here's a mystery which I just can't solve. Here are two screenshots from Metal Slug - emulated on a XBox1. VGA output into a RetroVGA unit ( http://www.brunofreitas.com/node/36 ) and then into another video processor for upscaling to 1080p (but that's not important). This is PhilExile's setup and he's insisting that the XBox is outputting 720p on the one shot and 480p on the other (unchanged until the signal gets into the RetroVGA).
Now, if the RetroVGA is anything like the SLG3000, then the device would add 360 scanlines to a 720p feed and 240 scanlines to a 480p feed. For 720p output the game/emu is set to linetripling, so every pixel gets exactly three lines (240p to 720p or 224p to 672p - rest filled up with black). The problem is that if you overlay 360 scanlines over an original 240p title, you would get a total misalignment of pixels versus scanlines (e.g. you would get 24 scanlines instead of 16 for a character sprite of 16 pixels height).
I say that either the RetroVGA does some magic and only applies one scanline to every THIRD pixel line (instead of every second as the SLG3000 would so) or the XBox is outputting 480p in both cases (which I would swear on), because both screenshots show totally perfectly aligned scanlines.
So, someone solve this mystery please

Alleged 480p screenshot:

Alleged 720p screenshot:

Thanks!