Rapido : Autofire for Superguns and Jamma Cabs

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bencao74
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Rapido : Autofire for Superguns and Jamma Cabs

Post by bencao74 »

Rapido - Auto Fire Project for SuperGuns and Cabs

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I was asked to make a PCB for an autofire project.

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Features :
  • For Neo Geo Compatible Controller
  • Easy installation, just plug between controller and supergun
  • Supports 4 Buttons and 4 different Auto Fire speeds
  • Configuration via Game Controller, no need of extra buttons
  • LED for configuration visualization
The autofire has own MCU implementation and is configured by the controller itself.

Configuration Howto

1. Press Start Player 1 and Button A -> Rapido is in config mode
2. Press Button A one time -> First level auto fire speed. Press Button A up to 4 times for four level of auto fire speed
3. Repeat this for Button B, C, D if wanted.
4. Close config Mode with pressing Start Player 1.

All configuration button press will be visualized by a LED.

The implementation is finished and prototypes was successfully tested.

http://www.youtube.com/watch?v=n0AUr5W5hsI


Here`s a video of this little friend in action. It`s like an adapter.

Next steps will be the PCB layout plus enclosure work. I want to make one supergun / neo geo compatible controller version at least.

Question left is to make a Jamma version or not. What do you think?
Last edited by bencao74 on Wed Sep 26, 2012 12:05 pm, edited 8 times in total.
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emphatic
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Re: Rapido : Autofire for Superguns and Jamma Cabs

Post by emphatic »

Voting didn't work. I voted JAMMA version. Will this be able to clone button 1 to say, button 3 or 4 for games with charge attacks?
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Re: Rapido : Autofire for Superguns and Jamma Cabs

Post by trap15 »

emphatic said everything I was going to say.
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bencao74
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Re: Rapido : Autofire for Superguns and Jamma Cabs

Post by bencao74 »

I`ve deleted the poll and take a look later to that. The poll was

Supergun Neo Geo Controller Version
Jamma Plug and Play Version
Both
Autofire is cheating

Will this be able to clone button 1 to say, button 3 or 4 for games with charge attacks?
Could you explain in more detail?
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Re: Rapido : Autofire for Superguns and Jamma Cabs

Post by trap15 »

Like, you set it up so that pressing button 3 acts like a rapid fire of button 1.
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Re: Rapido : Autofire for Superguns and Jamma Cabs

Post by bencao74 »

we`ve to think about a way of easy configuration then, because we wanted to avoid using a display or something. Further we`ve to check the place left on the MCU. We take it into consideration. :) It´s a reasonable feature :)
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Re: Rapido : Autofire for Superguns and Jamma Cabs

Post by Ghegs »

Very cool idea. I have a similar device for NES and PS2.
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Re: Rapido : Autofire for Superguns and Jamma Cabs

Post by alamone »

I say a JAMMA adapter is the only real way to do it, because otherwise you cannot tap the CSYNC line
for implementing SYNC rapid fire which is synchronized to the actual game VSYNC for maximum and consistent rapid fire rate.
I'm assuming that the circuit you're using assumes a 60HZ refresh rate?

Also, I don't wire +5V on my 15 pin joystick port because I use the pin for kick harness buttons.
A in-line joystick port adapter will not work in this case.
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Re: Rapido : Autofire for Superguns and Jamma Cabs

Post by cools »

Adjustable synced auto and button remapping and I'll buy a couple of JAMMA ones.
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Re: Rapido : Autofire for Superguns and Jamma Cabs

Post by bencao74 »

Also, I don't wire +5V on my 15 pin joystick port because I use the pin for kick harness buttons.
A in-line joystick port adapter will not work in this case.
For the supergun version custom pinouts are not supported of course, only the standard neo geo ones.
I say a JAMMA adapter is the only real way to do it, because otherwise you cannot tap the CSYNC line
for implementing SYNC rapid fire which is synchronized to the actual game VSYNC for maximum and consistent rapid fire rate.
I'm assuming that the circuit you're using assumes a 60HZ refresh rate?
So far four different speeds are implemented. Taking the Vsync into account should be possible for the jamma version. Since the jamma is todo I put it on the feature request list. :)
Adjustable synced auto and button remapping and I'll buy a couple of JAMMA ones.
Such posts helps me to calculate the project! Thanks a lot!
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Re: Rapido : Autofire for Superguns and Jamma Cabs

Post by burgerkingdiamond »

Please make a JAMMA version!

Is there anything you can do to make it work for games like Strikers so you can have one button for autofire and another one for charge shots?
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Re: Rapido : Autofire for Superguns and Jamma Cabs

Post by bencao74 »

:) for the supergun version it will only a simple design without button mapping / cloning. For the jamma version we will enhance the design. At least we`ll give it a try. The supergun version PCB work is done and about ready to order.

For the jamma one we`re considering

- Button Mapping

- Configuration Visulization

- perhaps USB connection. Dunno, perhaps a bootloader. I`ve been thinking about configuration management with a windows app.

- Synced Autofire : It`s really not difficult to implement. Up to now we`ve implemented asynchron autofire and it seemed quite ok for us. Sure, with asynchronous autofire one frame could be missed. Anyway, we made a little study and gave Rapido to gamers and configured the auto fire with 10Hz asynchronous. There was no complaints and this was only on shoot every six frames. The delay discussion is always difficult since human cognition can be trained below 6 frame for sure ;) But which games need 1 frame accurate fire rate? Could someone give me examples or gaming situations?
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Re: Rapido : Autofire for Superguns and Jamma Cabs

Post by ikaruga007 »

Will definitely get the jamma version.
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Re: Rapido : Autofire for Superguns and Jamma Cabs

Post by bencao74 »

Hey,

just got the PCB and assembled the first one.

Image

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blog link http://bencao74.blogspot.de/2012/10/rap ... nsion.html

Next step is to test this little friend.

This autofire PCB will be great in combination with my new take on the Supergun MAK strike project. Here is a little teaser.

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Re: Rapido : Autofire for Superguns and Jamma Cabs

Post by cools »

bencao74 wrote:- Synced Autofire : It`s really not difficult to implement. Up to now we`ve implemented asynchron autofire and it seemed quite ok for us. Sure, with asynchronous autofire one frame could be missed. Anyway, we made a little study and gave Rapido to gamers and configured the auto fire with 10Hz asynchronous. There was no complaints and this was only on shoot every six frames. The delay discussion is always difficult since human cognition can be trained below 6 frame for sure ;) But which games need 1 frame accurate fire rate? Could someone give me examples or gaming situations?
I'm not 100% certain, but I believe Fantasy Zone and Raiden DX (both games which I'd want to use with this device) have frame accurate fire rate. Blazing Star I believe is another one.
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pixeljunkie
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Re: Rapido : Autofire for Superguns and Jamma Cabs

Post by pixeljunkie »

I know this is an ancient thread...but I am hunting for one of these and coming up dry. Anyone know where I can find one?
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Re: Rapido : Autofire for Superguns and Jamma Cabs

Post by rtw »

pixeljunkie wrote:I know this is an ancient thread...but I am hunting for one of these and coming up dry. Anyone know where I can find one?
Use RECO instead:

http://shmups.system11.org/viewtopic.php?f=4&t=45871
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pixeljunkie
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Re: Rapido : Autofire for Superguns and Jamma Cabs

Post by pixeljunkie »

rtw wrote:
pixeljunkie wrote:I know this is an ancient thread...but I am hunting for one of these and coming up dry. Anyone know where I can find one?
Use RECO instead:

http://shmups.system11.org/viewtopic.php?f=4&t=45871
Have one. I need this for a CMVS.
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