
This is something i have been working on for over a year in my free time. Hope you like it, feedback would be great.
This is still in its very early stage. so its like 2 mins long, just testing out basic functionality.
Also, enable V-sync in your graphics card, or else you will get screen tearing.
Requirements:
Win7 x64 (I will make x86 version if somebody wants it, havent tested on anything below Win7)
MSVCR110 runtime (you will need x64 and x86, not sure why it needs x86, but it needs it)
OpenGL 2.1 compatible card
Keys:
Esc: hold down for a while to quit
S: scanlines
F: fullscreen
R: rotate display
Z: tap for fire, hold for focus
X: subweapon (has a short recharge period)
C: bomb (hold down for bomb to travel farther)
V: autofire
arrow keys: movement
It does support joystick but right now it isnt remappable (upcoming feature)
Things to do:
- hiscore and config saving
- remappable keys
- A nice HUD and a proper scoring system (Yagawa + Hellsinker' esque )
- more content
build date: 9/25/2013
changes
- added a frame limitter (only active when vsync is off, when vsync is on will rely on hardware buffer swap for timing)
- added a FPS display in game
download_x64
build date: 9/21/2013
changes
- replaced glu code with glm, should fix intel integrated problems
- organized the file structure a bit (logs go in logs folder, put other library license texts to a seperate folder)
- added a README.txt
to do
- will be posting a x86 version soon
download_x64
build date: 9/14/2013
download_x64