Dumb question about Konami sprites

A place where you can chat about anything that isn't to do with games!
Post Reply
User avatar
MOSQUITO FIGHTER
Posts: 1734
Joined: Sat Aug 13, 2005 7:32 pm

Dumb question about Konami sprites

Post by MOSQUITO FIGHTER »

Ok, so this is something that I just don't understand and would like the ask about. I've never seen anyone mention it before either. Why is it that so many of the player characters in Konami games are faceless? I always thought it was kind of creepy. They kept doing it even in later games like Symphony of The Night.
User avatar
BryanM
Posts: 6391
Joined: Thu Feb 07, 2008 3:46 am

Re: Dumb question about Konami sprites

Post by BryanM »

I was going to take the time to draw a face on Richter to explain it, but then said screw it.

Quickie answer: because it would look like crap.
PSX Vita: Slightly more popular than Color TV-Game system. Almost as successful as the Wii U.
Ex-Cyber
Posts: 1401
Joined: Thu Oct 25, 2007 12:43 am

Re: Dumb question about Konami sprites

Post by Ex-Cyber »

It's the cost of having a realistically proportioned head instead of a cartoonishly massive one, which gives you a face area approximately the size of Super Mario's nose.
User avatar
Skykid
Posts: 17655
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Dumb question about Konami sprites

Post by Skykid »

16x16 tiles do allow a lot of room for detail, but not when you're working in a 2x2 area.
Always outnumbered, never outgunned - No zuo no die

User avatar
EmperorIng
Posts: 5226
Joined: Mon Jun 18, 2012 3:22 am
Location: Chicago, IL

Re: Dumb question about Konami sprites

Post by EmperorIng »

Are Konami sprites really 16x16 as a norm?
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Re: Dumb question about Konami sprites

Post by Ed Oscuro »

Haha, I saw a thread with the title "faceless Konami sprites" or similar some years ago at another forum.

Silent Hill uses faceless enemies sometimes...
User avatar
louisg
Posts: 2897
Joined: Wed Jul 20, 2005 7:27 pm
Location: outer richmond
Contact:

Re: Dumb question about Konami sprites

Post by louisg »

Didn't CHC have faces?
Humans, think about what you have done
User avatar
BIL
Posts: 20287
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

Re: Dumb question about Konami sprites

Post by BIL »

^Some human characters have suggestions of a face ala FC's Ralph Belmont (Ray), others are straight-up nothingface apparitions from the abyss (Sheena). I remember fooling about in SOTN, hitting the Map button right on the turning frame of Alucard's where he's facing towards the camera so he looks like a shop mannequin with a panto wig, heh.

Always thought it was a good compromise for the benefit of more proportionate human figures, though, as noted above. Mind's eye fills in the details, etc etc.
Ed Oscuro wrote:Silent Hill uses faceless enemies sometimes...
All 'bout dat sweet ass. Image

Image
User avatar
Skykid
Posts: 17655
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Dumb question about Konami sprites

Post by Skykid »

EmperorIng wrote:Are Konami sprites really 16x16 as a norm?
The PSX tile editor is 16 x 16, in ref to SOTN. I was talking about the area available to fit a face into, which is going to be about 4 tiles big.
Always outnumbered, never outgunned - No zuo no die

User avatar
KAI
Posts: 4673
Joined: Thu Jan 21, 2010 5:24 pm
Location: Joker Star Galaxy, Argentina
Contact:

Re: Dumb question about Konami sprites

Post by KAI »

Faceless

Image

Konami™
Image
User avatar
Damocles
Posts: 2975
Joined: Fri Jan 28, 2005 12:23 am

Re: Dumb question about Konami sprites

Post by Damocles »

I thought it was kinda creepy when I first got Belmont's Revenge way back in the day. Still kinda do.

Come to think of it, didn't the manuals also leave the faces mostly blank? We're talking Gameboy/NES days. CVIII has character artwork, but I swear the early GB CV games had faceless characters.
User avatar
Jeneki
Posts: 2631
Joined: Wed Aug 12, 2009 4:56 pm
Location: Minnesota, USA

Re: Dumb question about Konami sprites

Post by Jeneki »

Oddly enough, I thought the faceless population in PS1 Kings Field games added a lot of atmosphere.
Typos caused by cat on keyboard.
User avatar
Udderdude
Posts: 6293
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Re: Dumb question about Konami sprites

Post by Udderdude »

Clearly all the developers have Scopophobia. http://en.wikipedia.org/wiki/Scopophobia
User avatar
shmuppyLove
Posts: 3708
Joined: Thu Apr 07, 2011 1:44 pm
Location: Toronto

Re: Dumb question about Konami sprites

Post by shmuppyLove »

Wow Snake's come a long way, baby.

Image
Post Reply