The poster for the gameWhat if all Treasure's games were kinda just one game that came out once?
(Yes, you play as that bear.)
So I recently discovered an interesting little shmup/beat-em-up hybrid currently in development by Tiny Build Games (the makers of "No Time To Explain", one of the first games to get funded on Kickstarter, before that really became A Thing). The lead developer has specifically stated that he hates bullet hell shooters and that his goal is to make something that's the opposite of a bullet hell shooter; instead, the gameplay is going to revolve around combining various ranged and melee weapons in order to get crazy combos and high scores.
Another thing he's aiming for is to have lots of enemies that are unique, gameplay-wise. For example, there's one enemy that violently explodes if you kill it with a ranged weapon, damaging nearby enemies (and you, if you're close). If you kill it with a melee weapon, however, it drops lots of point items.
Here's the blog post in which they announced the game
Here's the TIGsource thread where you can watch the game's development in real time
Here's a relatively recent early build of the first level
What really interests me is the design philosophy behind the game. While I don't agree with everything he says here, I do find it very interesting, and it will be interesting to see what someone who is more or less an outsider can add to the genre:
All in all, I'm cautiously optimistic. Thoughts?It’s a scrolling shooter- but with less shooting and more everything else. Think Radiant Silvergun if instead of a ship, you played as the guy from River City Ransom. Or Devil May Cry in space…
It came from the fact that I had one PC game when I got my first computer and it was Stargunner. It was a great shooter with big, chunky enemies and LOADS of weapons to attach onto your ship, different enemies with unique AI and abilities, and being made in TEXAS: it was a different design philosiphy than all the Japanese shooters. Japanese shooters got more and more bullets onscreen, smaller ships, more complex spirals of… dots. I think bullet-hell shooters are VERY boring, and every shooter now just feels like a nostalgic call-back to bullet-hells.
I got excited when Grasshopper announced Sine Mora as “rebooting the genre”, but it was just giant spirals of dots again. Why can’t you EAT ENEMIES TO GAIN THEIR POWERS in shooters? Why can’t you CATCH MISSILES AND THROW THEM BACK AT DUDES? Why can’t you pick up a pipe, do a combo on a guy, and suplex him through a table like in Streets of Rage, but in a shooter? Nobody’s even trying it.