Pretty neat mech combat game. A pretty straight arcade port. It's no Virtual On [seriously, I wish there was a way to play Virtual On portably], but it's rather nice. Big mech selection too.
All in Japanese, never got a western release, but blowing shit up transcends language.
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
Based on the stuff mentioned here, Ys 1 & 2 complete. I feel fine using a PC-E CD soundtrack replacement because I've had the game for years - just never played it.
The big chunky graphics are a mixed bag - I like a lot of the tile graphics, but sometimes it feels a bit underdetailed due to repetition. I also kind of miss the look of the old PC version I played a bit (and eventually abandoned) years ago. Very few things seem familiar as a result (the six statues from the opening of the Shrine, and that's about it), and the storyline seems entirely new to me.
Not really sold on the game's concept of level progression (done already?) and adventuring (let's run around until we spot something) but it is still interesting regardless. The Time Attack mode might be an interesting addition but if it's just a "speedrun the game" mode I'm not interested. Also bad: The default tap to run option - using the shift key makes much more sense. For some reason the opening AVI is a "broken" file and the game will crash if you try to run it - I can still see the movie but have to play it through VLC. It's nice that the rest of the in-game stuff seems to be done in the usual visual novel style, with minimally animated CGs (that won't crash the game).
Having fun with Farcry 3. I got bored very quickly with Farcry 1 and didn't even try 2 (and, Ubisoft), so I didn't have much expectations on this, but it really surprised me. It does have its negative points (action can be pretty sparse at times, infinite healing -better than automatic regeneration at least though-, unskippable cutscenes/pseudo cutscenes), but I really like the exploration, the enemy bases are usually cleverly designed, and there's lots of fun abilities and stuff to do. I enjoy stealth in this game more than in any MGS.
Also, random things like carefully approaching an enemy base, using the camera to find enemy positions and then being attacked by a tiger you didn't notice are hilarious.
Fuck Skrillex, though. And I died a few times on that mission so I had to listen to that garbage for nearly twenty endless minutes.
You know that feeling, when you run out of time right in front of the finish line? Fuck.
Oh, and GTA:VCS. Downloaded a 30% clear save, would have gotten one less complete, but I couldn't find one. That mission [Boomshine Blowout] is terrible and completely pointless. I wish there was a radio station that was as awesome as V-Rock.
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
The bat/vamipre boss made me switch from mouse to stick, then I found certain other boss easier to defeat with a mouse. I don't think there's one controller to rule them all in Ys games, but on the PC there's no real need to choose once and for all.
The rear gate is closed down
The way out is cut off
You used a mouse? No wonder you switched. I'm rockin' a keyboard. Works fine. Like I said, shift key really should be a run toggle, but then the fact this would be essentially a single stick game would show a bit too glaringly for Falcom's liking, I guess. Can't understand why they didn't just swallow hard and admit it for the port.
That reminds me, the stupid stats potion (known as the herb in some other versions, I think). Found it, used it, reverted my save because I'll be damned if I play with all that garbage on my screen all the time. I didn't exactly figure out what to do with the little enemy display though - a little "?" seems to appear at the bottom of the enemy view inset but I didn't figure out what to do with it.
Finished up Bucky O'Hare, the NES (well, the Famicom) version. Played it about 1,5 hours yesterday up until the penultimate stage's boss (on a credit), but at that point I was so spent I had to end it there. Returned to the stage today with passwords and finished it up.
I was originally planning on aiming for a no-miss run, but it's so easy to accidentally lose a life in many of the stages that I decided it's not worth the effort. And a 1CC would be mostly trivial at this point now that I know the stages and bosses, the game throws 1ups your way like they're expired candy.
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.
don´t know what is in but u can get all sega genesis classics on amazon for 5$ right now.
it´s some packs u gotta download haven´t checked but some people here might be interrested.
over and over and over and over and over again (well, for about 6 hours total)
I've sank a combined total of <stupid> hours into Monster Hunter and, yeah, SS is going to be great (will likely sell like rotten arse but the demo is fantastic)
"I've asked 2 experts on taking RGB screenshots...."
rapoon wrote:metal gear peace walker - 360 HD port.
aaaaaaa
If my PSP's analog nub worked [had to completely disable it because it keeps sending random inputs], I'd be playing this game. No 360 or PS3, so I wouldn't be able to get the HD collection.
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
rapoon wrote:metal gear peace walker - 360 HD port.
aaaaaaa
If my PSP's analog nub worked [had to completely disable it because it keeps sending random inputs], I'd be playing this game. No 360 or PS3, so I wouldn't be able to get the HD collection.
I played the shit out of it on the psp too but I didn't mind starting over on the 360 because the controls are so much better.
Been playing Devil May Cry HD Collection [360] since christmas. Never played any of the games in the series before. Played through 1 and 3 on normal now.
DMC1 impressed me a lot, good level design and pacing etc. and just overall a really solid game(apart from cutscenes, but.. lol). Felt a bit overpowered on normal though after I got most of the upgrades for Alastor and bosses had some easy strategies to them on normal (especially nelo angelo.. could basically button mash. nightmare was my favorite boss probably). Should've played it back in 2001, clear to see how other games took influence from it yet most failed to be as good.
I liked the difficulty curve in DMC3 SE, and the bosses were all interesting. Character and stage design by the SMT guy were great. The final boss fight was way better than I expected, one of the best boss fights ever for me.
Probably going to keep playing various modes on DMC3 and replay Bayonetta again (it is pretty much the spiritual successor to dmc3 anyway)
I played DMC1 and 3 a number of times this year on the HD collection and had a great time. I also tried to remain positive and tried to play DMC2 a few times. Mistake. Steaming pile doesn't do the horror of that game justice.
Coming to the end of my first XCOM EU run and it is not going well. I might have to restart and try and keep a few ranked up soldiers with a few reloads as necessary. I will try to push on through but fielding noobs at this point just leads to chains of misses followed by some unlucky criticals and then wipe.
Got a 3DS XL for Christmas and have been enjoying messing about with that. Tale of the Abyss is picking up and will turn out to be a massive time sink I am sure, Mario Kart 7 is Mario Kart and has online multiplayer and Final Fantasy Theatrhythm is brilliant fun. I will be getting Mario 3D Land as a freebee in the next few weeks because I registered the console too. Can see myself heavily using the console to catch up on all of the great looking DS games that I never tried out.
Also digging DJ MAX as usual and I am slowly working through Cross Edge.
Eight years after I gave up on Disgaea due to its annoying penultimate chapter, I finally went back and played through the whole thing again, and beat the game this time. My impression now is much the same as it was in 2004. The early part of the game is entertaining while Laharl is pummeling his treacherous vassals in his bid to become the Overlord. After that, the narrative becomes tedious. Likewise, the combat is enjoyable if you know what you're doing, but the game doesn't explain some of its key systems properly. I didn't bother transmigrating characters on my first partial playthough, as I didn't see why a minute stat increase was worth resetting a character to level 1. Now that I know what transmigration really does, and the tricks for making a character gain dozens of levels in a single hit, my party wasn't so under-levelled on the second playthrough.
With the Steam sales in full swing, it's time for my annual battle with self-restraint. So far I've grabbed Borderlands, SimCity 4, and Alice: Madness Returns. Of those, I've only played several hours of Borderlands so far. I'm glad it only cost me £2.49, as I'm finding that shooting endless mobs of alien dogs is rather dull. Does this game get any more interesting later on, or is it the same monotonous grind against brainless enemies all the way through?
Daigohji wrote:Does this game get any more interesting later on, or is it the same monotonous grind against brainless enemies all the way through?
The enemies get somewhat smarter, but there is a focus on swarms. It will take a little while for things to really get different. The game is improved somewhat by its DLC.
I didn't like the setting all that much. Hopefully it was improved in the sequel, where they played around with the "severe micro-climate shift" idea and made things look more Serious Sam-like.
After playing Borderlands 2, it's kind of tough to go back to the first one for me (especially because it gave me really annoying motion sickness issues, probably due to the lack of depth of field setting on the PC version.) I never finished 1, but have put in over 100 hours into the second one and still play occasionally, although I've kind of lost interst now.
As for what I'm playing right now, I grabbed Retro City Rampage off the Steam sale, and I've been playing that. It's one of those games that I like in theory, but the gameplay is just a bit too shallow for it to have any real staying power.
Wipeout Pure [PSP].
damn, my PSP has been my gaming system of choice for the last week
Also, you know that feeling when... damnit, I've said this thrice already. But being within feet of your goal and dying/exploding/timing out seems to be a theme. The AI roulette didn't favor me, got 3 bombs in my face, one after another, last one a bit before I would have crossed the finish.
Also, the Omega tracks are pretty neat, why the hell does only Europe get the good Wipeout stuff?
I'm in the states, but I have an EUR version of Wipeout Pure, and all the free DLC stuff is pretty neat. Except the Sci-Fi track, which is just a reskinned version of another one, but with ads for the Sci-Fi channel [now SyFy, eengh]. Product placement would work fine in Wipeout [hell, advertising is a pretty big theme in the game, even if the ads aren't for real companies most of the time], but just reskinning a track around your brand is a bit shit, especially with no structural changes at all.
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
Extremely pretty, tons of fun, surprisingly well thought out nitrous system [if you time your boosts right so they end right before a corner, you can drift and build up a lot of nitrous with the last bit of speed, because you don't gain nitrous from drifts while using it, so you wait till the end].
Doing the World Tour right now. Starts off extremely easy.
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
It was New Super Mario Bros U, but now I'm on Ni No Kuni, which I'm having to really cram in to make a review deadline. I really hope it's not 200 hours long!
EDIT: Can't spell the name of a game I'm reviewing!
Super Mario Galaxy - the most hyped Nintendo game since Metroid Prime. What better time than Christmas to face the reality of it? Playable, but I can't work out who it's really made for. Is it a 3D platformer for people who don't like 3D platformers or what? For people who don't like to control the camera manually?
I respect Nintendo's attempts to reinvent Mario in 3D. Another typical 3D platform game after the era oversaturated with those wouldn't have made the cut, but I'm surprised to find platforming this thin on the ground in Galaxy.
Looks better than MK Wii, but it isn't saying much. I expected a state of the art engine, like in Metroid Prime, Rogue Squadron II or Jak & Daxter. Didn't find it here. The fur (yes, fur) and neat physics are the only things above average. There's no sense of grandeur to it; nothing seems really distant or huge (can't GameCube afford fog* at 60 fps?), which is quite a let-down after Rogue Squadron II, in a game also dealing with "outer space" theme on slightly more powerful hardware. *) I know there's no such haze to be seen in outer space, but Super Mario Galaxy should be allowed to get away with it.
Too soon to render any ultimate judgement on the gameplay. Not TOO easy at the end of the day, but I wonder how many people actually could be bothered undertaking the comet challenges. I find the original Super Mario Bros. (Deluxe) irresistible to this day. Galaxy - no such luck here. As a matter of fact the longer I play it, the more I think of J&D. Not because the latter was all that magnificent, but simply because I liked its camera controls better and the stick gate was round rather than octagonal (Galaxy is the first game where I still can't quite get used to the octagonal gate).
Two minor annoyances:
1) Mario's voice - I didn't expect any better, but Galaxy is like (Japanese) Saturn Bomberman in this regard - the harder I try to forget, the less forgettable it gets.
2) Motion controls (other than spin attack, which is fine with me). Ray surfing was cheesy enough, but the ball-rolling minigame... I just can't believe anyone enjoyed it after Metroid Prime and Super Monkey Ball. I'd be all for the Wiimote making for analogue joystick, if two things didn't get in the way:
a) analogue joysticks have steady foundations Wiimote lacks and
b) analogue joysticks don't have buttons/triggers placed where A is for a reason, and in Galaxy I'm supposed to press that very A for jump.
The rear gate is closed down
The way out is cut off