Has anyone beaten this fucking game?

Never playing this again. Ever. It's actually coded by demons. I did it for the prestige, and now I have a psychological impairment.
It's 5:30am, I'm going to bed.




ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
No, certainly no 1cc. That would take some effort I'm not prepared to give at the mo. I'm just stuck in London waiting to fly out on Tuesday and decided Chomakaimura would be a good final challenge to take up. Took three proper attempts (but that's a lot of hours).blackoak wrote:Nice! I love that game. I'm assuming from the title you played the harder Japanese version? I've "beaten" it with credit feeding multiple times (not too many credits), and I don't feel too bad about that since its a checkpoint game. If you got a 1cc though, that is some prestige there.I love the second loop since the Psycho Cannon is so fun to play with.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
moozooh wrote:I think that approach won't get you far in Garegga.
This is the toughest part in all three of the classic games. The final bosses are pansies compared to their #1 bodyguards, especially when you're on the second loop and need to use a short-range weapon. The cheat in the PS2 collection that lets you switch weapons makes things a lot easier, as you can use whatever you want against the double Satans / Beelzebub / Astaroth & Nebiros as long as you switch to the designated game-winning weapon when they fall.Skykid wrote:The game is fine (as far as fine can be... and discounting the Red Arremer Ace, who's pure evil) in terms of learning curve until stage 7 second loop penultimate boss
RegalSin wrote:You can't even drive across the country Naked anymore
Ah man, that PS2 weapon switch would make the game relatively simple, to the point where it wouldn't really be the same game. That section is ball crushingly hard, borderline unfair. I whittled away the majority of hours spent just replaying stage 7 loop 2 until I was on the brink of madness. My kingdom for a crossbow!Mortificator wrote:This is the toughest part in all three of the classic games. The final bosses are pansies compared to their #1 bodyguards, especially when you're on the second loop and need to use a short-range weapon. The cheat in the PS2 collection that lets you switch weapons makes things a lot easier, as you can use whatever you want against the double Satans / Beelzebub / Astaroth & Nebiros as long as you switch to the designated game-winning weapon when they fall.Skykid wrote:The game is fine (as far as fine can be... and discounting the Red Arremer Ace, who's pure evil) in terms of learning curve until stage 7 second loop penultimate boss
Victory can be strangely unsatisfying, though, without that final dose of frustration so intense it practically makes you leave your body.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
You know what, I understand your apathy toward the double jump, since it's so belligerent in its lack of dynamics. But, after playing it through I conceded that it does bring a certain something to the game, and capcom did engineer a lot of stage design around its precise execution. It wouldn't be the same without it, so I learned to have an affection toward that particular mechanic.Mero wrote:I was playing this for a short while recently (JP ver. on PS2), very tough game, definitely a lot harder than Daimakaimura. Only made it the 3rd stage on 1 credit.
Not a fan of the double-jumping, or not being able to fire up or down
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
So in Daimakaimura you would be pissed off at the lack of diagonal shooting, right?Mero wrote:Not a fan of the double-jumping, or not being able to fire up or down
That would be the place most probably would. I nearly did, but my convictions proved stronger than I imagined.CIT wrote:Nice one! I got to stage 7 of the second loop but gave up eventually.
You know, I always hated Chomakaimura with a passion. The only one I finished was the Wonderswan entry - but this one had me on the wrong foot since the first day I picked it up, dreaded thing. If it wasn't for evil_ash_xero I would never have properly gotten into it, since I nearly sold it to him until I found out I had a bit of a rickety cart (it doesn't like to boot up that easy) and he was obviously looking for something more reliable. I ended up just playing it a while and developing a feel for it, and I was pleasantly surprised.This series carries a lot of memories for me and Chomakaimura was my first imported game. Way back in the day my best friend's mom, who is an opera singer, was touring Japan with her choir and I asked her to bring me this game.
Ha ha, as above. That's the killer spot. And yes, time is a serious issue on that stage, especially since the stg7 boss fight is so frickin' cagey.Think the furthest I got was to the second gate boss before the last boss on the second loop. Probably ran out of time when I got there trying not to take a hit. Sucks, last boss is really easy too.
Sadly, yes.Can you imagine the travesty Capcom could do to this series, in this day and age?
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
In-disc, pay-to-unlock golden armor. Only $3.99.mesh control wrote:Can you imagine the travesty Capcom could do to this series, in this day and age?
Wut, I 1CC that every credit.RGC wrote:black tiger
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Yeh, it doesn't seem too tough. I'll probably crack it in a few weeks -- yep, at around a credit a week.emphatic wrote:Wut, I 1CC that every credit.RGC wrote:black tiger
Who knows. Ultimate Ghosts 'n Goblins for the PlayStation Portable was pretty good though.Can you imagine the travesty Capcom could do to this series, in this day and age?
Up, down, left and right is plenty sufficientEd Oscuro wrote:So in Daimakaimura you would be pissed off at the lack of diagonal shooting, right?Mero wrote:Not a fan of the double-jumping, or not being able to fire up or down