin attack (which also uses one bomb stock) only prevents special bonuses from being awarded; but as it doesn't eliminate any enemy bullets from the screen, it's more dangerous to rely on.
I'm sure yall will be happy to tell me how shit it all is when I get around to actually releasing the game, anyways.
