MGS-ish stuff from RE6 thread

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Jonathan Ingram
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MGS-ish stuff from RE6 thread

Post by Jonathan Ingram »

Hagane wrote:MGS2 is good if you like non-games, which isn't surprising from you since you seem to regard Baldur's Gate as a shining beacon of game design.
Dude, dude... Yes, you like over-simplified, hand-holding bullshit like Mass Effect 2 over Baldur`s Gate II, Ultima VII and Planescape Torment. Yes, you have shit taste in games. I get it already. No need to rub it in. :)

MGS2 is a non-game only if the rest of them are as well. So, it`s either all of them are non-games or none. Be consistent.


njiska wrote:Look, Jon, MGS2 expanded upon elements of the original MGS gameplay formula by adding First Person aiming, bodies you need to hide and lots of stuff you just mentioned. But a game is only as good as the sum of it's parts, and that's the real problem here. You can take a look at individual components and point out how they are better than individual components of the previous game, but when you look at the overall package, it just doesn't compare. MGS is a tightly designed game with gameplay that fits together with it's plot and pacing. MGS2 is a game with expanded gameplay options, but a terrible story, atrocious pacing, less interesting characters and missions that just aren't engaging. Tanker is great because it's short, and the pace moves along at a good clip. Once you get to Big Shell everything starts to slow down and fun factor drops. This has nothing to do with Snake being more popular than Raiden, I actually kind of like Raiden, but everything to do with a madman being given free range to do what he wants without any kind of editor or oversight.
I disagree on all accounts here. I believe the changes MGS2 brought to the table were integrated into the game with great success and that it was an expertly crafted and well-paced experience from start to finish. Something that I cannot say about the first MGS. Personally, I never regarded MGS1 as a truly stellar game. A truly memorable and unique experience like Snatcher and Policenauts - yes, but that`s about it. I don`t think the sum of its individual elements worked as well as you say it did. The no hit zones on enemies was an embarrassment even then given how wonderfully it was handled in other PSX games like Medal of Honor where soldiers reacted realistically depending on where you shot them(in MGS the sniping rifle was a one hit kill weapon regardless of whether you shot the enemy in the leg or in the head) or even Syphon Filter where easy kills could only be achieved through headshots. No proper aim and not being able to see who you were shooting at much of the time was lame as hell too. Not to mention that MGS was an incredibly short game despite being artificially prolonged with backtracking. Making trips to the armory and the whole freeze/unfreeze the key card thing were not cool even then.

The story and characters stuff is way too subjective, so I won`t comment on that. I don`t regard Metal Gear`s story as anything more than comic relief anyway(nor do I believe it was intended to be anything but) and MGS2 delivered in spades in this respect.

I rarely play the first MGS these days unless I want to do a story run of the series. I`m way too used to the improvements introduced by the sequels and its stealth mechanics are way too simplistic to my liking. It is effectively Pac-Man 3D.
If you want to make the argument that MGS could be improved upon by adding the elements above, then take a look at The Twin Snakes. MGS2 gameplay with MGS story, pacing and all that good jazz.
It would`ve been a much better game had it come out with those elements already integrated into it. The Twin Snakes was a ham-fisted remake that wasn`t rebalanced in accordance with the gameplay improvements(and still, many who played it before the original MGS on the PSX will argue that it`s a better game and they won`t be completely wrong).


mesh control wrote:LOL @ those "improvements".
You forgot the part where Raiden is peed on.
I remember Snake getting peed on by a wolf cub in the first game. Did you leave that out on purpose? Or is getting peed on okay with you as long as it`s the manifestation of manliness and badassery that is Solid Snake that gets peed on?

And how`s that relevant to anything anyway?
Obviously an improvement. Very immersive, would play again.
Don`t position your character under some dude`s stream of urine if it bothers you so much. Problem solved.


Less is more, and that will always be the case when it comes to Kojima, because he's his own worst enemy.
Barely having any stealth mechanics worth mentioning is not more. I`d like to see you try and make a case that MGS is a better game than MGS3. But you can`t and you won`t. Again, it just seems to me that you are not very well-versed in the subject. I would hazard a guess that you either spent very little time on the later entries in the series or just flat out didn`t play them at all(I would assume it`s the latter).

There are opinions and then there are wrong opinions(and bad taste in games - refer to Hagane for that :) ). Saying that MGS series didn`t progress over time and implying that the first game is somehow the best one is one such case. Take the duel with The End out of MGS3 and make it into a separate game and it`ll be a better game than MGS1 due to how much more depth, variety and ways to approach the enemy that single duel has over the entirety of MGS.
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Re: Resident Evil 6 - Better than Resident Evil 5?

Post by Strider77 »

I thought you wanted to drop that conversation?
I was just being a goof ball.
frustratingly overcomplex control setups that made you feel less like a stealth pro and more of a stealth twat.
Although I don't agree with that. I loved all the new things you could do and didn't find them overly complex at all. In fact they made it hard to replay the 1st one. It seems so limited now. I do play the GC version to overcome that. But I'll confess it needed to be rebalanced and some of the other changes style wise didn't seem better to me ect.

I spent hours alone in that demo for weeks just playing around with all the things you could do. I shot watermelons and jars of liquid b/c I could. I remember throwing empty clips at guards trying to hit them in the forehead. I would knock out all the guards on the ship deck and throw every one of the ship. Tons of things I could do in that game.

Even in that first boss fight with Olga I would shoot the tarp free so it would throw her off vision wise. then shooting out the lights ect. So many little details in the environmet to play with. I love that kind of stuff.

Granted I didn't need to but I had so much fun tinkering with everything. Hell, the fact I could actually aim alone made a huge difference. Along with firing from around corners and being able to use the shoulder keys to peak higher up and around corners. Cutscenes and story be damned... you could play in that world. But I am a tinker-er, I love fiddling with that kind of stuff.

Just b/c you found them to complex to be a stealth pro doesn't mean others didn't excel at it, I was.
Last edited by Strider77 on Tue Oct 09, 2012 5:29 pm, edited 2 times in total.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: Resident Evil 6 - Better than Resident Evil 5?

Post by Skykid »

Jonathan Ingram wrote:Yes, you have shit taste in games. I get it already. No need to rub it in. :)
Jonathan Ingram wrote:I believe the changes MGS2 brought to the table were integrated into the game with great success and that it was an expertly crafted and well-paced experience from start to finish. Something that I cannot say about the first MGS.
^ Self-inflicted fatality. MGS2 was about 70% gaffe, 20% potential and 10% superb. The mind boggles that this isn't trolling.
Jonathan Ingram wrote:Barely having any stealth mechanics worth mentioning is not more.
Why not? If it accompanies the game perfectly and doesn't require anything extra, then its all part and parcel of a good experience. Why does complicating things automatically excuse all the baloney and badly formed elements around it? In short: it doesn't. Bad is bad. If you've got improved mechanics, better make a good game to go with them or else it's all for naught. This is where MGS2 shot its own balls off.
Jonathan Ingram wrote:I`d like to see you try and make a case that MGS is a better game than MGS3. But you can`t and you won`t. Again, it just seems to me that you are not very well-versed in the subject. I would hazard a guess that you either spent very little time on the later entries in the series or just flat out didn`t play them at all(I would assume it`s the latter).

There are opinions and then there are wrong opinions(and bad taste in games - refer to Hagane for that ). Saying that MGS series didn`t progress over time and implying that the first game is somehow the best one is one such case. Take the duel with The End out of MGS3 and make it into a separate game and it`ll be a better game than MGS1 due to how much more depth, variety and ways to approach the enemy that single duel has over the entirety of MGS.
I tend to find Hagane has fairly good taste in games. Obiwanshinobi is more the guy you're looking for.

I won't attempt to tell you MGS3 is or isn't better than the first, because I haven't played it through. However its original form, prior to subsistence, was horribly executed and at times barely playable. I found the first 3 hours so tedious I haven't gone back to it since its release.
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Re: Resident Evil 6 - Better than Resident Evil 5?

Post by Strider77 »

^ Self-inflicted fatality. MGS2 was about 70% gaffe, 20% potential and 10% superb. The mind boggles that this isn't trolling.
I don't think it's fair to label his thoughts on the game and enjoyment of it as trolling. That's a two way road.

Your opinion and taste is no more valid or correct than ours. Not evey experience is that defined or quantified. I get why you didn't like it and can even understand it. But that doesn't mean others can't and it's a fact that it game you so much more freedom and options control wise.

I've noticed you don't like to sink your teeth in games that offer a robust control set up. But I LOVE that... it adds so much replay for me personally b/c there is always something new for me to master or try.
Last edited by Strider77 on Tue Oct 09, 2012 5:33 pm, edited 1 time in total.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: Resident Evil 6 - Better than Resident Evil 5?

Post by Hagane »

Jonathan Ingram wrote:Dude, dude... Yes, you like over-simplified, hand-holding bullshit like Mass Effect 2 over Baldur`s Gate II, Ultima VII and Planescape Torment. Yes, you have shit taste in games. I get it already. No need to rub it in. :)

MGS2 is a non-game only if the rest of them are as well. So, it`s either all of them are non-games or none. Be consistent.
You like a shitty choose your own adventure book in digital form over something you actually have to play and takes some effort to beat besides choosing something from a series of lines of text. No wonder you prefer the MGS that is closer to a (n awfully written) movie than a game.

Maybe games aren't for you?
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Re: Resident Evil 6 - Better than Resident Evil 5?

Post by Strider77 »

Now, now boys... lets be nice. These are just opinions on video games after all.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: Resident Evil 6 - Better than Resident Evil 5?

Post by Ed Oscuro »

I thought the whole rationale for the MGS scene was that it was a tactical advantage; it also fit in with the whole "back to nature" thing going on. MGS2 seemed to just be out to stick it to the players; I don't think there was any reason for it.

By the way there was some hilarious comic skit on radio a week or two back about something similar...I should take a look. It involved a guy learning about whether NYC was a town with character, a hobo, and a huge Powerade bottle.
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Re: Resident Evil 6 - Better than Resident Evil 5?

Post by Strider77 »

For the record 3 and 4 were my favorite Metal Gears. As to why I leave out the 1st one; it's story is great. However it's like playing SF2 after playing Super Turbo. Just so damn limited compared to the others gameplay wise. That's why I wind up playing the GC version even though it's kinda busted.


For Resident Evil hmmmm, I guess REmake, 2 and 4. But as far as what I actually play the most now, 4 and 5. Verdict is out on 6 till I go through the whole thing, but I do know I will play Leon's section alot.

The older RE games are like RPGs, I just can't go through them often. But after time has passed it's good to pull out once a year or so.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: Resident Evil 6 - Better than Resident Evil 5?

Post by Skykid »

Strider77 wrote: I don't think it's fair to label his thoughts on the game and enjoyment of it as trolling. That's a two way road. Your opinion and taste is no more valid or correct than ours.
I disagree, or else all argument would be entirely subjective and so would the quality of content under discussion. That's like saying the quality of a game, a movie, or whatever, is defined by the limitations of its audience to properly assess or criticise it.

Just because someone hasn't actually recognised something as a problem or a failing, that doesn't mean it doesn't exist.
Strider77 wrote:I've noticed you don't like to sink your teeth in games that offer a robust control set up. But I LOVE that... it adds so much replay for me personally b/c there is always something new for me to master or try.
I've enjoyed complex controls well implemented since forever. Assaults Suits Valken's utilisation of every pad button was a pleasure, as much as the battle system in Lords of Shadow elevated the game beyond the usual pad mashing casual gamer fare.

My issue is when overly complex controls are coupled with shitty design, MGS2 being a prime example.
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Re: Resident Evil 6 - Better than Resident Evil 5?

Post by drauch »

Hey, hey, hey...leave Black Isle studios out of this. They didn't do nothin'.
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Re: Resident Evil 6 - Better than Resident Evil 5?

Post by Strider77 »

Just because someone hasn't actually recognised something as a problem or a failing, that doesn't mean it doesn't exist.
Your wrong... If the ice cream shop is out of vanilla but has chocolate. If you like vanilla it's your problem not the chocolate fans. You're generalizing to much.

We like MGS2 and you don't it's not our problem.
as much as the battle system in Lords of Shadow elevated the game beyond the usual pad mashing casual gamer fare.
Well when we were debating that game I mentioned this and you said "you couldn't be bothered to learn every nuance with things like that." You did say that.. in fact that comment and your comments on Bayonetta along with not finishing NG 1 and 2 are why I got that impression. I'm saying that as an insult, I just got that impression.

I'm glad you wound up sinking your teeth in LOS's combat system... it really shines that way. The fact the counter fills up your meter near instantly so you can start getting your magic meter built back up is really clever. It made it so you pull yourself back to a fighting chance when at the brink of death. But it took skill to do so.
Last edited by Strider77 on Tue Oct 09, 2012 6:27 pm, edited 2 times in total.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: Resident Evil 6 - Better than Resident Evil 5?

Post by Hagane »

Strider77 wrote: However it's like playing SF2 after playing Super Turbo. Just so damn limited compared to the others gameplay wise.
Playing MGS over MGS2 is more like playing ST over SFIV.
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Re: Resident Evil 6 - Better than Resident Evil 5?

Post by Strider77 »

Playing MGS over MGS2 is more like playing ST over SFIV.
It is... you can do less in ST. I never said less is worse, I just enjoy lots of options.

--------

Some of you think your opinion is fact, as if your opinion means we can't enjoy the games for our own reasons. It doesn't work that way, you have valid points but so do we. Your points don't change the fact we enjoy those games for the reasons we listed and those reason are valid.

It's a fact that I didn't find MGS2's control to be complex and crappy. I could sneak like a pro in that game easy. I had no issues playing that game. That is a FACT in my case.

That doesn't mean it's was a fact that YOU found them to be complex and crappy.
Last edited by Strider77 on Tue Oct 09, 2012 6:42 pm, edited 2 times in total.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: Resident Evil 6 - Better than Resident Evil 5?

Post by Hagane »

Missed the point. ST is deeper despite SFIV having more stuff in it. Despite having "less" (something actually arguable considering how the SFIV engine works and how it shuts many things down) options, the things you can do in ST require far more skill than anything in SFIV.

Fewer, better designed options > more poorly designed / throwaway options
Last edited by Hagane on Tue Oct 09, 2012 6:38 pm, edited 1 time in total.
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Re: Resident Evil 6 - Better than Resident Evil 5?

Post by Jonathan Ingram »

Skykid wrote:^ Self-inflicted fatality. MGS2 was about 70% gaffe, 20% potential and 10% superb.
Unsubstantiated BS. I could say the same about any game.
The mind boggles that this isn't trolling.
Starting an argument and then not being able to back it up with anything of substance due to only having a passing acquaintance with the series is what`s trolling here.
Why not? If it accompanies the game perfectly and doesn't require anything extra, then its all part and parcel of a good experience. Why does complicating things automatically excuse all the baloney and badly formed elements around it? In short: it doesn't. Bad is bad. If you've got improved mechanics, better make a good game to go with them or else it's all for naught. This is where MGS2 shot its own balls off.
Either you explain how hold-ups, CQC and other new gameplay mechanics didn`t benefit the consequent games(or somehow didn`t fit them/made them worse) or you stop using the incredibly lame "less is more" argument. Alternatively, you could admit that stealth games just aren`t up your alley and that you won`t touch one unless it`s a re-skinned Pac-Man in 3D.
I won't attempt to tell you MGS3 is or isn't better than the first, because I haven't played it through. However its original form, prior to subsistence, was horribly executed and at times barely playable. I found the first 3 hours so tedious I haven't gone back to it since its release.
You do realize this completely invalidates your opinion on the subject? I mean the whole "MGS derailed a lot earlier" thing. Since you can`t possibly know if it derailed earlier if you skipped on a decade`s worth of Metal Gear games. MGS3, for the record, is widely considered the best game in the series. And Peace Walker, the most recent entry, is generally loved too.
I tend to find Hagane has fairly good taste in games.
Clearly not as far as RPG are concerned though. :)

Hagane wrote:You like a shitty choose your own adventure book in digital form over something you actually have to play and takes some effort to beat besides choosing something from a series of lines of text. No wonder you prefer the MGS that is closer to a (n awfully written) movie than a game.

Maybe games aren't for you?
I like most videogame genres and I don`t limit myself to a particular one. I`m not close-minded like that. Learn how to diversify your tastes.
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Re: Resident Evil 6 - Better than Resident Evil 5?

Post by KAI »

Sometimes more is worse (P4Arena)

ST needs airdash and roman cancel, MGS2 needs less raiden and more originality.
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Re: Resident Evil 6 - Better than Resident Evil 5?

Post by Skykid »

Strider77 wrote:
Just because someone hasn't actually recognised something as a problem or a failing, that doesn't mean it doesn't exist.
Your wrong... If the ice cream shop is out of vanilla but has chocolate. If you like vanilla it's your problem not the chocolate fans. You're generalizing to much.

We like MGS2 and you don't it's not our problem.
So you're basically saying that any criticism of anything at all is completely invalid if there are a select few people who like it in spite of its shitness?

To think MGS2 is a paragon of good game design leads me to believe you're blinded by an overarching affection for the series. Because you dedicated yourself to eking a worthwhile experience out of it, it's gone up in your estimation.
That dedication is admirable, but it's still plagued with a terrible lead character, broken pacing, bland environments, verbose scripting and an appalling plot. AND the controls are poorly implemented, although a lot of that burden I place on the shortcomings of the PS controller.
Jonathan Ingram wrote:Unsubstantiated BS.
Um, unsubstantied how? I finished the game. It's therefore a substantiated appraisal.
Jonathan Ingram wrote:Everything else.
You think MGS2 is a good game, therefore I don't need to waste time playing ping pong with your jibes. I've played all the MGS games bar 3, because it offended me, and PW because I haven't had the opportunity. That's enough MGS to have an opinion on the series.
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Re: Resident Evil 6 - Better than Resident Evil 5?

Post by Strider77 »

Fewer, better designed options > more poorly designed / throwaway options
MGS2's option are not throw away. Dear god be able to aim is throw away..... get real.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: Resident Evil 6 - Better than Resident Evil 5?

Post by Hagane »

Jonathan Ingram:

I actually like lots of genres. Fighting mainly, racing, strategy, beat em ups, puzzle games, first and third person shooters, turn based strategy games (SRPGs and CIV games), and obviously STGs. The difference being that you don't seem to know what makes a good game, or differentiate what's game and what isn't game.

In Mass Effect 2, if you strip it down to its basics and just leave the game rules, you end up with a competent third person shooter. Strip something like BG2 off to its game mechanics, and you are left with mostly left click mashing. It's cool that you prefer reading to playing, but as far as games are concerned, ME 2 is objectively a better product.

As for MGS2, it's obvious that the developers invested more time in it's garbage story rather than in good level / game design. Strip both to their basics, and the little that's left from MGS2 is far below MGS.
Last edited by Hagane on Tue Oct 09, 2012 6:58 pm, edited 1 time in total.
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Re: Resident Evil 6 - Better than Resident Evil 5?

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...
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Re: Resident Evil 6 - Better than Resident Evil 5?

Post by mesh control »

I LOVE WHEN THREAD LIKE THIS HAPPEN.
lol
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Re: Resident Evil 6 - Better than Resident Evil 5?

Post by Strider77 »

In Mass Effect 2, if you strip it down to its basics and just leave the game rules, you end up with a competent third person shooter. Strip something like BG2 off to its game mechanics, and you are left with mostly left click mashing. It's cool that you prefer reading to playing, but as far as games are concerned, ME 2 is objectively a better product.
That's why I didn't think ME3 sucked.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: Resident Evil 6 - Better than Resident Evil 5?

Post by Strider77 »

WTF has any of this got to do with RE6? Shut the fuck up the lot of you!
Lets just all be friends and then Facebook each other. It's the only way to be sure.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: Resident Evil 6 - Better than Resident Evil 5?

Post by Hagane »

It doesn't surprise me that you think that way actually; the few things ME3 adds don't make up for its vastly inferior level design and challenge, or the fact that it clearly runs out of funds midway through and rushes things in a most laughable way (most of the end of the game being a non interactive piece of crap). Similar to MGS2.
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Re: Resident Evil 6 - Better than Resident Evil 5?

Post by Strider77 »

lame....
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: Resident Evil 6 - Better than Resident Evil 5?

Post by drauch »

KAI wrote:ST needs airdash and roman cancel
GROSS. I hope you're joking.

What is Resident Evil 6?
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Re: Resident Evil 6 - Better than Resident Evil 5?

Post by Jonathan Ingram »

KAI wrote:Sometimes more is worse (P4Arena)

ST needs airdash and roman cancel, MGS2 needs less raiden and more originality.
Before MGS4 came out, I had hoped it would have people play as Rose for 90 percent of the game.
Wouldn`t affect the gameplay one way or another, but the meltdowns would`ve been epic. :)

When it comes to originality, the first MGS is literally a carbon copy of MG2 for MSX except worse. No original ideas whatsoever. The only reason Kojima could get away with that was because most people had never played MG2 before. Even when it was re-released as part of MGS3: Subsistence and MGS HD Collection the majority still never bothered to check it out.


Hagane wrote:In Mass Effect 2, if you strip it down to its basics and just leave the game rules, you end up with a competent third person shooter. Strip something like BG2 off to its game mechanics, and you are left with mostly left click mashing. It's cool that you prefer reading to playing, but as far as games are concerned, ME 2 is objectively a better product.
CRPGs hail directly from pen-and-paper role-playing games. Many of the classic ones for PC follow AD&D rule sets. They are not supposed to test your reflexes. You didn`t know that?


Skykid wrote:So you're basically saying that any criticism of anything at all is completely invalid if there are a select few people who like it in spite of its shitness?
You got it all wrong. You`re in the select few, not me. Make no mistake about that. People hating the game are in minority, albeit a very vocal one. Same with MGS4. The majority actually liked that game as reflected by user scores.
You think MGS2 is a good game, therefore I don't need to waste time playing ping pong with your jibes.
You have the worst case of cognitive dissonance.
I've played all the MGS games bar 3, because it offended me
The best game in the series` slightly steeper than usual learning curve offended you. I`m not surprised. Not all games are immediately accessible. Some take time to get into. Not everything should be like a Nintendo game, thankfully.
That's enough MGS to have an opinion on the series.
It`s not, since you`ll never be able to explain why the first game is the best in the series(like how you`ve been trying to) and how it`s better than MGS3.
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drauch
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Re: Resident Evil 6 - Better than Resident Evil 5?

Post by drauch »

Since when was Baldur's Gate a hack/slash game? Last time I checked you usually die if you go in "guns" a' blazing. You have to use strategy, a well-balanced team and management of said team. It isn't Diablo.

Unless you're thinking of the Dark Alliance games...
BIL wrote: "Small sack, LOTS OF CUM" - Nikola Tesla
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Jonathan Ingram
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Re: Resident Evil 6 - Better than Resident Evil 5?

Post by Jonathan Ingram »

drauch wrote:Since when was Baldur's Gate a hack/slash game? Last time I checked you usually die if you go in "guns" a' blazing. You have to use strategy, a well-balanced team and management of said team. It isn't Diablo.

Unless you're thinking of the Dark Alliance games...
I wouldn`t be surprised if that was the case, actually. After all, many never heard of Fallout until Bethesda`s game.

It`s true that you`ll have your party slaughtered if you approach the game like you would something like Diablo. You need to plan ahead to succeed. Power leveling is not an option.
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Skykid
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Re: Resident Evil 6 - Better than Resident Evil 5?

Post by Skykid »

Jonathan Ingram wrote: You got it all wrong. You`re in the select few, not me. Make no mistake about that. People hating the game are in minority, albeit a very vocal one. Same with MGS4. The majority actually liked that game as reflected by user scores.
Because the general public can always be relied upon for good taste. The majority is where you belong, for sure. Enjoy it.
I've played all the MGS games bar 3, because it offended me
The best game in the series` slightly steeper than usual learning curve offended you. I`m not surprised. Not all games are immediately accessible. Some take time to get into. Not everything should be like a Nintendo game, thankfully.
Actually I'd beg to differ on the last point, but that's an entirely different thread and something of a multi-faceted philosophy. MGS3 offended me during the first three hours because it was 5 minutes of playable game interspersed between 40 minutes of cutscene, and it had a number of excruciating design decisions that were essentially 'patched' in subsistence to make it more playable.
It`s not, since you`ll never be able to explain why the first game is the best in the series(like how you`ve been trying to) and how it`s better than MGS3.
When did I attempt to say it was better than MGS3? :|
Pretty sure I said I couldn't offer a concrete opinion on 3, since I hadn't finished it. I only compared MGS to MGS2, raising plenty of points and reasoning around the difference in form, clutter, pacing and resulting experiences. If you didn't read it, not my problem, doesn't make it any less valid criticism.
Always outnumbered, never outgunned - No zuo no die

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