Something I've always wondered about other peoples perspectives on... popped up a lot in my head today after another watch of Indie Game: The Movie (bit pretentious, but a rather good watch). We've probably all been there - you've spent weeks, months, in some cases years on your project and then one day - you're browsing the forum, or just reading a games site and you see another game.
You immediately do what anyone doing anything artistic does and go "Wow, that looks better than my game!". I used to find this was the case with pretty much anything I did. If it was artwork, I'd find an appreciation in someone elses smooth lineart and think that I just HAD to do better. If it was music, I'd hear the timing errors and the flaws in my own tracks, but everyone elses would sound new and refreshing.
With games, it might be a bullet pattern that I didn't think of - or a different HUD layout... in fact any number of things! I guess it has something to do with familiarity with your own work.
It can be quite a vicious cycle. There might be times you see someone elses work, find it better - then you push yourself to do better (always admirable) - then something else comes along and it's the same feeling of having to progress yourself all over again. Then there's the ones that always seem to ooze awesome no matter what - such as Rozyrg's titles.
So, I've kinda reached the point now where I've had to stop myself fiddling and just release my current project. What was the important breaking point for the rest of you guys where you just went "Right.. enough!" and decided that's what sequels or other titles are for?

Answers on the back of a dodgy £50 note please.....
Cheers!
Steve