DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

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pentarou
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone

Post by pentarou »

Giest118 wrote:EDIT: So uh, I was looking through my play records and noticed an entry for something called "SP Round," and I was like, "the fuck is this shit?" So I started looking. I found that if you attempt to select stage 5-E in the Easy mode stage select (even though there appears to be nothing there, you can select the spot), you get to go to another, much harder variant on Easy stage 5-A. I don't know what the requirement is to unlock this stage, but I have it unlocked.

Wanna know what they did to make it harder? Ever play Ketsui's Ura loop? Yeah. They did that.

Guess who the fuck you fight at the end.
Hey you're right. Nice find!

I have it unlocked; I have all stages open but have yet to beat 5-E.
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone

Post by Giest118 »

Hibachi no-miss achieved. Fuck yeah.

... Next up is trying to beat Doom. Hnnggghh. I'll tell you the problem with Doom in this game: His final attack has an obscene amount of health, and you can't bomb your way through any part of his fight like you can in Ketsui. Also, the entire Special Round stage is ridiculous; the normal stage 5-E feels like a cakewalk after dealing with all the SUICIDE BULLETS
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone

Post by toaplan_shmupfan »

So I downloaded the latest available update of Dodonpachi Maximum for Windows Phone 7 just the other day.

Notable changes include:

* Easy mode is available. (But there might be a bug? It wouldn't let me play Easy mode even after I selected it--since I had already finished stages 1A through 5A on Normal mode--until I did an Erase Play Data and then reselected Easy mode. Without doing an Erase Play Data, touching the boxes for Stage 1-A through Stage 5-A had no effect. The blacked out area with the red outline also seemed to have no effect.) Don't be fooled because the entire mode is not entirely super easy--some shot patterns in Easy mode stages 4-A and 5-A are actually more unpredictable than in Normal mode because while the patterns are less dense, some shots start slower (or start out completely still after appearing suddenly) and then accelerate (so watch out for those few patterns, such as the one where pink arrow shots suddenly appear, then accelerate towards the middle and then off-screen).

* Finishing Stage 5-A on Easy mode unlocks Tiger Schwert. The unlock carries over into Normal mode, so there is no need to re-unlock the Tiger Schwert (unless an Erase Play Data is performed).

* Warning sound for bosses has changed (no more high pitched chirp sound in the warning sound, just a softer and lower pitched sound effect). Although noticeable from previous versions of the game, this has no other effect on gameplay.

* The cat is available for play from the start in Normal mode. (However, the cat seems the lowest possible for scoring. Not letting go of the cat while remaining still alternates between the concentrated laser and spread shots, and only letting go of the cat allows constant concentrated laser. Spread shots are effectively useless in advancing the combo meter against red enemies and bosses. Many patterns in the game do not allow for remaining still for more than just a moment.)

Now, I didn't get the special stage in Easy mode, so maybe is it required to get two of the three requirements in Easy mode Stage 5-A?

Checking Help and Options, Support: shows this is Version 2.00 of the game.
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Raytrace
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone

Post by Raytrace »

I have to say I really like the classic Mentasm/Dominator/Alpha Juno 'hoover' sound that slides up and down when 'WARNING' comes up - class stuff...
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hoagie
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone

Post by hoagie »

I was able to access easy mode and the special stage without erasing the play data.
Have cleared everything but 5E and easy mode.
So...I am a newbie.
:)
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Thjodbjorn
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone

Post by Thjodbjorn »

toaplan_shmupfan wrote:
* The cat is available for play from the start in Normal mode. (However, the cat seems the lowest possible for scoring. Not letting go of the cat while remaining still alternates between the concentrated laser and spread shots, and only letting go of the cat allows constant concentrated laser. Spread shots are effectively useless in advancing the combo meter against red enemies and bosses. Many patterns in the game do not allow for remaining still for more than just a moment.)
Actually, that's just you not being perfectly still, or the phone not registering you as perfectly still. It's EASIER for me to remove my finger, but I can usually get him to do laser (not alternating with shot) without removing it.
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone

Post by VixyNyan »

Our Japanese friend ele2424 from TrueAchievements has destroyed DOOM!

http://www.nicozon.net/watch/sm19251831

Enjoy~ :3

I'll be doing the same very shortly. ^^
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Giest118
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone

Post by Giest118 »

... So, Doom's final attack in DDP Maximum lasts roughly 50% longer than it does in Ketsui.

Yeah. Think it's safe to say he's harder than Hibachi. >_>
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Raytrace
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone

Post by Raytrace »

VixyNyan wrote:Our Japanese friend ele2424 from TrueAchievements has destroyed DOOM!

http://www.nicozon.net/watch/sm19251831

Enjoy~ :3

I'll be doing the same very shortly. ^^
wow that's cool

I have to say if this game came out for XBLA on 360 I'd buy it STRAIGHT away...
pixelheresy
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone

Post by pixelheresy »

So glad this [DDP:Max] came out for iOS and very very glad that my iPhone 5 showed up last week.

I love this in the same way I love love love Ketsui Death Label for the DS... you can practice practice practice practice. I swear to God [have to dig the cart out, since playing Devil Survivor 2 on the DS] but probably put 60+ hours of just boss-rushing. So fun and relaxing on the way home from work on the train...

Anyway, same son-of-a-bitch ruining my day: Cinderella Amber. Damn you! I am going through and trying to unlock a tier at a time, but can't get 4-B, etc. etc. since that damn tank with it's switching sides of the screen and spamming from all directions... GAH! So basically, beat it in 3-B [got 4-A for my trouble] and unlocked all 1, 2, & 3 levels, but since I am going for no-misses, I am restarting when I die... But damn Cinderella Amber! For whatever reason, I fared better in Ketsui and Ketsui Death Label on "harder" bosses, but this one is my bane. Particularly that section where it moves to the front the second time and spams from the back and the satellite in the front. In Ketsui, I'd dodge, have a bomb or two to spare for that section, then move on to spiraling in the last bit. Oh well... practice makes perfect.

Also, is it just me, but are there ridiculous people playing these games on iOS. I always look at the Leaderboards in GameCenter [and yes, I have all the Cave games but Bug Panic and play on phone and iPad] and sure, I am not super awesome, but Jesus, I though I could fare in the top, I don't know, 25% for most of these games. Only scratching that on a couple games... and I have cleared all but this newest one multiple times [wait... not Bug Princess 2, got on a Persona 3 Portable kick for a couple of months]. Kind of funny.

In any regard, since many of these titles (in terms of the older arcade versions) are starting to get popular worldwide and currently (beyond emulation) the only practical way to play [and not practical at that] is to play varying quality of XBOX 360 ports on a Japanese 360 [with some exceptions: Deathsmiles in US, Mushahimesama released as region-free, but still pricey], I would totally be for Cave releasing their whole back catalog DDP:DOJ-style on iOS, making sure there are the hooks for hardware controls [like iCade]. I don't even care if they are not high def like Espgaluda 2 or DDP:Resurrection, just playable and faithful as possible.

Then again, even if all they do is put it (let's face it, expensive) mobile apps... I still love it. I am really digging the touch. Better than playing Guwange on the 360 with the crap controller...
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Giest118
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone

Post by Giest118 »

pixelheresy wrote: Anyway, same son-of-a-bitch ruining my day: Cinderella Amber. Damn you! I am going through and trying to unlock a tier at a time, but can't get 4-B, etc. etc. since that damn tank with it's switching sides of the screen and spamming from all directions... GAH! So basically, beat it in 3-B [got 4-A for my trouble] and unlocked all 1, 2, & 3 levels, but since I am going for no-misses, I am restarting when I die... But damn Cinderella Amber! For whatever reason, I fared better in Ketsui and Ketsui Death Label on "harder" bosses, but this one is my bane. Particularly that section where it moves to the front the second time and spams from the back and the satellite in the front. In Ketsui, I'd dodge, have a bomb or two to spare for that section, then move on to spiraling in the last bit. Oh well... practice makes perfect.
The issue I've found is that sometimes the patterns are more different from the originals than expected. For the attack where he puts the satellite at the top of the screen, I've found it advantageous to just stay on top of him and shoot him in the face for a while (you can stay right on top of Cinderella Amber without taking hits). This tactic wouldn't work in Ketsui (lol die), but it works here. I'd suggest the laser ship too, since it'll make it die faster (you can even get through its final attack without actually making a trip around the screen!).
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hoagie
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone

Post by hoagie »

The laser ship or the Schwertz (sp)...once it is homing on Cinderella Amber, going around it for the final attack is super easy :)

Never played Ketsui (only Death Label on the DS), didn't recognize the boss.
So...I am a newbie.
:)
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone

Post by VixyNyan »

I dunno, I've always been more in favor of Orchid (primary choice) and Tiger Schwert (secondary choice) when it comes to scoring. All my serious boss/enemy-killing runs are more focused on using Delta Sword's weapon instead. And it's a quick way to deal with most bosses, even Golden Disaster and Hibachi on 5-E.
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Giest118
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone

Post by Giest118 »

In my experience, Tiger Schwert is by far the best for scoring overall; if you can stay in close to big enemies, you'll get like ten hits on them where other ships would get only 2 or 3. Orchid is probably best for scoring in stage 5 (bombing the laser wheels results in an OBSCENE number of hits). Tiger Schwert is about the best ship for tackling the Special Round as well; there isn't as much need to deal with popcorn enemies quickly, and getting in close to things is actually advantageous for negating suicide bullets. Not to mention, Doom stays close enough to you that you don't need to make special effort to do full damage to him.

For general survival (especially in Stage 5-E of the regular game) I don't think there's a reason to use anything other than Delta Sword, though. It absolutely KILLS Hibachi, and can destroy most other bosses before they even finish their attack cycles.
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Raytrace
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone

Post by Raytrace »

ok so I said to myself, 'hey I've had genuine fun for the first time playing a 'proper' (ish) game through touch on my Windows Phone (Omnia 7), I'll try to get some of the Cave shooters on my iPad 1 now' - NOPE!

'You must have a gyroscope', 'you must have a front facing camera' - WOT IN THE ****?

Why would I want to play with them, and surely they shouldn't be a necessity?

:'(
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lemonhead
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone

Post by lemonhead »

Raytrace wrote:ok so I said to myself, 'hey I've had genuine fun for the first time playing a 'proper' (ish) game through touch on my Windows Phone (Omnia 7), I'll try to get some of the Cave shooters on my iPad 1 now' - NOPE!

'You must have a gyroscope', 'you must have a front facing camera' - WOT IN THE ****?

Why would I want to play with them, and surely they shouldn't be a necessity?

:'(
AFAIK you can edit .ipa file and remove these requrements.
Cave made same obstacle in DDP Blissful death, but in later revisions they removed it. Up to this day I don't understand, why they don't support touch 3g - if you install it (for example using ifunbox), it runs perfectly (memory requirements are not problem, touch 3g has same amount of memory as touch 4g - 256 MB).
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone

Post by Raytrace »

lemonhead wrote:
Raytrace wrote:ok so I said to myself, 'hey I've had genuine fun for the first time playing a 'proper' (ish) game through touch on my Windows Phone (Omnia 7), I'll try to get some of the Cave shooters on my iPad 1 now' - NOPE!

'You must have a gyroscope', 'you must have a front facing camera' - WOT IN THE ****?

Why would I want to play with them, and surely they shouldn't be a necessity?

:'(
AFAIK you can edit .ipa file and remove these requrements.
Cave made same obstacle in DDP Blissful death, but in later revisions they removed it. Up to this day I don't understand, why they don't support touch 3g - if you install it (for example using ifunbox), it runs perfectly (memory requirements are not problem, touch 3g has same amount of memory as touch 4g - 256 MB).
ok I'm a bit thick when it comes to this kinda thing - do I have to have some type of hax0red iPad to do this stuff?
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone

Post by lemonhead »

Raytrace wrote:
ok I'm a bit thick when it comes to this kinda thing - do I have to have some type of hax0red iPad to do this stuff?
http://www.ifans.com/forums/threads/how ... es.370037/
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Raytrace
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone

Post by Raytrace »

lemonhead wrote:
Raytrace wrote:
ok I'm a bit thick when it comes to this kinda thing - do I have to have some type of hax0red iPad to do this stuff?
http://www.ifans.com/forums/threads/how ... es.370037/

thank you so much - I shall give this a go over the weekend or early next week
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone

Post by 98PaceCar »

I've been enjoying DDP Max quite a bit since the iOS release. I'm not good, but I can tell I am improving so I'll call that a win. The one issue I've been having is that anytime I get to a boss transition (mid or final), I can't keep my combo going. It seems that no matter what, the transition is long enough to wipe out what I've built. Am I missing something or is this intentional? I've been mainly using the Tiger Schwert, but it doesn't seem to matter which ship I select.
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Giest118
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone

Post by Giest118 »

98PaceCar wrote:I've been enjoying DDP Max quite a bit since the iOS release. I'm not good, but I can tell I am improving so I'll call that a win. The one issue I've been having is that anytime I get to a boss transition (mid or final), I can't keep my combo going. It seems that no matter what, the transition is long enough to wipe out what I've built. Am I missing something or is this intentional? I've been mainly using the Tiger Schwert, but it doesn't seem to matter which ship I select.
You can't keep a chain going through bosses. At all. I don't know why they did it like that, but there it is.
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hoagie
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone

Post by hoagie »

The game has been updated on WP7.
The easy mode bug has been fixed (I thought I could access the levels but I was wrong, only SP worked).
So...I am a newbie.
:)
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone

Post by Raytrace »

180MB to fix just that :p
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone

Post by toaplan_shmupfan »

At least Cave supports their games and fixes the bugs or other issues.

I think having to download nearly the entire app as an upgrade is a Windows Phone thing, I've seen it with other apps too. Updating doesn't reset the data file, however, so all game progress gets preserved.

Need to do update it using the PC or WiFi as a 100+ MB update is not going to be allowed over-the-air.
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone

Post by Raytrace »

toaplan_shmupfan wrote:At least Cave supports their games and fixes the bugs or other issues.

I think having to download nearly the entire app as an upgrade is a Windows Phone thing, I've seen it with other apps too. Updating doesn't reset the data file, however, so all game progress gets preserved.

Need to do update it using the PC or WiFi as a 100+ MB update is not going to be allowed over-the-air.
this is true don't worry I didn't mean to sound mean to Cave, as I love DDP:M
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone

Post by PC Engine Fan X! »

How is this newfangled iPod Touch 5th Gen when playing the Cave iOS shmup titles? Or would it be recommended to get the iPod Touch 4th Gen variant instead?

Or how about on the new iPad Mini setup? I've read that it only has mono output at best (rather than in stereo like with the iPad 2 and iPad 3 variants). I see where Apple has to trim some corners to cut down on production costs & still make a profit on the new iPad Mini.

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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone

Post by brentsg »

PC Engine Fan X! wrote:How is this newfangled iPod Touch 5th Gen when playing the Cave iOS shmup titles? Or would it be recommended to get the iPod Touch 4th Gen variant instead?

Or how about on the new iPad Mini setup? I've read that it only has mono output at best (rather than in stereo like with the iPad 2 and iPad 3 variants). I see where Apple has to trim some corners to cut down on production costs & still make a profit on the new iPad Mini.

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iPad mini is stereo. Amazon's initial misadvertisement is just that..
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone

Post by PC Engine Fan X! »

Ah, thanks for the clairification on that. Good to hear that the iPad mini is stereo from the get-go.

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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone

Post by StarCreator »

Raytrace wrote:ok so I said to myself, 'hey I've had genuine fun for the first time playing a 'proper' (ish) game through touch on my Windows Phone (Omnia 7), I'll try to get some of the Cave shooters on my iPad 1 now' - NOPE!

'You must have a gyroscope', 'you must have a front facing camera' - WOT IN THE ****?

Why would I want to play with them, and surely they shouldn't be a necessity?

:'(
These are there explicitly to prevent the first gen iPad from installing the game. The first gen iPad has way too little RAM and applications that use a lot (like all of Cave's games) tend to crash in low memory situations. Even the iPad 2 has similar memory issues, despite having twice the amount of RAM the first gen iPad has.
PC Engine Fan X! wrote:Ah, thanks for the clairification on that. Good to hear that the iPad mini is stereo from the get-go.
If speaking strictly from using the built-in speakers, the iPad mini is the first to have more than one speaker. All of them output stereo sound through the headphone jack or 30-pin port.
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone

Post by toaplan_shmupfan »

The more I play Dodonpachi Maximum, the more I grow to dislike some of its design decisions that I think are flaws:

* Laser bomb resets the ship in use to the near middle of the screen--great, so I have to reposition my finger each time a laser bomb goes off. (Leave the ship where it is when the Laser Bomb is deployed!)

* Stage 3C with its four green ships near the top of the screen moving left at an early point in the stage--clearly designed to try to get players not to get Destroy 100%, and a real cheesy way of doing it. I don't know how many times I have hit Back button, Restart because one of those four green ships scrolled off screen to the left before being destroyed (therefore missing 100% Destroyed), or I got hit specifically trying to go after those four ships (therefore losing No Miss).

* Except for Toaplan's Sky Shark where I made it to the third loop, I have NEVER no missed a shmup, only got the 1CC, not the 1LC. If there are any No Miss requirements for Stage 5-E, then his means I will never see all the game content I have paid for, and when I purchased Dodonpachi Maximum, it was priced at $4.99, not the lower $2.99 price it is now.

Now, I've tried all the ships. For me, I still think the RSF-4D shot type ship is useless except for seeing all the boss patterns (take it out of the game!), the Delta Sword laser type ship is the best overall, and the Tiger Schwert is the second best for replaying stages for higher score. I usually don't play using Orchid, since I find its firepower is not nearly as strong as Delta Sword and the combo meter seems to go more slowly (though the Laser Bomb meter increases more quickly). Finally, the cat is a major disappointment for the big orchestral hit fanfare music played when selecting it--unless one is using the stationary laser shot, the cat is effectively useless for quick combo increases for red enemies, solid walls, and even midbosses and bosses.

(For those that do use Orchid, I can tell that they also decreased the shot/movement lag from earlier versions of the game.)

Still a good game, but not perfect, in my opinion.
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