ChainsawGuitarSP wrote:On top of that, Aero Fighters does something so very few STGs do; it adjusts the bullet speed for each fighter.
What about co-op? Is there a specific speed for each combination?
I wonder if any person got "converted" to any genre by anyone. That is, if there's no latent crush for something, can you really teach somebody how to like it. Or how aware can we really be of our own reasons for liking things.
About shmups, the more I think about it, the more it seems to me that
Star Wars are where it's at.
About bullet hell in particular, I don't get what "manic" people see in those slow patterns. There seems to be something more primordial than
Star Wars to it.
The chap I played Saturn games with yesterday appeared most exhilariated by Elevator Action Returns (co-op). Didn't like Saturn Bomberman (personally I don't see anything exceptionally good about 1 and 2 player modes either). Of shmups we played, as mentioned before, Guardian Force did the trick (he bombed all the time and I can't blame him as it was a sight to behold).
Selling points, I think, were: ultra violence (set to HARD in options) of EAR and Fun Bombing™ of Guardian Force. Above all, the games (and home versions, in terms of available difficulty settings, lives and continues) were most certainly developed with co-op in mind. The developers clearly wanted you to get your buddies busy to it.