Anyway, a recurring theme is how suicidal SEGA was with its business decisions back then. When he stacks DOUBLE 32X's, it made me pee myself. Then he shows the Voltron unit completely put together, with its three power supplies and a bunch of extra wires everywhere, and declares "This thing looks like it's on life support... because it is."
It isn't a bad system at all, even its limitations compared to the SNES have appeal. The limited number of colors at a time gave the system a gritty rustic feel, the sound system was awesome at rock and metal.
Really, they should have made the Neptune as a stand alone, and made it an upgrade to the genesis like the gameboy color was an upgrade to the gameboy. Make the thing the best, affordable 2D system on the market comparable to the Neo Geo with a large install base of games; they might have gotten a few years out of that product. But they decided FMV and Starfox quality 3D was the wave of the future.
So we got Night Trap and Shining Force CD instead. All while hanging themselves with the Saturn.
If they could have gotten Squaresoft or Enix to support them, who knows where they'd be today. Oh who am I kidding. They'd still be face down in a ditch, in a pool of their regurgitated sake.
Probably was never going to happen. Believe The Guy said they were "monotonous".1st-person perspective dungeons.
A lot like that real-time Dragon Quest 9 prototype.
While aesthetically pleasing, I always hated how the labels for the buttons take multiple syllables to pronounce. Especially that they made a button (cross) that almost resembles an X. As I use the infinitely better SNES names for this button layout, it always confused people when I told them to press the A or B or X button.off topic playstation talk
Circle? That shit will never be circle to me.