Supergun MAK Strike

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glstar
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Re: Supergun MAK Strike

Post by glstar »

Antiriad wrote:
glstar wrote: I'm really thinking about buy this nice supergun.
My only doubt is that i really want an all in one enclosure (supergun and psu at least).
You say that you receive the enclosure....
Are they for incorporate supergun and psu (and maybe other), or is just a plexy cover for the supergun itself?
Let me know.
Thank you.
I'm a customer of MAK Strike version 1, and I can assure you that it's very well built.
I have also a Sigma Raijin, but I do not deny that for practical reasons I use most often MAK Strike with my neogeo.

Bencao, can't wait for enclosure pics and, especially, the JAMMA loom + kick harness!!!
I know this is really a great piece of hardware....
Just i want an "all in one" jamma test bench....
bencao74 wrote:Hey, super, even had no time myself to make some pics. Thanks for that :)

The delivery was containing the

- PSU with Molex harness plus power plug. All harness has U-type terminal and is screwed to the Arcade PSU. Currently I`m offering this option for 25€. I think this is a very good price for custom harness, power plug both attached with terminals plus a arcade PSU. The Arcade PSU has knob that adjust the 5V. 5.0-5.2V is a good value.

- The Supergun MAK Strike has a transparent enclosure. There`re no user interfaces on the top of the enclosure anymore, but on the edges of the pcb. Thus it`s more friendly to use.

- Take a look at the custom acryl cut potentiomenter axle. I like it still very much!

:)
Ehi bencao.
Do you have had some times to look at the mail i sent you yesterday regarding what i'm in mind for my test bench?
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RGB
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Re: Supergun MAK Strike

Post by RGB »

I like the idea of this 3-gang RGB brightness potentiometer, in fact, I used it in my own design as well.

However, I've noticed a problem with this type of solution. According to documentation (http://www.piher-nacesa.com/pdf/12-PT10v03.pdf) these have +-20% tolerance, which is a lot.
I bought 21 pcs of 500 ohm ones, and could only build x2 RGB potentiometers (6 pots) due to huge discrepancy of ohms. The resistance varied from 420 ohm up to 660 ohm on some of the pots.. Not to mention that after soldering all three with the same resistance onto the pcb, the resistance for each got a bit off. They probably moved a tiny bit when aligned using a knob. They are 500 ohm, so the slightest angle of deviation means +- a dozen or so ohms. I got it done in the end, but it required a lot of time.

Could you please give me a tip on how to calibrate these bastards in a smooth way ?
kebrank
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Re: Supergun MAK Strike

Post by kebrank »

Hi Bencao,

In the picture with the supergun and arcade psu, the psu is using a molex with +5, +12 and ground. I don't see the -5v connected to the supergun. Any plans to add another connector that includes -5v besides the +5v, +12v and ground?

Thanks,
\o/.k.
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bencao74
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Re: Supergun MAK Strike

Post by bencao74 »

Image

Hey,

this is optional PSU coming with the Superung MAK Strike.

This Arcade PSU has a screw for the -5V. The Supergun MAK Strike has a screw terminal for the -5V. One has to connect simply the -5V directly.

Image
Image
Image
Image


Ok, some pics of the enclosure :

- laser cut
- sandwich design
- all controls are described with laser engravings
- 3mm strong

http://bencao74.blogspot.de/2012/11/sup ... -pics.html
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RGB
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Re: Supergun MAK Strike

Post by RGB »

Hey bencao74,

I raised a concern about the use of that 3-gang pot, could you give a relevant reply, please ?
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bencao74
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Re: Supergun MAK Strike

Post by bencao74 »

Sorry, did not see that post.

I`m using the PT-15 ones, which have the same specs. On all my designs I`m trying to re-use parts. Thus I`m using this potentiometers on

- SLG3000
- SLG SCART
- Supergun MAK Strike

I`m buying then at company resellers huge quantities. So the potentiometers are coming from one production batch. The spot tests gave me better values than yours. Hence I could repeat them more often.

Some people go with digital adjustables potentiometers. Piher is offering them also with better tolerance limit, I guess then the fabrication process will be more closely monitored.

For the knob : This knob actually is laser cut by myself. I never find any commercial of the shelf solutions here.
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bencao74
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Re: Supergun MAK Strike

Post by bencao74 »

Image

here is an update with CPS-2 kick harness.
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funky327
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Re: Supergun MAK Strike

Post by funky327 »

I'd love to see a way to switch between SCART and a Japanese 21-pin pinout as there are many of us that use the Micomsoft or other Japanese units.

Thanks!
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bencao74
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Re: Supergun MAK Strike

Post by bencao74 »

hmm, i could offer adapter cables...
jdubs
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Re: Supergun MAK Strike

Post by jdubs »

Question...what is AV mode?

-Jim
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bencao74
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Re: Supergun MAK Strike

Post by bencao74 »

HEy

Check Scart Pin 8

Status & Aspect Ratio up[c]

0–2 V → off
5–8 V → on/16:9
9.5–12 V → on/4:3

SCART Channel will be set on TV with ratio 4:3

Cheers
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bencao74
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Re: Supergun MAK Strike

Post by bencao74 »

Hey,

here is a preview of my newest enclosure frontpanel for the Supergun MAK Strike.

Image
http://4.bp.blogspot.com/-rC6ZQgJd0j0/U ... G_0001.JPG

It`s more a study. I don't know yet where the journey ends. Comments are welcome.

Cheers
kebrank
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Re: Supergun MAK Strike

Post by kebrank »

The Front Panel looks awesome. Are you going to sell a complete supergun with case and arcade power supply included?
\o/.k.
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bencao74
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Re: Supergun MAK Strike

Post by bencao74 »

Yeah,

this was my aim. :) The back panel has a RGB scart out. With the usual adapters S-Video conversion can be done. Perhaps I`ll offer one of this converter as well. Further it can be used with my SLG-in-a-Box of course, with my Rapidos or Jamma Adapters. I was also thinking to open controller interface to a wider range of controllers, ie. Playstation, Saturn, USB.

The enclosure shall contain an Arcade PSU. For thermal issues I`ve foreseen now two cut outs for two fans in the backpanel. The cut out for the PSU Plugs shall cover 110V and 220 connectors. At least both versions can be offered. The front panel then shall have a adjustment knob for the 5V. The second adjustment knob shall cover the RGB level.

The enclosure is made from noble metal (is this the correct word for Edelmetall) with engravings.

My second thougth was, that this enclousre is not limited to my Supergun MAK strike. So I think of selling just the enclosure as kit without PCB.
kebrank
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Re: Supergun MAK Strike

Post by kebrank »

Hi again :)

I was looking at the front panel switches... I would swap the power switch for a bigger/flatter one like the switch on RGB's that he sold a few days ago. Another thing that i would also swap are the service and test switches for push buttons. You only need to push em once like the coin button. My humble opinion :)

Thanks,
\o/.k.
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bencao74
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Re: Supergun MAK Strike

Post by bencao74 »

kebrank wrote:Hi again :)

I was looking at the front panel switches... I would swap the power switch for a bigger/flatter one like the switch on RGB's that he sold a few days ago. Another thing that i would also swap are the service and test switches for push buttons. You only need to push em once like the coin button. My humble opinion :)

Thanks,
\o/.k.
Hey,

are you sure about the buttons? All my cabs have switches there. Sure, all the Superguns out have buttons, mine too. But honestly that is not very user friendly, especially when testing your PCB. The test and service modes are available as long as they`re tied to GND. So for the enclosure I thougth it might be good to have a switch.

http://www.jammaboards.com/jcenter_jamma_pinout.html

The specification of the power switch covers the needs for current and voltage. Do you have a pic or link from RGB switch?
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bencao74
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Re: Supergun MAK Strike

Post by bencao74 »

Image

Image

Image

Image

Here is the first mockup.

Find more pics in my blog, also with higher resolution.

http://bencao74.blogspot.de/2013/02/sup ... ockup.html
fagin
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Re: Supergun MAK Strike

Post by fagin »

That looks awesome!
kebrank
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Re: Supergun MAK Strike

Post by kebrank »

Hi bencao,

I'm not sure about the switches for test and service. I have Sega boards where you need one of them "on" all time and use the other one to navigate through the menu. Even in this case, a switch will be a problem, how do you go up and down in the menu? Would you need to flip the switch off and on every time to go from option to option?. Also, major part of the pcbs only need a single push to activate the test menu.

RGB's supergun:
http://shmups.system11.org/viewtopic.php?f=4&t=44069

Thanks,
\o/.k.
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bencao74
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Re: Supergun MAK Strike

Post by bencao74 »

Hmm, I only have boards that activates test mode when they`re tied to GND. Do you have a more specific example?

Anyway, the hole yould be used for switches and buttons.
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akille68
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Re: Supergun MAK Strike

Post by akille68 »

I love it. Just I think that black satinated metal could be cooler.
Alessandro
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bencao74
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Re: Supergun MAK Strike

Post by bencao74 »

Thanks for the bump, I should put it on my desk again :) I was thinking currently about customization options and how to deal with. For example would be nice to put in a S-video or a little hdmi converter. I`m not sure... On the other hand I like the idea to have pure RGB output and let the picture processing do by another unit.
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bencao74
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Re: Supergun MAK Strike

Post by bencao74 »

Hey,

I was asked making a new stripped version of the Supergun MAK Strike.

I consider to offer a version where some features are scratched:

- No Chinch Plugs, just the screw terminals
- No audio attentuation circuit
- No Button on the PCB, just the screw terminals
- No 5V led display

What do you guys think about this idea?
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lovecraft
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Re: Supergun MAK Strike

Post by lovecraft »

bencao74 wrote:Hey,

I was asked making a new stripped version of the Supergun MAK Strike.

I consider to offer a version where some features are scratched:

- No Chinch Plugs, just the screw terminals
- No audio attentuation circuit
- No Button on the PCB, just the screw terminals
- No 5V led display

What do you guys think about this idea?
Great idea Jochen ! I just think you should leave the audio attenuation, because it's a nice feature to avoid a mess with extra speakers etc... But a money-saving lite version without the LED indicator, no screw terminals, no Audio L/R cinch (or replaced with a Jack input for instance) would be a nice addition !
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missingLink
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Re: Supergun MAK Strike

Post by missingLink »

Ja, für eine Kostengünstige Variante deiner neuen MAK würde ich mich auch interessieren.

Wenn du sagst 'no buttons on the PCB...', meinst du dann, dass du den Regler für RGB weglassen würdest...?

In english:

I'd definetely be interested in your latest MAK for a better price.

But if you say 'no buttons on the PCb' would that mean the RGB 'button' would be replaced by screw terminals...?
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bencao74
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Re: Supergun MAK Strike

Post by bencao74 »

No,

the RGB color adjustment knob is one and only control and can only be accessed through the MAK. I would only scartch Buttons like Start Player 1 , Start Player 2 and Coin because every controller should have them connected to the MAK. So normally there is no really need in a stripped version. Then I woul leave the voltage display, audio connectors and screw terminals.

I know I`m quite lite. Was still working on my Bartop project. :)

http://bencao74.blogspot.de/search/label/Bartop
http://arcadeforge.de/product_info.php?products_id=89
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RGB32E
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Re: Supergun MAK Strike

Post by RGB32E »

On the newest shipping MAK Strike why didn't you swap the position of the SCART connector with the audio jacks and RGB trimmers? It creates a problem when connecting to a CPS2 with a thick SCART cable. What gives?!
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bencao74
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Re: Supergun MAK Strike

Post by bencao74 »

The scart connector on the side? And the user control interface at the back side of the unit? Hmmm, don't like the idea very much... the stripped version will be the same pcb ;)
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bencao74
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Re: Supergun MAK Strike

Post by bencao74 »

Image
Image
Image
Image

Finally I`ve made the stripped version of the Supergun MAK Strike.

I`ve scratched the screw terminals, the RCA Chinch for audio, the buttons start1, start2, coin and the voltage display. They`re not needed for working arcade setup, but they`re nice to have.

Anyway :)

Arcadeforge.de/product_info.php?products_id=90

Cheers

Jochen
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cjug
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Re: Supergun MAK Strike

Post by cjug »

bencao74 wrote:Thanks for the bump, I should put it on my desk again :) I was thinking currently about customization options and how to deal with. For example would be nice to put in a S-video or a little hdmi converter. I`m not sure... On the other hand I like the idea to have pure RGB output and let the picture processing do by another unit.
I would prefer to have a pure RGB output and let other device do the video processing, or maybe have an optional version with processing. Anyway, pure RGB is for me.

I think the case you are showing is very nice. For me, it is much better to have an enclosure with the power supply inside it (previously set up to the desired voltage), so as to not have much cabling outside.

I am very interested in it and I look forward to see it at your store. When do you think this will be?
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