STGT Week 5: Super tar dShooter TECH HELP THRED (just 4 u)

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TLB
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STGT Week 5: Super tar dShooter TECH HELP THRED (just 4 u)

Post by TLB »

trap15 wrote:Download for a fully setup XM6 Type G right here: http://daifukkat.su/files/xm6typeg.zip
Has all the BIOS ROMs and that other stuff you need, and the Super Star Shooter disk image. Just load it, insert the floppy and it's good to go.

Note: The BIOS ROMs were released public domain by SHARP, so I'm not doing anything bad :3c
trap15 wrote:For those of you who can't get XM6 Type G to open, install the 3 links at the top of this site: http://www.geocities.jp/kugimoto0715/xm6g.html

For those of you having issues with the JoyKey mode, make sure you go into Options->Joystick and set Device A to JoyKey, and Port 1 (or whatever it's called) to ATARI. You can configure some stuff in Details next to the Device A thing.

EDIT: To setup autofire, go into Options->Joystick, hit details on the device, create another button mapped for button A, set Rapid to 30.
trap15 wrote:XM6 Type G is better than WinX68k (and WinX68k HighSpeed)
Ed Oscuro wrote:
trap15 wrote:Super Star Shooter v2.00 (1991)(Dotmap Brothers)
http://daifukkat.su/files/sss_x68k.zip
As far as emulators goes, this page mentions a few:
http://mijet.eludevisibility.org/XM6%20 ... o-68k.html

The last time I used X68000 emulation was when HighSpeed was the best option, so I'll have to look around at configuring these myself.
shmuppyLove wrote:
CulDad78 wrote:Can someone link me to an actual downloadable emulator for this?

The link in the other thread brings me to Zophar's domain, which looks to be a super resource: i've since downloaded 8 new toolbars and seen 3,200 ads for Edy's fruit bars and Pizza Hut. However, I still don't have anything that runs shooting games.

Help?
Dude, AdBlock Plus - for better hallway vision.

And there is a link on Zophar's to the author's homepages for any emulators there. I always prefer to go to the author's pages to make sure and get the latest version.

http://www.geocities.jp/winx68khighspeed/

The 5th link (says "English Version" underneath).

You'll also need the BIOS images for the x68k and an image of Super Derp Shooter, which we probably can't link to.
Despatche wrote:Oh right, this game uses the XF1 keys. Seems I forgot everything about X68000 emulation today!

Don't bother with Joykey Mode or whatever. Go to Tools->Options and click the Keyboard tab. You've probably already done this part (I don't know if TFII uses numpad or not)... scroll down until you hit the 40s (in the "No." column), and the binds for the numpad keys should be there; click on the binds for numpad 2/4/6/8 and set them to the appropriate arrow keys. Then scroll down to the 50s and find XF1 and XF2; map those to Z and X. Bind another if you want, though this game only uses 2. If any of this doesn't work, delete XM6g.ini and try again, I guess.

Also, I figured out how to "unstretch" the screen. Tools->Options, click the Display tab. Find the slider for 31khz Width (third one on the right) and set it all the way to the left (75%). Everything else will be squished, but the "square verts" (Super Star Shooter, the Zero games, Moon Cresta & Terra Cresta, others) seem to be made for this size. I have no idea if the normal stretching is standard hardware behavior and you need to manually change it yourself, or if games automatically switch some settings when they load, etc.
Zeether wrote:If JoyKey isn't working, try changing the joystick type to Atari under the options. Worked fine for me. In the JoyKey config it should label buttons 1 and 2 as (A) and (B) if you did it right.

Congratulation!
ShadowWraith
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Re: STGT Week 5: Super tar dShooter TECH HELP THRED (just 4

Post by ShadowWraith »

super tsar shooter
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KAI
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Re: STGT Week 5: Super tar dShooter TECH HELP THRED (just 4

Post by KAI »

Super Turd Shooter?
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shmuppyLove
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Re: STGT Week 5: Super tar dShooter TECH HELP THRED (just 4

Post by shmuppyLove »

tha S
tha U
tha P tha E tha R

tha S
tha H
tha A tha R tha P

tha S
tha H
tha O
tha O
tha T
tha E
tha R

SUPER SHARP

http://youtu.be/l2KZoWLot0g

You'll thank me later.
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cj iwakura
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Re: STGT Week 5: Super tar dShooter TECH HELP THRED (just 4

Post by cj iwakura »

Won't even start. :( Might be sitting this one out.


We could've had a nice easy Touhou but noooo
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heli wrote:Why is milestone director in prison ?, are his game to difficult ?
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shmuppyLove
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Re: STGT Week 5: Super tar dShooter TECH HELP THRED (just 4

Post by shmuppyLove »

Well, if it was a PC-98 one, it would have been equally challenging for some people.
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Re: STGT Week 5: Super tar dShooter TECH HELP THRED (just 4

Post by cj iwakura »

shmuppyLove wrote:Well, if it was a PC-98 one, it would have been equally challenging for some people.
I have a working PC-98 method, I've tried dang near everything for this and no luck.
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heli wrote:Why is milestone director in prison ?, are his game to difficult ?
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1up
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Re: STGT Week 5: Super tar dShooter TECH HELP THRED (just 4

Post by 1up »

Yea, 3 days in and I still can't get this to work. My whole team is fucked.
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Re: STGT Week 5: Super tar dShooter TECH HELP THRED (just 4

Post by zakk »

BTW, on OSX sdlmess seems to run this fine. I would expect windows MESS would be the same.


Note: I'm on a new retina MBP, so my definition of 'runs well' may vastly differ from those of you with lesser CPUs
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Re: STGT Week 5: Super tar dShooter TECH HELP THRED (just 4

Post by MX7 »

Unfortunately it worked first time for me. But I'm hoping that if people keep having problems, the week will be declared a washout and we'll get to play one of the other games instead.
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Re: STGT Week 5: Super tar dShooter TECH HELP THRED (just 4

Post by Rupert H »

It has also been ported to the Wii via the Home Brew Channel. For those with HBC-enabled Wii's this is by far the easiest way to play this game.
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Re: STGT Week 5: Super tar dShooter TECH HELP THRED (just 4

Post by shmuppyLove »

Rupert H wrote:It has also been ported to the Wii via the Home Brew Channel. For those with HBC-enabled Wii's this is by far the easiest way to play this game.
Unfortunately we've established that this is not the same version of the game, and thus not eligible for entry into STGT.
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DaLar
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Re: STGT Week 5: Super tar dShooter TECH HELP THRED (just 4

Post by DaLar »

1up wrote:Yea, 3 days in and I still can't get this to work. My whole team is fucked.
Yea,, Hard work trying to make this game work..

All the resulting Zip-files from these links get error msg "The archive is either in unknown format or damaged" when attempting to open...

http://daifukkat.su/files/xm6typeg.zip
http://www.geocities.jp/kugimoto0715/xm6g.html
http://www.geocities.jp/winx68khighspeed/

??
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Re: STGT Week 5: Super tar dShooter TECH HELP THRED (just 4

Post by Tigershark »

Got it working.

Followed the download in the fist quote box above. Extracted zipped file to its own folder. Ran the exe. Clicked "Tools" and then "options" and then "joystick" and changed "Device A" to "JoyKey". Press "OK"

Then clicked "Floppy 0" on main tool bar and the "open" which took me to the rom of the game. Double clicked it. Game started.

Press "z" on your keyboard to change the game mode.

Hope this helps.

How do I get it to work with a joystick?
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shmuppyLove
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Re: STGT Week 5: Super tar dShooter TECH HELP THRED (just 4

Post by shmuppyLove »

Tigershark wrote:Got it working.

Followed the download in the fist quote box above. Extracted zipped file to its own folder. Ran the exe. Clicked "Tools" and then "options" and then "joystick" and changed "Device A" to "JoyKey". Press "OK"

Then clicked "Floppy 0" on main tool bar and the "open" which took me to the rom of the game. Double clicked it. Game started.

Press "z" on your keyboard to change the game mode.

Hope this helps.

How do I get it to work with a joystick?
In Winx68k I just had to map the joystick input to my Mayflash adapter. There should be a similar option in XM6 I would imagine.
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Re: STGT Week 5: Super tar dShooter TECH HELP THRED (just 4

Post by Tigershark »

Found it. In "Device A" I had an entry below "Joykey" which showed my ASCII joypad. Totally different game now.

I have to say however that this was far too difficult to set up.

BTW, you can use your boost at the same time as your shot which is good to know.
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Re: STGT Week 5: Super tar dShooter TECH HELP THRED (just 4

Post by Rupert H »

shmuppyLove wrote:
Rupert H wrote:It has also been ported to the Wii via the Home Brew Channel. For those with HBC-enabled Wii's this is by far the easiest way to play this game.
Unfortunately we've established that this is not the same version of the game, and thus not eligible for entry into STGT.
Oh... :oops:

Looks like I've been wasting my time for the passed few days. That'll teach me not to read the entire thread.
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Re: STGT Week 5: Super tar dShooter TECH HELP THRED (just 4

Post by Op Intensify »

Finally got this working (proper X68 ver.), should post a score soon. I can't believe how much I procrastinated with Galuda last week, not repeating that.
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Re: STGT Week 5: Super tar dShooter TECH HELP THRED (just 4

Post by cj iwakura »

MX7 wrote:Unfortunately it worked first time for me. But I'm hoping that if people keep having problems, the week will be declared a washout and we'll get to play one of the other games instead.
I second this notion. Barrier of entry is too strict to make this week competitive.
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heli wrote:Why is milestone director in prison ?, are his game to difficult ?
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Re: STGT Week 5: Super tar dShooter TECH HELP THRED (just 4

Post by BrianC »

I should have played Galuda more too. My power supply broke, and it took a couple days to get a new one. I was able to get XM6 up and working just fine. I couldn't find a way to screen capture with XM6, though.
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Re: STGT Week 5: Super tar dShooter TECH HELP THRED (just 4

Post by Herr Schatten »

Can someone explain how to set up Xpadder to work with WinX68k HighSpeed? I just can't get it to work. I think I'm mapping the correct keys (arrows, alt, z), but it will move the ship only one pixel in each direction when using the d-pad. I find this very strange, as I never had any problems getting Xpadder to work with anything else. If I forget about joykey mode, WinX68k HighSpeed works just fine with my USB Saturn pad, but then I don't have the option to use autofire on the thrust button.

XM6 refuses to work for me outright. It still gives me that side-by-side error thingy, even after installing all that VisualC++ library crap.
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Re: STGT Week 5: Super tar dShooter TECH HELP THRED (just 4

Post by shmuppyLove »

Herr Schatten wrote:Can someone explain how to set up Xpadder to work with WinX68k HighSpeed? I just can't get it to work. I think I'm mapping the correct keys (arrows, alt, z), but it will move the ship only one pixel in each direction when using the d-pad. I find this very strange, as I never had any problems getting Xpadder to work with anything else. If I forget about joykey mode, WinX68k HighSpeed works just fine with my USB Saturn pad, but then I don't have the option to use autofire on the thrust button.

XM6 refuses to work for me outright. It still gives me that side-by-side error thingy, even after installing all that VisualC++ library crap.
It might be trying to 'autofire' the movement directions as well? I think this happened to me with one of the non-standard MAME builds.
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Re: STGT Week 5: Super tar dShooter TECH HELP THRED (just 4

Post by Herr Schatten »

shmuppyLove wrote:It might be trying to 'autofire' the movement directions as well? I think this happened to me with one of the non-standard MAME builds.
That's what I thought, too, but the turbo option for the directional buttons is off, I double-checked that.
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Re: STGT Week 5: Super tar dShooter TECH HELP THRED (just 4

Post by trap15 »

Side-by-side error thingy?
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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Re: STGT Week 5: Super tar dShooter TECH HELP THRED (just 4

Post by DaLar »

trap15 wrote:Side-by-side error thingy?
------------------------------------
For those of you who can't get XM6 Type G to open, install the 3 links at the top of this site: http://www.geocities.jp/kugimoto0715/xm6g.html
Without the correct Visual C++ installed, I also got the Side-by-side configuration error thingy..
Then I tried the 1st file from the link: same difference..
Then the 3rd file (③Microsoft Visual C++ 2005 Service Pack 1 再頒布可能パッケージ MFC / the vcredist_x86.EXE file) Which worked and now let's me start the emulator.. :)

Thx for all the links, trap15
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Re: STGT Week 5: Super tar dShooter TECH HELP THRED (just 4

Post by trap15 »

I still don't know what this side-by-side error thing is :cry:
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Re: STGT Week 5: Super tar dShooter TECH HELP THRED (just 4

Post by Op Intensify »

Thought I had this working, but I'm getting a strange problem where I can't move laterally. Vertical movement is fine, all my key bindings are correct. The ship is stuck in the frame of animation for right movement even when standing still.
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Re: STGT Week 5: Super tar dShooter TECH HELP THRED (just 4

Post by Ed Oscuro »

lag city here
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Re: STGT Week 5: Super tar dShooter TECH HELP THRED (just 4

Post by Herr Schatten »

DaLar wrote:Then the 3rd file (③Microsoft Visual C++ 2005 Service Pack 1 再頒布可能パッケージ MFC / the vcredist_x86.EXE file) Which worked and now let's me start the emulator.. :)

Thx for all the links, trap15
I somehow got it running by re-installing that same file. I don't know why it works now all of a sudden, because I did, in fact, install it before. Twice.

However, in comparison to WinX68k I now got autofire, but also a ton of input lag. :? I don't think I can improve my score any further.
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Re: STGT Week 5: Super tar dShooter TECH HELP THRED (just 4

Post by Op Intensify »

Op Intensify wrote:Thought I had this working, but I'm getting a strange problem where I can't move laterally. Vertical movement is fine, all my key bindings are correct. The ship is stuck in the frame of animation for right movement even when standing still.
Anyone? Can't participate if I don't fix this soon. I tried disabling the keyboard and using joypad movement only, and it didn't help.

This was a terrible idea for the competition, by the way. Next year, anything with a higher barrier to entry than MAME should be banned.
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