Temia Eszteri wrote:Some things I'd like to comment on - while it's looking interesting and promising so far, I have a couple of recommendations I'd like to suggest:
1. The gap between the time taken to destroy the enemies is rather wide. I'd recommend having it so that it takes only 2-3 seconds of sustained fire at most to bring down even a large enemy, and less than that for the medium ones.
Yeah we're tweaking this a lot. The 'problem' is that the player's gun in that video is at the base level. After about 5 minutes of play, they'll have got enough coins to upgrade their guns to a much more effective shooting speed, thereby decreasing the time it takes to destroy the bad guys. It's a tough balancing act!
Temia Eszteri wrote:2. I would avoid having highly-saturated backgrounds - as it is, it was notably hard (even for you) to pick out background details during that second wave. Decreasing the contrast and saturation of the background will help highly-contrasting and saturated elements such as bullets pop out and remain visible.
Yeah they're totally place-holder, but the tips and advice is noted. Should reduce the amount of back-and-forth with the artist, thanks
Temia Eszteri wrote:Sadly I didn't get to watch much further than that because craning my neck was starting to hurt, but best of luck regardless!
Haha yeah, I was torn between making it fill the YT screen as much as possible, versus showing it in it's proper orientation...