



Hi guys, I've been slowly (very) working on this idea for a shmup coded in Java with the awesome Libgdx framework, it's a Boss Rush shmup (maybe with some bonus 'waves') that triggers events based on audio analysis (using Minim at the moment)
The idea is that players can play their own tracks and compete on the scoreboards, included tracks will be written by my friend Vex Primate/Autyren and have the trigger events imported from .midi files for much more accuracy
I've finally fixed the .jar errors so it is runnable on export now and I'm getting close to having a runnable alpha completed
There is a major flaw at the moment with it using .mp3s, it doesn't work at all, so for now you'll need to convert a song or mix of your choice to .wav, save as "rushmup.wav" and place it in C:\Users\<username> this obviously will keep the file size down alot, and you can pick your own tracks
While I'm finishing up the alpha I'd very much appreciate any pattern scripts you guys can lend me or contribute to the project. My aim eventually is to have a nice pattern framework using TinyXML so that people can create scripts and save them to the server, difficulty will be calculated based on number of shots and density (some how), I'm also looking for someone to actually help with the patterns please, if any of you feel up for it

Theres an old video over at Shmup-Dev, this is the closest I've got to a playable game so I'm a little pleased with that, however there's still a long way to go
Happy shmupping guys, and take it easy
