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 Post subject: TRP-STGT Conversation Week 3: Battle Garegga
PostPosted: Mon Nov 12, 2012 12:59 am 


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Location: San Jose, California, USA
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Dynamic scoreboard at http://dodonpachi.daifukkat.su/stgt/

Tournament main thread: http://shmups.system11.org/viewtopic.php?t=43289
Score submission thread: http://shmups.system11.org/viewtopic.php?t=43474

Discussion goes here.
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: TRP-STGT Conversation Week 3: Battle Garegga
PostPosted: Mon Nov 12, 2012 1:02 am 


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NO SECRET CHARACTERS!!!!
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 Post subject: Re: TRP-STGT Conversation Week 3: Battle Garegga
PostPosted: Mon Nov 12, 2012 1:03 am 


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KAI wrote:
NO SECRET CHARACTERS!!!!


Which ones are the secret ones anyway?

Also which version are we playing?
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 Post subject: Re: TRP-STGT Conversation Week 3: Battle Garegga
PostPosted: Mon Nov 12, 2012 1:04 am 


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KAI wrote:
ONLY SECRET CHARACTERS!!!!


I fixed it for you!!!
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 Post subject: Re: TRP-STGT Conversation Week 3: Battle Garegga
PostPosted: Mon Nov 12, 2012 1:05 am 


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Secret characters allowed.

shmuppyLove wrote:
Which ones are the secret ones anyway?

Gain, Miyamoto, Chitta, Bornnam.

shmuppyLove wrote:
Also which version are we playing?

Japanese, Arcade or Saturn. No Red Ball, no Stage Select.
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: TRP-STGT Conversation Week 3: Battle Garegga
PostPosted: Mon Nov 12, 2012 1:05 am 


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Woooo, will definitely try to get some playtime on this one this week. Got distracted with other happenings, and didn't get a score submitted for Gun Frontier.


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 Post subject: Re: TRP-STGT Conversation Week 3: Battle Garegga
PostPosted: Mon Nov 12, 2012 1:06 am 


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SECRET CHARACTERS=KUSOWEEK 2
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 Post subject: Re: TRP-STGT Conversation Week 3: Battle Garegga
PostPosted: Mon Nov 12, 2012 1:08 am 


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KAI wrote:
SECRET CHARACTERS=KUSOWEEK 2

Golden Bat is better anyways unless you're already gdlk. So it doesn't matter really.
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: TRP-STGT Conversation Week 3: Battle Garegga
PostPosted: Mon Nov 12, 2012 1:11 am 


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Issue n°1: Miyamoto is broken.

Issue n°2: can't use shmupmame v3b anymore, please do something.
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 Post subject: Re: TRP-STGT Conversation Week 3: Battle Garegga
PostPosted: Mon Nov 12, 2012 1:12 am 


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KAI wrote:
Issue n°1: Miyamoto is broken.

No he isn't.

KAI wrote:
Issue n°2: can't use shmupmame v3b anymore, please do something.

Use a better MAME version, like the build blackoak posted.
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: TRP-STGT Conversation Week 3: Battle Garegga
PostPosted: Mon Nov 12, 2012 1:14 am 


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trap15 wrote:
No Red Ball


Wat
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 Post subject: Re: TRP-STGT Conversation Week 3: Battle Garegga
PostPosted: Mon Nov 12, 2012 1:25 am 


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It means that you can't play if you have red balls. Check your medical history.
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 Post subject: Re: TRP-STGT Conversation Week 3: Battle Garegga
PostPosted: Mon Nov 12, 2012 1:44 am 


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trap15 wrote:
Use a better MAME version, like the build blackoak posted.


Do you have a link to this? I can't find it. :/
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 Post subject: Re: TRP-STGT Conversation Week 3: Battle Garegga
PostPosted: Mon Nov 12, 2012 1:45 am 


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No tips this week?

Edit: HA HA DISREGARD I SUCK COCKS they're in the hi-score thread.

trap15 wrote:
Scoring system
Blow shit up
Bomb shit up
Don't drop medals


I'm using Wild Snail, just because the name is so terrible.

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Last edited by shmuppyLove on Mon Nov 12, 2012 1:49 am, edited 1 time in total.

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 Post subject: Re: TRP-STGT Conversation Week 3: Battle Garegga
PostPosted: Mon Nov 12, 2012 1:48 am 


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mesh control wrote:
trap15 wrote:
Use a better MAME version, like the build blackoak posted.


Do you have a link to this? I can't find it. :/

http://proxemics.net/blueskytheory/TOR/stgtrans/mameplus143u6lagless.rar

shmuppyLove wrote:
No tips this week?
I'm using Wild Snail, just because the name is so terrible.

Read the ST thread?
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: TRP-STGT Conversation Week 3: Battle Garegga
PostPosted: Mon Nov 12, 2012 1:50 am 


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Excellent, thank you.
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 Post subject: Re: TRP-STGT Conversation Week 3: Battle Garegga
PostPosted: Mon Nov 12, 2012 1:53 am 


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trap15 wrote:
Read the ST thread?


NO F U

hey guise if u pick up all the power ups it makes the game really easy
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 Post subject: Re: TRP-STGT Conversation Week 3: Battle Garegga
PostPosted: Mon Nov 12, 2012 2:15 am 


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OH SHIT now you're speaking my language :mrgreen:
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 Post subject: Re: TRP-STGT Conversation Week 3: Battle Garegga
PostPosted: Mon Nov 12, 2012 2:23 am 



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trap15 wrote:
Golden Bat is better anyways unless you're already gdlk. So it doesn't matter really.


This is completely wrong btw. Miyamoto is the easiest to clear with and all score tricks are easiest with Gain. Gain is still easier to stay alive with than Golden Bat.
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 Post subject: Re: TRP-STGT Conversation Week 3: Battle Garegga
PostPosted: Mon Nov 12, 2012 2:27 am 


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Eh, maybe I just suck with Miyamoto then, I always found Golden Bat easier.
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: TRP-STGT Conversation Week 3: Battle Garegga
PostPosted: Mon Nov 12, 2012 3:02 am 


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Pomb Bride Destruction Week 2


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 Post subject: Re: TRP-STGT Conversation Week 3: Battle Garegga
PostPosted: Mon Nov 12, 2012 3:13 am 


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I'm not sure why, but I think "Chemical Brothers - Come With Us" is the soundtrack for this week.

It just feels right.
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 Post subject: Re: TRP-STGT Conversation Week 3: Battle Garegga
PostPosted: Mon Nov 12, 2012 3:27 am 



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I'm in the process of reading the ST, and I saw that different regions have different per-frame rank increases. Should we set the region to Japan?
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 Post subject: Re: TRP-STGT Conversation Week 3: Battle Garegga
PostPosted: Mon Nov 12, 2012 3:28 am 


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Holy shit, the wait through kusoge week was worth it.
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 Post subject: Re: TRP-STGT Conversation Week 3: Battle Garegga
PostPosted: Mon Nov 12, 2012 3:33 am 


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Meseki wrote:
I'm in the process of reading the ST, and I saw that different regions have different per-frame rank increases. Should we set the region to Japan?

As I said in the submission thread, Japanese defaults ONLY. All other regions and DIP settings are INVALID.
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: TRP-STGT Conversation Week 3: Battle Garegga
PostPosted: Mon Nov 12, 2012 3:47 am 



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trap15 wrote:
As I said in the submission thread, Japanese defaults ONLY. All other regions and DIP settings are INVALID.

My current score needs to be voided then, as I was on Europe region.
Thankfully, per-frame rank increase apparently is easiest with Japanese region.
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 Post subject: Re: TRP-STGT Conversation Week 3: Battle Garegga
PostPosted: Mon Nov 12, 2012 4:23 am 


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Somebody needs to send Eighting a memo and get them to port the Battle trilogy to 360 imo

like

just imo
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 Post subject: Re: TRP-STGT Conversation Week 3: Battle Garegga
PostPosted: Mon Nov 12, 2012 5:35 am 


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Oh god dammit I just remembered I'm going to be out of town thursday through the weekend :I
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 Post subject: Re: TRP-STGT Conversation Week 3: Battle Garegga
PostPosted: Mon Nov 12, 2012 5:54 am 


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id rather play touhou


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 Post subject: Re: TRP-STGT Conversation Week 3: Battle Garegga
PostPosted: Mon Nov 12, 2012 7:10 am 


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Ah, a 'big game'. I can get into this.

Score tips:
- carpetbomb invincible flying birds


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