shmups.forum hivemind, help me out!
And if I couldn't express correctly what I'm actually looking for, please forgive my slightly inebriated state of being.

tl;tr:
well, fuck it.
they are INTERFACES. No buffering, nothing. Why would they add lag ?Keep in mind that the Extron RGB interfaces add a frame of lag
I think I've seen the Extron RGB interfaces have trouble syncing to 15kHz interlaced or progressive signals as well, can't remember exactly on that one.rCadeGaming wrote:The really interesting thing is the results of my lag testing. I recorded the TV with a camera in 240 fps. I got the TV screen and a closeup of an arcade stick in the same shot. I recorded pushing the light punch button in Third Strike, and counted the number of frames between the button being depressed and Ken beginning his punch animation. That number of frames in the video, divided by four, equals the number of frames taken in the game (240 / 4 = 60). I can confirm that the camera is running at 240 fps and the game is running at 60 fps because I can see the TV's vertical scanning in the video, and I can see it completes a frame every four frames, if you know what I mean. The results were consistent with repeated trials.
PS3 (480i) -> TC1600 -> TV = 3 frames until punch animation starts, defined here as 0 frames of lag
PS3 (480p) -> Super Emotia -> TC1600 -> TV = 3 frames to punch, 0 frames lag
PS3 (480p) -> RGB 202xi w/ADSP -> Super Emotia -> TC1600 -> TV = 4 frames to punch, 1 frame lag
PS3 (480i) -> Andora -> Super Emotia -> TC1600 -> TV = 4 frames to punch, 1 frame lag
PS3 (480i) -> Andora -> RGB 202xi w/ADSP -> TC1600 -> TV = 5 frames to punch, 2 frames lag
As you can see, it seems that the Super Emotia does not add any lag, but the Andora and RGB 202xi actually add a frame of lag each.
...
I realized that since all my testing was done with an RGB 202xi w/ADSP, and considered that the lag could be due to the "advanced digital sync processing," so I switched to the plain RGB 202xi, but I got the same results:
PS3 (480p) -> RGB 202xi -> Super Emotia -> TC1600 -> TV = 4 frames to punch, 1 frame lag