Obiwanshinobi, I'll definitely have to check out Excite Truck. I ignored your advice and looked it up on youtube, but this looks absolutely nuts.`F-Zero GX looks pretty ace too. I guess these will make for good reasons to turn my Wii on again (there's only so much Radirgy one can play.) Shinobi and Nightshade are the absolute tits, though. Especially Nightshade, which feels a lot like this game in terms of the combo-based flying. Does anything else do this apart from these two?
I do agree with pretty much all of the complaints in this thread, however. The game is undeniably flawed and feels like the dev team ran out of resources during development; if the repeated use of the same landscapes wasn't enough of a giveaway, then the text interludes in place of cutscenes are. Quite frankly though, I'm glad that Smilebit seems to have spent pretty much the whole budget on tuning character movement rather than cutscenes -- kind of the opposite of how people make games today, sadly enough.
In response to the useless grappling hook, I think the only purpose for it is to make Sabrouto slightly more maneuverable in the indoor sections. Kelly obviously doesn't need them, but poor Sabrouto just needs all the help he can get.
@Dave_K, I'm pretty much the same way, except I do think the control scheme is a good one when you really get it down. Gunvalkyrie was my first exposure to the original Xbox controller, and it's definitely not a kind one. Fortunately, I hardly ever spend more than an hour at a time playing videogames anyway, so it didn't affect me too adversely or anything. I just play till it hurts
