TrevHead (TVR) wrote:Mischief Maker wrote:If there's one thing that makes this game shmup-like, it's all the reviews panning it for being "too easy" in some paragraphs and "too frustrating" in others.
So it's just the usual case of reviewers having crappy tastes in games and expecting a sim not an arcade game? I admit that the Eurogamer made me dismiss it out of hand and mentally put it on my "I'll check this out later when it's patched" list due to seeing a 3/10 score. As generally there has to be something seriously broken for a site to give out a 3/10 if they're not troll baiting for hits.
It's the developer's fault for being indies and not making an art game. Betcha if the game was unchanged, but in every preview interview the devs mentioned that the game was a metaphor for coming to terms with colon cancer, the lowest score it would garner would be 9/10.
The way you describe the gameplay it seems to have a little of Project Syhilpheed's arcade like timeattack and score chasing in it. I liked that game so I'm already interested.
IIRC In pre release statements the devs have been comparing this to Colony Wars and Starlancer, would you say there's any truth to that?
I have played none of these games. My main route through Space Sims has been the X-Wing games, Wing Commander prophecy, then the Freespace series which blew the competition out of the water with Freespace 2. This is more arcadey than those games and it keeps very detailed track of your kills, awarding points for individual turrets taken out and partial points for ships you damaged but a wingman got the killing shot for.
I'm still pretty early into the game, but it seems to have a rhythm of blowing up fighters in ship mode to build up rage, then going robot and denuding a capital ship of its turrets. Robot form is slow and relatively short-ranged, but it can dash and circle strafe which is proof against everything but fighters and flak turrets so far.
The game makes perfectly clear in mission 2 that one of your main jobs is shooting down torpedoes aimed at your flagship. Reviewers complaining that they're losing missions because of some AI defect in your flagship's ability to defend itself against torpedoes are simply making up excuses for why they get paid to play videogames but nevertheless suck at this one.
Two working class dudes, one black one white, just baked a tray of ten cookies together.
An oligarch walks in and grabs nine cookies for himself.
Then he says to the white dude "Watch out for that black dude, he wants a piece of your cookie!"