We put the delay in there because we were afraid the game would be too easy if Chacker perfectly tracked the mouse--plus it would make the speed-ups pointless.Ed Oscuro wrote: Having the delay to keep up with the cursor is just bad. That said I'm aware of the dual controller configuration idea; IMO you folks should pick a single control setup and stick to it.
An alternative could be to have Chacker track the mouse, but have the cursor's speed depend on your power-ups. Would that work better?
We'll change it to a palette swap, then.Ed Oscuro wrote: The flicker is indeed invincibility time, and doesn't seem really smooth.
This is the problem with Java, everything eats 3x the CPU it normally would. But blaming the runtime is a cop-out. We can do things to make it more efficient and we will look into it.Ed Oscuro wrote: The thing I forgot to mention about the processor usage before the FAIL is that it remains high. I'm playing on a C2D E6600 here; there's no reason this thing should be using half a core's time (at minimum) in a new game.
Here's how to beat the Shih Tzu. Remember that you can shoot the bones, or wing flash, to cancel them. Charged shots are directional, so you can simultaneously hit the Shih Tzu and the bones. Failing that, if you can beat the first form with 3 lives left, you can just hover over the Shih Tzu and autofire and whittle away her life while invincible. This assumes you are at seed level 4 or higher. If not, collect every seed on stage 1-2 and you should get there before the boss. (Your seed level survives a FAILure, but the seeds collected since the last level up do not.)Ed Oscuro wrote: Feathers...I don't see how I'm supposed to get a single powerup before the first boss. I pick up a feather (usually yellow) at the beginning, and then there's all sorts of random ones after that. I've seen two of the same color come one after the other, but only two before the boss. That first boss so far is a wall for me (although I've only tried it twice), not sure how I'm supposed to squeeze between two dog bones, and it looks like it'd take forever and a day to wear down its health anyhow.
Every 4th bird drops a feather, so if you can shoot every enemy bird, you should be able to get a Vine Shot before you fight the first boss. With the Vine Shot, you will do around 2x damage to the Shih Tzu.
With all that said... we have played around with the idea of totally revamping the powerups. Here is how Plan B would work: Instead of collecting 3 feathers in a row, each feather would immediately take effect. However, you would be limited to 3 feathers total, and a 4th feather would replace the first one collected. Of course, we could make the capacity something other than 3, or tie it to the score the way max life is, etc. What do you think?