Ryu ga Gotoku 5 demo up on JP PSN

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Jonathan Ingram
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Ryu ga Gotoku 5 demo up on JP PSN

Post by Jonathan Ingram »

Actually, it`s been up for a few days now. Sega has a history of removing these after a very short time and with the game`s release being less than a few days away I doubt the demo`s gonna stay up for that much longer. So, better grab it now or you`ll miss it.

The demo is pretty short and is limited to Fukuoka only(the final game will also contain Tokyo, Osaka, Nagoya and Sapporo). Only Kiryu is playable. The battle animations have been improved considerably and battles seem to have a much smoother feel to them now. Kiryu`s attacks and combos remain largely the same, but most of Heat Actions are new(one particularly bloody Heat Action involves grinding your enemy`s face against asphalt). Not much seems to have changed graphically. Everyone keeps saying how it looks better, but I personally don`t see it. I think the previous games already looked great and this one looks just as good(the water effects are some of the worst ever though, absolutely embarrassing).

Wouldn`t be a new Ryu ga Gotoku game if it didn`t add new mini-games on top of the already existing ones. This time it`s Virtua Fighter 2 and Taiko no Tasujin among many others. Both are accessible from Club Sega arcade. VF2 is high-res, but in 4:3 and with borders. Naturally you can`t play it to the end since this is a free demo(I was kicked out after three matches). And Taiko no Tatsujin is...well...Taiko no Tatsujin, a drum rhythm game. If RgG5 ever gets localized, TnT is sure to get the cut. No way is Sega of America going to pay Namco for TnT`s license.

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P.S. I hope one day they`ll add Shenmue to the list of games available at Club Sega. The irony will be too much to handle for some Shenmue fans.
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Re: Ryu ga Gotoku 5 demo up on JP PSN

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I guess irony is a new way to say "ridiculous bullshit that this franchise gets sequel after sequel when Shenmue gets shelved".
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Re: Ryu ga Gotoku 5 demo up on JP PSN

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GaijinPunch wrote:I guess irony is a new way to say "ridiculous bullshit that this franchise gets sequel after sequel when Shenmue gets shelved".
Indeed. :(
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Re: Ryu ga Gotoku 5 demo up on JP PSN

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To avoid this, play VF2 in SEGAAGES.
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Re: Ryu ga Gotoku 5 demo up on JP PSN

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Will VF2 be playable competitively? Singleplayer-only would be a cruel joke.
Also, is Virtual-On playable in any of those games? Would make more sense (twin sticks).
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Re: Ryu ga Gotoku 5 demo up on JP PSN

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GaijinPunch wrote:I guess irony is a new way to say "ridiculous bullshit that this franchise gets sequel after sequel when Shenmue gets shelved".
That`s what happens when you ship a product that represents a bare minimum of what you can actually call a game. Shenmue was a Dreamcast tech demo with zilch to do in between cutscenes. Who`s to blame that it failed?

Obiwanshinobi wrote:Will VF2 be playable competitively? Singleplayer-only would be a cruel joke.
I think yes. It is supposed to have all the features of VF2 from the upcoming AM2 collection. I was presented with several options(all in Japanese) when I played it from within this demo. I chose the top one which was for single player. Perhaps some of the others were 2P related.
Also, is Virtual-On playable in any of those games? Would make more sense (twin sticks).
Nope. But they keep adding more and more stuff to these games and I wouldn`t be surprised if Virtual-On makes an appearance in one of the next games. What I do find surprising though is that a Yu Suzuki game has made its way into this series before Nagoshi`s own Daytona USA and Super Monkey Ball.


A couple of trailers...
Story trailer: http://www.youtube.com/watch?v=M6iM9MsG3RI
Gameplay trailer: http://www.youtube.com/watch?v=j1zw8AJx6zY

Demo walkthrough: http://www.youtube.com/watch?v=svbJmbHkCno
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Re: Ryu ga Gotoku 5 demo up on JP PSN

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Jonathan Ingram wrote:
GaijinPunch wrote:I guess irony is a new way to say "ridiculous bullshit that this franchise gets sequel after sequel when Shenmue gets shelved".
That`s what happens when you ship a product that represents a bare minimum of what you can actually call a game. Shenmue was a Dreamcast tech demo with zilch to do in between cutscenes. Who`s to blame that it failed?
We've had this discussion before. While I respect your opinion (and do like the Yakuza series) I'll have to reiterate how wrong you are for a second time regarding Shenmue. It may not offer the non-linearity or technical complexity one requires, but it still offers a damn fine gaming experience. One I've never forgotten.
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Re: Ryu ga Gotoku 5 demo up on JP PSN

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Skykid wrote:We've had this discussion before. While I respect your opinion (and do like the Yakuza series) I'll have to reiterate how wrong you are for a second time regarding Shenmue. It may not offer the non-linearity or technical complexity one requires, but it still offers a damn fine gaming experience. One I've never forgotten.
That sounds like a largely nostalgic sentiment, but I`ve yet to see anyone present a solid argument as to what makes Shenmue an actual good game and not just a memorable experience(which is something I can agree on). When we compare Ryu ga Gotoku and Shenmue directly, is it really all that ridiculous that the one that actually gives you stuff to do in game has enjoyed much more commercial success(and as a result, sequels) than the one that doesn`t?
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Re: Ryu ga Gotoku 5 demo up on JP PSN

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Whatever genre it is, I like those sandbox adventures only when there's at least one enjoyable thing to do there. What dragged me through Yakuza was the brawling. I was a little anxious at the time and found some instant alleviation in that game. Bossfights (all fights one on one really), however, were not great (think Red Steel 2), and the developer's lack of idea how to make bosses more than meets the eye was glaring.
The latest game this vapid, boss-wise, that I played was Xenoblade Chronicles. Different genre, obviously, but what's intriguing is that Japanese devs nowadays are allowed to be so clueless about meat and potatoes of videogaming that are bossfights.

I'd like to see the original Monkey Ball (NAOMI) rising from its grave. The question is, whether DS3 analogue stick's deadzone wouldn't be a problem in this case. My experience of playing SMB with a DS2 (via adapter) wasn't exactly great.
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Re: Ryu ga Gotoku 5 demo up on JP PSN

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That sounds like a largely nostalgic sentiment, but I`ve yet to see anyone present a solid argument as to what makes Shenmue an actual good game and not just a memorable experience(which is something I can agree on). When we compare Ryu ga Gotoku and Shenmue directly, is it really all that ridiculous that the one that actually gives you stuff to do in game has enjoyed much more commercial success(and as a result, sequels) than the one that doesn`t?
Shenmue feels like you are walking around a small town of Japan. Ryu ga Gotoku does not. The battle engine is clunky as shit as well. Note, I only played the first one, but that's all I needed. Ryu ga Gotoku is also tacky as balls, where Shenmue has elegance. I guess I enjoyed it, but I gawked at those claiming it was Shenmue's predecessor. Not nearly as much love went into that series as Shenmue, and it shows.
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Re: Ryu ga Gotoku 5 demo up on JP PSN

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GaijinPunch wrote:
That sounds like a largely nostalgic sentiment, but I`ve yet to see anyone present a solid argument as to what makes Shenmue an actual good game and not just a memorable experience(which is something I can agree on). When we compare Ryu ga Gotoku and Shenmue directly, is it really all that ridiculous that the one that actually gives you stuff to do in game has enjoyed much more commercial success(and as a result, sequels) than the one that doesn`t?
Shenmue feels like you are walking around a small town of Japan. Ryu ga Gotoku does not. The battle engine is clunky as shit as well. Note, I only played the first one, but that's all I needed. Ryu ga Gotoku is also tacky as balls, where Shenmue has elegance. I guess I enjoyed it, but I gawked at those claiming it was Shenmue's predecessor. Not nearly as much love went into that series as Shenmue, and it shows.
It was late last night so I decided to reply in the morning. The above is basically the exact response I was looking for.

I played more than the first one (which is admittedly dated now), but the series hasn't moved on leaps and bounds in its structuring. The last Yakuza I got through was 3 (I started 4, and liked the diverging plotline element, but never finished it) and the battle system is still clunky as shit. The cast of characters remains fairly unlikeable and the crime aspect is used to the nth Japanese derivative. I'm not sure what anyone thinks Yakuza does to improve on the Shenmue formula so drastically to make it a vastly better game - it's essentially the same thing with more distractions, padded out with flatter storylines and altogether less endearing characterisation, and that makes its repetitive nature grind a lot harder than in Shenmue. Charm goes a long way in a game like this, and that's probably the one thing I feel the series lacks the most.

That's my bit on this subject, I'm done for now.
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Re: Ryu ga Gotoku 5 demo up on JP PSN

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After having spent tons of time in Japan, I can also say the whole yak-persona I find amazingly drab.
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Re: Ryu ga Gotoku 5 demo up on JP PSN

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I like Shenmue because I prefer playing as an innocent youth who likes Hang-On and Space Harrier that just wants to get revenge for the twat that killed his father. He also likes kittens and children and collecting Sega gashapon. Why glorify crime when you could save a kitten?
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Re: Ryu ga Gotoku 5 demo up on JP PSN

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Don't forget the sailors!
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Re: Ryu ga Gotoku 5 demo up on JP PSN

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But Shenmue has QTE, FUCKING QTEs....... AND *gasp* cutscenes!!!
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: Ryu ga Gotoku 5 demo up on JP PSN

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Viewtiful Joe has QTE and cutscenes. First ever shmup with the auto-dodge button? That's right, this award goes to Capcom (from what I gather).
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Re: Ryu ga Gotoku 5 demo up on JP PSN

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GaijinPunch wrote:Shenmue feels like you are walking around a small town of Japan. Ryu ga Gotoku does not.
A very small town. Also, one with nothing for you to do in it.

And sure Ryu ga Gotoku doesn`t make one feel like they are walking in a small town. That`s because none of the games are set in small communities. Either way, Ryu ga Gotoku`s locations are modeled closely after real life locations. Ryukyu does look and feel like Okinawa, Kamuro-cho does look and feel like Kabuki-cho and the pleasure district of Gion in Ryu ga Gotoku Kenzan! is portrayed the same way such districts are usually portrayed in movies about Edo-period Japan.

There are vids on YouTube that demonstrate the meticulous detail with which real life locations in Japan have been copied into the games.

Skykid wrote:The last Yakuza I got through was 3 (I started 4, and liked the diverging plotline element, but never finished it) and the battle system is still clunky as shit. The cast of characters remains fairly unlikeable and the crime aspect is used to the nth Japanese derivative.

If RgG`s cast is unlikable then what does that make Shenmue`s cast? :?

We must have played different Shenmues. The one I played features a cast of flat personalities helmed by a token teen protagonist that`s treated like a kid by everyone and refused a drink in the bar. I mean, fuck, doesn`t every second JRPG in existence do that shit already? You`re old enough to save the world but not old enough to have a drink and whenever you wander into a bar you`re constantly reminded of your age; every fucking bartender has to rub it in. I was amazed that Shenmue had exactly the same crap. Ryo is so hell-bent on following JRPGs archetypes that he does his best to not notice women around him. Nozomi: "Ryo, I want to have sex with you." Ryo: "You said something, Nozomi?" Little wonder he is called "baby-boy Ryo".

Long story short, I don`t think too highly about Shenmue`s cast. RgG`s Kiryu Kazuma and Miyamoto Musashi are much more to my liking than Ryo.
I'm not sure what anyone thinks Yakuza does to improve on the Shenmue formula so drastically to make it a vastly better game - it's essentially the same thing with more distractions, padded out with flatter storylines and altogether less endearing characterisation, and that makes its repetitive nature grind a lot harder than in Shenmue.
I understand that you think Shenmue is better than Ryu ga Gotoku, but I`ve yet to hear any specific reasons why it`s a better game more than anything. I know that Shenmue`s gameplay is the subject most if not all of the people who profess love for Shenmue tend to avoid and their reasoning for liking the game never goes beyond it being "elegant", having a "soul" etc. It`s understandable since such a dreck that is Shenmue`s gameplay is hard to defend("Forklift races are awesome!", "Dojo training is totally worth it!"), be it its individual parts or the sum as a whole, but I`d appreciate if people at least tried.

I`ll get to the point why I think RgG does a better job at being an actual game and not just an interactive visual novel with instances of Dragon`s Lair like Shenmue.

RgG unlike Shenmue doesn`t just dump you into a relatively open-world environment and leaves you with nothing to do outside of walking around and waiting for the next event to trigger. The game opens up right from the beginning and stays that way until the end. You can spend hours fighting street punks and participating in underground coliseum fights to earn exp to learn new moves and Heat Actions, training in dojos, playing Shogi, Majong, Hanafuda and Pool, fishing, crafting weapons and armor, wooing hostesses or just exploring every nook and cranny in the town. And you can do all that before proceeding to the next plot point. The game doesn`t force the story on you and that`s something I really respect.

RgG`s battle system doesn`t feel like it was tacked on during the last minute. It`s well integrated and actually fits the game(Shenmue fans should be the last people to call anything clunky). The side activities aren`t meaningless either. Almost all of them net you exp, items and crafting materials. Some of them are genuinely fun(I spent about thirty hours in RgG3 playing Shogi and Pool). Completing all the sub-missions(of which there are more than a hundred) leads to a powerful secret boss and even the simple wandering around the streets is rewarded in the form of locker keys.

Talk all you want about Shenmue having a great cast of characters and story(something that I can only partially agree with), but at the end of the day, if a person doesn`t like them, all he is left with is an extremely dysfunctional game. The impressive interactivity found at Ryo`s house is limited to that house alone and doesn`t spread to the rest of the gaming world. Training at Dojo is a complete waste of time since there are no battles to fight anyway. Money serves next to no purpose. There is nothing to talk about with the townsfolk(most of the time they only talk about the subject relevant to the current plot point which is finding someone or something; likely a technical or a budget limitation given that every NPC in the game is voiced). And again, the forklift races. The game is struggling so hard to occupy you with anything that it forces you into this crap. An entire CD is dedicated to it. How can anyone defend that bullshit with a straight face?

But forget about Ryu ga Gotoku for a second. I finished Way of the Samurai 4 a few weeks ago. It`s less polished than RgG and has a considerably lower budget, but it`s still a better game than Shenmue. Kenka Bancho? Better than Shenmue. Red Seeds Profile(Deadly Premonition)? Again, better. Fuck, Chulip is better than Shenmue too.

Now to be fair, Shenmue 2 was a considerable improvement over the first game(if the series hadn`t been cancelled and kept improving like that it would`ve turned into a legitimately great franchise after like five or six installments). But the first game left such a bad taste that nobody gave a shit at that point. Shenmue 2`s drop off in sales in Japan was in excess of 50% compared to the first game.
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Re: Ryu ga Gotoku 5 demo up on JP PSN

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Now about Ryu ga Gotoku 5(for the grand zero of people here who care). I had some more time to spend with the demo and noticed a few things that I hadn`t noticed at first. The in-game character models are now the same ones that are used during cutscenes. The transition between exploration and battles has been improved. Street punks can now pull out a mobile and call for back-up in the middle of a fight if you leave them unattended for too long. There`s a new Heat Action move to counter that: Kiryu punches the punk in the face and stomps on the mobile. The bicycle Heat Action has been changed: Kiryu now backflips on a bicycle into his foes, then crushes them with it when they are on the ground. The classic Heat Action with Kiryu lighting up a cigar, spitting it into a punk`s face and then landing a finishing blow when the punk is disoriented is still in, but the animation has been changed a little. Eating in a restaurant not only refills your life bar now, but can also add another layer on top of it.
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Re: Ryu ga Gotoku 5 demo up on JP PSN

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I loved Shenmue because I actually felt something while playing it. The slow-burn made the action seem all that more important when you got to it. Yep it was frequently hard work, occasionally tedious and somewhat obtuse, but in some ways that just added to it - same way as, say, Silent Hill 2, objectively, is frequently piss-poor as an actual videogame. II addressed most of the criticisms of the first, there was always something to do, somewhere to go or something to play. It even has the distinction (IMO) of being the only game I've ever played where the QTE's were enjoyable and added something to the flow. The third disc, through the apartment block and up to the roof after your father's killer was immense. Is it a game I'd want to play through again? Not sure, but it's one of the most enjoyable and memorable experiences I've ever had in gaming and I hold it in high regard for that.

Only Yakuza I played was three, I kind of enjoyed it, but it felt like a much more westernised take on the genre if that makes any sense to anyone. I'd be happy to try another though.
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Re: Ryu ga Gotoku 5 demo up on JP PSN

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For once I agree with Ingram. Shenmue could have been great if you could use its excellent battle system more than thrice in the whole game. The rest is wandering around a city doing nothing 95% of the time. Oh, and QTEs. That alone is enough to warrant that game a place in my personal gaming hell.

It doesn't even have an engaging story and characters. The only thing going for it were its incredible graphics, but it's like playing a GTA except without, well, none of the stuff you can do in GTA.
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Re: Ryu ga Gotoku 5 demo up on JP PSN

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Marc wrote:Yep it was frequently hard work, occasionally tedious and somewhat obtuse, but in some ways that just added to it - same way as, say, Silent Hill 2, objectively, is frequently piss-poor as an actual videogame.
Silent Hill 2 is a very focused experience that knows what it wants to be. That`s the difference between it and Shenmue.
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Re: Ryu ga Gotoku 5 demo up on JP PSN

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We need a Yakuza game were you can kill grannies and hookers.
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Re: Ryu ga Gotoku 5 demo up on JP PSN

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KAI wrote:We need a Yakuza game were you can kill grannies and hookers.
Wasn't Gangland something along those lines?
I wonder if Ryu ga Gotoku isn't, by any chance, the Sega's most profitable franchise exclusively for home platforms on this side of Sonic.
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Re: Ryu ga Gotoku 5 demo up on JP PSN

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Obiwanshinobi wrote:I wonder if Ryu ga Gotoku isn't, by any chance, the Sega's most profitable franchise exclusively for home platforms on this side of Sonic.
It`s the highest selling franchise they`ve ever had in Japan, yes. The four mainline games sold in the 600-750k ballpark. Of The End(the zombie game) was around 500k. The two PSP spin-offs, Kurohyu Ryu ga Gotoku 1&2, were around 200-300k. And Kenzan! was 350k(probably the only real disappointment for Sega sales-wise since it equals and in some way even exceeds the production values of the numbered games; for instance, it has more voiced dialogue than RgG 3 and 4 combined; I guess modern day Tokyo setting and Yakuza wars are more to the liking of Japanese gamers than Edo-period Japan and the story of Miyamoto Musashi). Virtua Fighter 2 for Saturn sold more than any of these(around 1.1 million), but the sales dropped like a rock for the consequent installments. VF5 for PS3 barely crossed the 100k mark and VF5:FS wasn`t even given a digital release.

KAI wrote:We need a Yakuza game were you can kill grannies and hookers.
Way of the Samurai 4 is what you want. Not only can you engage them in battle and kill, but if you beat them with the back of your sword you can get them to join your dojo. The dojo I had almost entirely consisted of grannies and harlots.
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Re: Ryu ga Gotoku 5 demo up on JP PSN

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And sure Ryu ga Gotoku doesn`t make one feel like they are walking in a small town. That`s because none of the games are set in small communities. Either way, Ryu ga Gotoku`s locations are modeled closely after real life locations.
The first one definitely was not... no place famous anyway. Shenmue, was -- meticulously. So, I'll rephrase that. Shenmue feels like you're walking around Japan. Ryu ga Gotoku does not. This is something I have a decent grasp of. Nobody talks like the way they do in RgG either. One is extreme fiction, and the other one imitates reality to an extent. I'll take that it's not everyone's cup of tea, however.
Ryukyu does look and feel like Okinawa, Kamuro-cho does look and feel like Kabuki-cho and the pleasure district of Gion in Ryu ga Gotoku Kenzan! is portrayed the same way such districts are usually portrayed in movies about Edo-period Japan.
Not the Kabukicho I live blocks from. Again, I only played the first game, but they would have had to massively up the wandering aspect of the game in the later releases. I think by the time he infiltrated the funeral in the first one, I realized what a missed opportunity it was.
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Re: Ryu ga Gotoku 5 demo up on JP PSN

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Not the Kabukicho I live blocks from. Again, I only played the first game, but they would have had to massively up the wandering aspect of the game in the later releases. I think by the time he infiltrated the funeral in the first one, I realized what a missed opportunity it was.
When I say Kamurocho looks and feels like its real life prototype, I don`t mean the first game. It had fixed camera angles and was way too low on detail compared to the PS3 games. RgG 3 and 4 have a fully rotatable behind-the-back camera and it`s also possible to switch to the first-person view by pressing R3.

If these pictures of Kabuki-cho are anything to go by, then Kamuro-cho looks exactly like it. I can recognize every place in those pictures. I think I could easily navigate there despite never having visited the area in real life.
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Re: Ryu ga Gotoku 5 demo up on JP PSN

Post by GaijinPunch »

I was only referring to the first, which was several years after Shenmue, and lacking a lot of what it had. My arguments most likely won't hold up against he later renditions. I could argue all day long about more with less in that case though. ;)
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Re: Ryu ga Gotoku 5 demo up on JP PSN

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Re: Ryu ga Gotoku 5 demo up on JP PSN

Post by Jonathan Ingram »

GaijinPunch wrote:I was only referring to the first, which was several years after Shenmue, and lacking a lot of what it had.
RgG was never supposed to ape Shenmue in every way(they wanted the game to sell after all :)) and it was also made on a much tighter budget since it was unclear at the time if the game would be a success(Nagoshi confessed in a private conversation to Kojima that he`d have to leave the industry if the game failed).
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