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 Post subject: Re: TRP-STGT Week 1: Akuu Gallet
PostPosted: Mon Oct 29, 2012 2:38 am 


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actually i would not mind knowing if there are regional differences like tatsujinou
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 Post subject: Re: TRP-STGT Week 1: Akuu Gallet
PostPosted: Mon Oct 29, 2012 2:48 am 


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The main high score thread doesn't distinguish, and I don't think there are any differences other than the title screen.

Just looked at the ROM files, the only difference is the EEPROM contents. So I highly doubt they're different.
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 Post subject: Re: TRP-STGT Week 1: Akuu Gallet
PostPosted: Mon Oct 29, 2012 3:54 am 


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Who the fuck was the genius who came up with the green laser shot? :?
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 Post subject: TRP-STGT Conversation Week 1: Akuu Gallet
PostPosted: Mon Oct 29, 2012 4:02 am 


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Discuss stuff about Akuu Gallet here. It's not that easy...

SuperSoaker360 wrote:
Who the fuck was the genius who came up with the green laser shot? :?

It's actually a good weapon if you hold shot instead of autofire.
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 Post subject: Re: TRP-STGT Conversation Week 1: Akuu Gallet
PostPosted: Mon Oct 29, 2012 4:07 am 


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That Raiden-like score sux.
The game feels different when using autofire, I'll give it a try.
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 Post subject: Re: TRP-STGT Conversation Week 1: Akuu Gallet
PostPosted: Mon Oct 29, 2012 4:17 am 


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Amazing game. Hopefully I'll get to play it a bit this week. :(


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 Post subject: Re: TRP-STGT Conversation Week 1: Akuu Gallet
PostPosted: Mon Oct 29, 2012 4:32 am 


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http://dodonpachi.daifukkat.su/stgt/

I'm on top for ALL the weeks. Fuck yeah. :roll:
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 Post subject: Re: TRP-STGT Conversation Week 1: Akuu Gallet
PostPosted: Mon Oct 29, 2012 2:27 pm 



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I can say that I like this more than I like Raiden DX, as medal collecting is more lenient and you keep your current weapon on death (does it reset on Raiden DX?).
However, I do find it a little weird that the stage bonus rewards you for leftover bombs but not leftover lives, especially since your bombs are reset when you die. And the green weapon is so horribly weak and annoying to use, even when you know how to use it.

Also, does anyone know what Button C does? The game registers it in the test menu but it doesn't seem to do anything in-game.
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 Post subject: Re: TRP-STGT Conversation Week 1: Akuu Gallet
PostPosted: Mon Oct 29, 2012 2:48 pm 


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 Post subject: Re: TRP-STGT Conversation Week 1: Akuu Gallet
PostPosted: Mon Oct 29, 2012 2:52 pm 


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Meseki wrote:
However, I do find it a little weird that the stage bonus rewards you for leftover bombs but not leftover lives, especially since your bombs are reset when you die.


One of the Futari versions (BL? All of them?) has a similar quirk for the clear bonus.

It's lives * bombs * some_number. So it actually makes sense if you have 2 lives left and 1 bomb or no bombs to suicide, then you'd have 1 life and 3 bombs.

It makes more sense in a clear bonus where you won't need the additional life stock though. Suiciding at the end of a stage just to get a higher stage bonus is probably a dumb idea, unless extends are very easy to get (like Garegga or Bakraid, although that's for rank control and to extend the combo timer).
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 Post subject: Re: TRP-STGT Conversation Week 1: Akuu Gallet
PostPosted: Mon Oct 29, 2012 3:01 pm 


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Yeah, try to avoid dying. The end-game bonus in this is ridiculously high per-life.

Also, I'm actually doing better with Hunter Seeker, instead of Missiles. What is wrong with me :shock:
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 Post subject: Re: TRP-STGT Conversation Week 1: Akuu Gallet
PostPosted: Mon Oct 29, 2012 5:51 pm 


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There's a perfect bonus for not dying. In this case suiciding is a stupid idea.
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 Post subject: Re: TRP-STGT Conversation Week 1: Akuu Gallet
PostPosted: Mon Oct 29, 2012 7:48 pm 


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I prefer Tracer Missles over the Hunter Seeker....The Hunter has gotten me killed more often than I can I count... :x

also
Tracer Missles+A crowded area+destroyable buildings = MEDAL BONANZA!!! :mrgreen:

One flaw I have with Air Gallet is that the small bullets tend to blend w/the explosions, even while they're BLINKING!....has cought me off guard so many times.. :? Anyone else have this problem?
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 Post subject: Re: TRP-STGT Conversation Week 1: Akuu Gallet
PostPosted: Mon Oct 29, 2012 7:53 pm 


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Diggin' it. Which power to use...? I'm liking F. "Fire" or "Fuck!" Hunter Seeker is kind of fun.

Rapidfire seems more useful for point blanking to get more damage, maybe.
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 Post subject: Re: TRP-STGT Conversation Week 1: Akuu Gallet
PostPosted: Mon Oct 29, 2012 7:57 pm 


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Generally missiles are considered the best weapon in the game.

I'm weird and prefer Hunter Seeker, but I can understand not wanting to use it :lol:
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 Post subject: Re: TRP-STGT Conversation Week 1: Akuu Gallet
PostPosted: Mon Oct 29, 2012 8:12 pm 


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Anyone care to opine: what are the advantages of missile over the red [F] spread?
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 Post subject: Re: TRP-STGT Conversation Week 1: Akuu Gallet
PostPosted: Mon Oct 29, 2012 8:15 pm 


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Missiles let me hide on one side of the screen and hit enemies on the other side.

I think the F-weapon is the worst. =/ The Seeker is a close second. Point-blank rapidfire is definitely awesome!
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 Post subject: Re: TRP-STGT Conversation Week 1: Akuu Gallet
PostPosted: Mon Oct 29, 2012 8:18 pm 


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Missiles are the best and there isn't much of a reason to use any of the others. It requires you to plan a little more to get as many 2k diamonds as you can (missiles might break boxes or kill enemies you don't mean to kill), but it makes the game easier.


Last edited by sikraiken on Mon Oct 29, 2012 8:19 pm, edited 1 time in total.

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 Post subject: Re: TRP-STGT Conversation Week 1: Akuu Gallet
PostPosted: Mon Oct 29, 2012 8:19 pm 


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Cool. Yeah, I felt like [F] would need to be a little wider a la Raiden to be really useful.
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 Post subject: Re: TRP-STGT Conversation Week 1: Akuu Gallet
PostPosted: Mon Oct 29, 2012 9:43 pm 


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ShmupSamurai wrote:
One flaw I have with Air Gallet is that the small bullets tend to blend w/the explosions, even while they're BLINKING!....has cought me off guard so many times.. :? Anyone else have this problem?

no
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 Post subject: Re: TRP-STGT Conversation Week 1: Akuu Gallet
PostPosted: Mon Oct 29, 2012 9:53 pm 


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I really hope I have time to put a decent effort into this, it's a personal favorite of mine and was going to be my pick of SotM if I ever got the chance :P

Not sure if I will though, I have a friend visiting from Thursday through the weekend and a fair amount of other stuff on my plate as well...I'll do my best.
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 Post subject: Re: TRP-STGT Conversation Week 1: Akuu Gallet
PostPosted: Tue Oct 30, 2012 12:41 am 


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ShmupSamurai wrote:
One flaw I have with Air Gallet is that the small bullets tend to blend w/the explosions, even while they're BLINKING!....has cought me off guard so many times.. :? Anyone else have this problem?

I don't think that's a big problem here, not much more than on any other game with orange-ish bullets and lots of explosions.
What irritates me is the bullets spawning on the center of most popcorn, especially on tanks. By the time a bullet reaches where the muzzle would be, the turret is pointing to a different direction, that really screws my sense of where bullets should be.
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 Post subject: Re: TRP-STGT Conversation Week 1: Akuu Gallet
PostPosted: Tue Oct 30, 2012 2:24 am 


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Is there a way to enable autofire on WolfMAME? I'm thinking it will be necessary for me to spend any amount of time practicing this one.
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 Post subject: Re: TRP-STGT Conversation Week 1: Akuu Gallet
PostPosted: Tue Oct 30, 2012 2:38 am 


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Emulation seems nice and improved over the last time I played this, specifically loading savestates. Thank goodness.
KAI wrote:
There's a perfect bonus for not dying. In this case suiciding is a stupid idea.

this is wrong, the perfect bonus is for not missing medals
Despatche wrote:
ShmupSamurai wrote:
One flaw I have with Air Gallet is that the small bullets tend to blend w/the explosions, even while they're BLINKING!....has cought me off guard so many times.. :? Anyone else have this problem?

no

+1
sikraiken wrote:
Missiles are the best and there isn't much of a reason to use any of the others.

+100,000


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 Post subject: Re: TRP-STGT Conversation Week 1: Akuu Gallet
PostPosted: Tue Oct 30, 2012 3:28 am 


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Ed Oscuro wrote:
sikraiken wrote:
Missiles are the best and there isn't much of a reason to use any of the others.

+100,000

The laser is great for milking the fourth boss opener. Whether or not said milking is a good and worthwhile activity, I'll leave for you to decide. :P
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 Post subject: Re: TRP-STGT Conversation Week 1: Akuu Gallet
PostPosted: Tue Oct 30, 2012 4:21 am 


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Bleh not doing so hot tonight. Is anyone having any luck with savestates in shmupmame2.2?
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 Post subject: Re: TRP-STGT Conversation Week 1: Akuu Gallet
PostPosted: Tue Oct 30, 2012 5:45 am 


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Deca wrote:
Bleh not doing so hot tonight. Is anyone having any luck with savestates in shmupmame2.2?

Nope. Certainly is making learning the boss fights a pain.
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 Post subject: Re: TRP-STGT Conversation Week 1: Akuu Gallet
PostPosted: Tue Oct 30, 2012 6:58 am 


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saucykobold wrote:
The laser is great for milking the fourth boss opener. Whether or not said milking is a good and worthwhile activity, I'll leave for you to decide. :P

good stuff. laser's more fun than missiles in general
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 Post subject: Re: TRP-STGT Conversation Week 1: Akuu Gallet
PostPosted: Tue Oct 30, 2012 4:26 pm 


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SuperSoaker360 wrote:
Deca wrote:
Bleh not doing so hot tonight. Is anyone having any luck with savestates in shmupmame2.2?

Nope. Certainly is making learning the boss fights a pain.


Savestates are functioning in Mame 0145.
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 Post subject: Re: TRP-STGT Conversation Week 1: Akuu Gallet
PostPosted: Tue Oct 30, 2012 4:37 pm 


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but Mame 0145 doesn't have autofire.
The answer: don't use savestates
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