ProjectZ Finished!

A place for people with an interest in developing new shmups.
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vetroxl
Posts: 2
Joined: Sun Oct 21, 2012 6:31 pm

ProjectZ Finished!

Post by vetroxl »

Hello All,
After 12 years of toying around with game development, I finally finished my first one! It's not big in scope, but I think that's what I had to do to finish. My "grand" design will most likely take a few more years. Anyways, if anyone is interested in some tips and advice on finishing their first game, I would be more than happy to provide them....

Here's is a shameless plug;
The game attempts to "blur" a schmup with space combat. It was designed to be played in short bursts.... if anyone plays the demo I would really like some feedback on what I can do to improve it.
FYI windows 8 only... but there is a cool trailer on the page :)

http://www.vetrostudios.com/

Thanks!
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n0rtygames
Posts: 1001
Joined: Thu Mar 15, 2012 11:46 pm
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Re: ProjectZ Finished!

Post by n0rtygames »

vetroxl wrote:Thanks!
Mah gawd.. I posted this in the wrong thread in an act of tiredness.

"This *looks* very cool.. I didn't play it - as you said Windows 8 *only* and I'm on Windows 7.... so I just didn't try it.

Video looks win though. Is that your own code, own rendering engine etc? Or are you using third party stuff?

Any reason this wont work on any OS before W8?

Cheers!
Steve"

*blush*
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vetroxl
Posts: 2
Joined: Sun Oct 21, 2012 6:31 pm

Re: ProjectZ Finished!

Post by vetroxl »

Thanks for the comments!

Yes, it's my own code and own rendering engine. I used Directx 11.1 and my own game engine and AI. I made it a Windows 8 store app... just because Microsoft made it so easy. But I can just as easily port it to older versions of Windows. I am actually pondering on porting it to Mac OSX. I have a similar rendering engine in OpenGL 3.3 for PC. Same shaders and looks pretty much the same.

I did however purchase the 3D models from Turbosquid. I just can't model for the life of me. Music is composed from a bunch of samples from the Sony Acid Studio 8.0 kit I picked up. Some of the things I did to shorten dev time.

I'm a little worried that I made the game to short. I have an idea for two more bosses.
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