Hard Corps: Uprising(successor to Contra HC)- XBLA

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GaijinPunch
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Re: Hard Corps: Uprising(successor to Contra HC)- XBLA

Post by GaijinPunch »

I agree w/ it being too long-winded. The mechanics I like. They just should have made it a 35 minute, 6-stage arcade game and I'd have fapped to it.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
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hermit crab
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Re: Hard Corps: Uprising(successor to Contra HC)- XBLA

Post by hermit crab »

Rising mode is probably "where it's at" for most people when you can play one mission at a time and build up your character to make the game easier. Arcade mode can get pretty exhausting.
Hagane wrote:It's a shame because with the new mechanics they could have made a fast, adrenaline pumping game, and instead they made a slow and boring one.
Slow? :D Use the run/dash button more! But yeah the mechanics are really ace, I think it's the only game where I actually use all 7 buttons of my stick for something (and still feel like it makes sense). Took a while to figure out a good button layout though.
Jonathan Ingram wrote:Try Contra 3, Contra: Hard Corps and Metal Slug 1-3 and you won`t think so highly about the subject of this discussion anymore.
Great games, played them all. Actually I was playing Metal Slug XX just yesterday and quit to play this because I was really missing the ability to double jump / dash. "Why have hamburger when you can have steak?" is what I was thinking. But sometimes you just feel like having a hamburger...
Make a missile snap a bone gristle.
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Skykid
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Re: Hard Corps: Uprising(successor to Contra HC)- XBLA

Post by Skykid »

hermit crab wrote:Rising mode is probably "where it's at" for most people when you can play one mission at a time and build up your character to make the game easier. Arcade mode can get pretty exhausting.
A perfect illustration of the game's inherent flaws. Rising Mode is concessionary: a bolt-on with RPG style weapon level-ups that make the game less exhausting and more feasible (enjoyable?) because you get simple things like rapid fire shot that should have been there by default. You still need to play the same stage several times over to build up enough shop points to buy the weaponry you need, which isn't really Contra in nature.

Arcade mode being exhausting isn't part of its allure. Shattered Soldier is exhausting because it's a full-on blast going for perfect ratings, not because it frustrates you by tripping you up from one screen to the next.

Deaf ears of course, since I'm on your ignore list, but there you go.
Always outnumbered, never outgunned - No zuo no die

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