I wouldn't call the slowdown a nuisance in G Darius...more like a blessing, given what's usually going on during the slowdown. I've been thinking about picking up the Taito collection though, just to see it run at full speed.Nei First wrote:I just got the impression from the responses here, that the slowdown in this game is more of a nuisance than "a necassary feature of the arcade" but I don't know, never played it.
So what's the word on G Darius?

according to this review, G Darius mean Gigantic Darius.professor ganson wrote:There is a rather positive review here:
http://www.classicgaming.com/shmups/rev ... index.html
At the same time the xenocide file labels the gameplay as 'not so hot'. I haven't played it long enough to add anything to what others have said.
Okay, maybe "nuisance" wasn't the word I was looking for.
In any case you guys are making this game sound really good. Though I'm still to decide which version to get, at least I know for sure I'm definatly getting this game.
@Pshooter: Yeah I was never too hot on "Gigantic Darius", G Darius sounds way better, smart move.

In any case you guys are making this game sound really good. Though I'm still to decide which version to get, at least I know for sure I'm definatly getting this game.
@Pshooter: Yeah I was never too hot on "Gigantic Darius", G Darius sounds way better, smart move.
-
professor ganson
- Posts: 5163
- Joined: Mon Feb 21, 2005 3:59 am
- Location: OHIO
Uhm.
GENESIS Darius (as it is the tale of the giant fishes' origin) has wait mode (intentional slow down) whenever there are a given number of bullets (very high, this means that by bullets alone you'll never experience slowdown), or very big objects on screen ( in fact when you capture captain, you get some slow down so patterns are more navigable), or a combination of the two. Else, the ARCADE version runs always at full speed.
Graphics: The graphics are excellent, as the hardware is squeezed to push as many polygons as possible.What's incredible, though, is design (not really, this is Taito at its peak). It is probably one of the most vivid and unique settings ever created in a shmup. Aside the various fishes, the backgrounds and setting have a truly epic feeling, in my opinion unrivalled in most of the shmups around.
GENESIS Darius (as it is the tale of the giant fishes' origin) has wait mode (intentional slow down) whenever there are a given number of bullets (very high, this means that by bullets alone you'll never experience slowdown), or very big objects on screen ( in fact when you capture captain, you get some slow down so patterns are more navigable), or a combination of the two. Else, the ARCADE version runs always at full speed.
Graphics: The graphics are excellent, as the hardware is squeezed to push as many polygons as possible.What's incredible, though, is design (not really, this is Taito at its peak). It is probably one of the most vivid and unique settings ever created in a shmup. Aside the various fishes, the backgrounds and setting have a truly epic feeling, in my opinion unrivalled in most of the shmups around.
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."
I.M. Banks, "Consider Phlebas" (1988: 43).
I.M. Banks, "Consider Phlebas" (1988: 43).
I have to play the PS2 version yet but I'm positive the MAME game is WAY faster than the PS one.
As for the graphics, I don't know what to think tbh. It does have some style, some stages are memorable (the one where you fly past a green planet, another with a space station littered with bits of metal, the Kappa zone "Garden of Sky" or the outstanding "Nu" zone after you've entered some new dimension). On the other hand, I can't say the game has the elegance of, say, RSG, which hasn't aged at all graphic-wise. In G-Darius you still see the pixels.
In fact, I think G-Darius is the most ambitious hori ever. Perhaps too ambitious for its time. And that's why if there's one shmup that deserves a remake today, it's this one.
As for the graphics, I don't know what to think tbh. It does have some style, some stages are memorable (the one where you fly past a green planet, another with a space station littered with bits of metal, the Kappa zone "Garden of Sky" or the outstanding "Nu" zone after you've entered some new dimension). On the other hand, I can't say the game has the elegance of, say, RSG, which hasn't aged at all graphic-wise. In G-Darius you still see the pixels.
In fact, I think G-Darius is the most ambitious hori ever. Perhaps too ambitious for its time. And that's why if there's one shmup that deserves a remake today, it's this one.
-
- Posts: 80
- Joined: Sat Sep 03, 2005 3:30 am
-
U K Narayan
- Posts: 145
- Joined: Wed Jan 26, 2005 2:25 am
- Location: Denver, CO
-
- Posts: 80
- Joined: Sat Sep 03, 2005 3:30 am
he probably played tthe PC CD-RIP version at a certain famous site I'm not allowed to post where. i'm sorry, but i beleive is donwloading what peoel refuse to sell me (and buying it later when they do sell it) i will never be able to buy g-darius PC. so i see little harm in downloadinig it, and buying the psx one if I can ever find it.
oh, and i DO have the PC version of Raiden II legally. interplay released it in to us ona budget cd.
also the arcade playstation based systems were often more powerful. the psx tekken games use lower poly models than the arcade ones do.
oh, and i DO have the PC version of Raiden II legally. interplay released it in to us ona budget cd.
also the arcade playstation based systems were often more powerful. the psx tekken games use lower poly models than the arcade ones do.