Wii Shmups

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MathU
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Re: Wii Shmups

Post by MathU »

Playing it for a full-game score, on the other hand, is a nightmare of endurance.
Of course, that's just an opinion.
Always seeking netplay fans to play emulated arcade games with.
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Obiwanshinobi
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Re: Wii Shmups

Post by Obiwanshinobi »

I'm trying to 1cc the 1st stage on Hard at the moment. Mapping slash onto C and jump on d-pad helps; also, first thing's first - make sure you're hand holding Wiimote RESTS on something. "It'll do" is not enough; any discomfort can be detrimental to your performance.
As for endurance, it's a console game, isn't it? You can take breaks (like I do right now).
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gs68
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Re: Wii Shmups

Post by gs68 »

I meant the scoring system itself, not so much that the game is the length of two or three movies. The time bonuses are so small relative to the scores you get that you may as well use all 200-400 seconds to milk bosses.
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Obiwanshinobi
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Re: Wii Shmups

Post by Obiwanshinobi »

I'm not sure if bosses are worth milking for the score. More like popcorn allows you to increase multiplier back. If you keep high multiplier, time bonus is, well, multiplied, isn't it? I'm under impression that if you don't get hit, milking is a non-issue.
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Ebbo
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Re: Wii Shmups

Post by Ebbo »

Obiwanshinobi wrote:I'm not sure if bosses are worth milking for the score.
Many of them are. Milking just the stage 2 boss with all of its different forms can take around 10 minutes and it nets ~50 million points. The boss milking can still be enjoyable as long the boss is challenging enough - risk-reward and all that.
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Obiwanshinobi
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Re: Wii Shmups

Post by Obiwanshinobi »

Maybe there are people who can breeze through the stages on Hard to the point where only their endurance is challenged in Stage Select mode, but I doubt they are more plentiful than top players of any scene. I mean, if playing for the score actually boiled down to endurance test, it would attract the kind of gamers who search for this kind of challenge (there seems to be such a "subscene", just like speedrunners).
S&P2 is so long because it is made like there was no tomorrow and in this case Treasure's "last game on Earth" approach is pretty harmless as the game REALLY isn't meant to be played through in one sitting. Even if you wanna play through the lot on one credit, I believe you can do it stage by stage. How hard is it to see that the game lets you know whenever checkpoint's reached?
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EmperorIng
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Re: Wii Shmups

Post by EmperorIng »

I know it's not a traditional shmup, but is Blast Works at least fun?

Kenta Cho is somewhat-highly regarded for stuff like rRootage, so it'd be interesting to see how his retail shmup handles.
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shmuppyLove
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Re: Wii Shmups

Post by shmuppyLove »

Slightly OT --

Since there is a fairly decent selection of light-gun shooters on the Wii, I'm looking into one of the Zapper accessories.

Do any of them allow you to pop the Wii Remote in with the silicone sleeve still on? Do I need to get one that holds the nunchuk as well? I've seen pistol-style ones that have a pass-through extension connection on the bottom, but don't actually hold the nunchuk, and there are 2-in-1 zappers as well that have a detachable piece at the back for the nunchuk.

The other thing I'm a bit confused about, it seems that some games use the B-button for firing and some use A, but I believe the Zapper has the trigger on the B-button?
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Obiwanshinobi
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Re: Wii Shmups

Post by Obiwanshinobi »

I suspect the BEST accessories out there require taking the sleeve off. Sleeve is also an accessory, fairly easy to put on and off (Excite Truck played with the MK wheel taught me that much).

In other news, I got surprised the other by the workout extensive S&P2 practice takes. Not necessatily a bad thing (games that give me this kind of "arcade fatigue" are the games I remember fondly). But yeah, slashing and firing work better with different buttons.
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