To Far Away Times wrote:If this is purely a vertical cab and you won't be playing fighting games on it then I think a four button layout would suffice.
Something like this:
A B C
D
jasoncslaughter wrote:It's easy for a cab to get out of hand if you're trying to make it do everything. I'd go with whatever works for the games you most want to play. 4 or 6 should give you pretty much everything you need in my opinion.
Ok, this is something I've been wondering about for quite some time. Can everybody please chime on how they're using their four button layouts?
This is what I see very often in pictures of cabs and what's often recommended on forums for four button layouts:
Code: Select all
O = used button, X = unused button or maybe nonexistent button
O O O
O X X
Here's the big question. Are you using your thumb and three fingers (thumb on bottom left button), or four fingers and no thumb (pointer finger on bottom left button)?
If you're using your thumb then that might work for you, but I prefer to use four fingers, I don't really like using my thumb. I think that using four fingers in this layout is a pretty bad compromise, you have rotate your hand pretty far counter clockwise, which in turn requires you to either twist your wrist pretty badly or stick your elbow way in out into player 2's gut. I realize that this layout is used on real candy cabs, but I think it may be a compromise that came about in order to allow four button games to be played on control panels that were originally designed for six button fighters; it doesn't mean it's the best way to do it.
This is why I need seven buttons instead of six:
rCadeGaming wrote:I prefer it this way:
O O O
O O O O
Obviously the six to the left are for street fighter style layouts, and then I like playing 1-4 button games with the bottom row...
...I would play something like a NEO GEO game like this (O = used, X = unused)
X X X
O O O O
I'm using my four fingers across the bottom, which works perfectly with the curvature of the Astro City layout. I think the four fingers are much more precise than using your thumb. Your fingers press straight down, the thumb is kind of sideways to the control panel.
Four fingers along the bottom is extremely comfortable and accurate. Give it a shot if you've never tried it.
ChurchOfSolipsism wrote:Op, how will you solve the problem of button input if you want your cab to be compatible with so many different consoles? Will you hack joypad PCBs? That's quite a lot of hacking, respect man...
btw PS2--> USB-adapters work perfectly for me, I have no idea if they add any lag but if they do I haven't noticed yet. At least you will have one less pcb to solder.
Anyway, keep us up to date, I'd be interested in how this turns out. You probably post over at the byoac forums, post a link to your thread there if you like.
The MC Cthulhu PCB can handle PC, Nintendo, PC Engine, Sega Genesis, Super Nintendo, Sega Saturn, Sega Dreamcast, XBox 360, Nintendo Wii, and Playstation 3 (as well as others, but that's what I'm using it for):
http://shoryuken.com/forum/index.php?th ... vor.46572/
As for the Genesis, Dreamcast, and Xbox 360, those will require pad hacks. All four of these (including MC Cthulhu) are common ground, so they can all be used together; this means they all are connected to power, ground, and the buttons all the time, but only the one console you're playing should be supplying power at a time, and only that console's data lines should be connected to the appropriate PCB. I'm building a switching circuit that will allow you to turn one rotary switch to change between systems. Just rotate the switch and it will route audio, video, and controller power and data from the selected console to the right places.
Technically I could also use the MC Cthulhu for Dreamcast as well, but using my own pad hacks allows for VMU support.
Here are my main BYOAC threads of interest:
Thread for this project (first post updated recently):
http://forum.arcadecontrols.com/index.p ... 843.0.html
All about native res RGB on 15kHz CRT TV's (which I'll be using in these cabinets):
http://forum.arcadecontrols.com/index.p ... 491.0.html
A giant argument about why more people don't use Japanese parts and button layouts:
http://forum.arcadecontrols.com/index.p ... 842.0.html