STGT'12 Week 5: Super Star Shooter
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Gähnende Leere
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Herr Schatten
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Re: STGT'12 Week 5: Super Star Shooter
Herr Schatten - 1,999,130
So close to 2 mil.
So close to 2 mil.
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sirmax
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Herr Schatten
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Re: STGT'12 Week 5: Super Star Shooter
Herr Schatten - 2,587,340
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The Coop
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Re: STGT'12 Week 5: Super Star Shooter
Finally beat that damn default high score...

The Coop - 2,854,550

The Coop - 2,854,550
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Yazphier
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ColonelFatso
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Re: STGT'12 Week 5: Super Star Shooter
ColonelFatso - 2,638,690
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Eno
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Re: STGT'12 Week 5: Super Star Shooter
Minor improvement, maybe definitive.
Eno - 2,482,730
Eno - 2,482,730
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The Coop
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Re: STGT'12 Week 5: Super Star Shooter
Nice jump in score, Herr.Herr Schatten wrote:Herr Schatten - 2,587,340
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CulDad78
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Re: STGT'12 Week 5: Super Star Shooter
I suck w/keyboard. Posting something to help the team - hoping it isn't in our top 4, or we're in trouble.
culdad78 - 1,396,050

culdad78 - 1,396,050


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Kiken
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Re: STGT'12 Week 5: Super Star Shooter
Kiken - 1,314,920
So... much... input... lag.
So... much... input... lag.
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sikraiken
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Re: STGT'12 Week 5: Super Star Shooter
Try a different emulator, I had that problem with XM6. WinX68kHighSpeed works fine for me.Kiken wrote:Kiken - 1,314,920
So... much... input... lag.
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Kyper
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Re: STGT'12 Week 5: Super Star Shooter
Kyper - 2,878,500

Yuck, missed both rarios bonuses! At least knocked off the default score.

Yuck, missed both rarios bonuses! At least knocked off the default score.

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ED-057
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Re: STGT'12 Week 5: Super Star Shooter
ED-057 - 2,162,230
I swear I`ve been hit when there wasn`t a single enemy on screen and once by the background :p
I swear I`ve been hit when there wasn`t a single enemy on screen and once by the background :p
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Deca
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Re: STGT'12 Week 5: Super Star Shooter
Are there any autofire solutions for winx68highspeed other than having it built into an external controller? I keep poking around and can't seem to find anything.

1CC List To miss is human; to rank control, divine.
“Fly to live and shoot ‘em all!” – Manabu Namiki
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ShadowWraith
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Re: STGT'12 Week 5: Super Star Shooter
The emulator has no autofire functionality, unfortunately.
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sikraiken
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Re: STGT'12 Week 5: Super Star Shooter
I'm using Xpadder.Deca wrote:Are there any autofire solutions for winx68highspeed other than having it built into an external controller? I keep poking around and can't seem to find anything.
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Nifty
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Re: STGT'12 Week 5: Super Star Shooter
DavidThink - 2,837,390
For those concerned about speed-change autofire: It appears that the thrusters in fact do frame-based damage as long as they're visible (as opposed to doing more due to higher autofire), so it's not essential for the final boss trick or other places. In fact, turning it all the way up is actually detrimental, because it reduces the range of the animation.
For those concerned about speed-change autofire: It appears that the thrusters in fact do frame-based damage as long as they're visible (as opposed to doing more due to higher autofire), so it's not essential for the final boss trick or other places. In fact, turning it all the way up is actually detrimental, because it reduces the range of the animation.
Live to fly, fly to live, it's all very orthodox
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ShadowWraith
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Re: STGT'12 Week 5: Super Star Shooter
This is not the case, unfortunately. Faster thrust mashing during the final boss allows you to kill it before losing a life.DoubleThink wrote:For those concerned about speed-change autofire: It appears that the thrusters in fact do frame-based damage as long as they're visible (as opposed to doing more due to higher autofire), so it's not essential for the final boss trick or other places. In fact, turning it all the way up is actually detrimental, because it reduces the range of the animation.
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Zerst
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Re: STGT'12 Week 5: Super Star Shooter
I've had better luck with manual presses than with autofire, with observations similar to DoubleThink's. It appears (to me at least) that there is a frame or two at the beginning of the animation where no damage is done, and autofire increases the percentage of the time that frame occurs, resulting in slower boss kills. It's possible I had inefficient autofire, or some of the point blank shots did not register, but I've had no problems taking the boss out without any sort of autofire (shot or speed).ShadowWraith wrote:This is not the case, unfortunately. Faster thrust mashing during the final boss allows you to kill it before losing a life.DoubleThink wrote:For those concerned about speed-change autofire: It appears that the thrusters in fact do frame-based damage as long as they're visible (as opposed to doing more due to higher autofire), so it's not essential for the final boss trick or other places. In fact, turning it all the way up is actually detrimental, because it reduces the range of the animation.
Dimahoo is a fun game.
<trap15> C is for Bakraid
<trap15> C is for Bakraid
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Eno
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Re: STGT'12 Week 5: Super Star Shooter
I haven't been able to test the range claim properly, but damagewise anything above 7.5(Hz?) seems to have no impact. Using a savestate just before the boss and killing him with 30 or 7.5 gives the same final score even(and yes, it's still possible to no miss at that rate).ShadowWraith wrote:This is not the case, unfortunately. Faster thrust mashing during the final boss allows you to kill it before losing a life.DoubleThink wrote:For those concerned about speed-change autofire: It appears that the thrusters in fact do frame-based damage as long as they're visible (as opposed to doing more due to higher autofire), so it's not essential for the final boss trick or other places. In fact, turning it all the way up is actually detrimental, because it reduces the range of the animation.
The one thing I noticed is that it's a bit harder to keep right on top of the boss(as a rule of thumb, if he flashes, you lost one life), which might have to do either with the rate of fire or the claimed range increase not being real, but that might just be me sucking at this game(most probably!)
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Thanuris
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Re: STGT'12 Week 5: Super Star Shooter
setting rapid to 30 doesn't work, i'm using 15 right now and i can kill the boss without dying almost every time
by almost i mean that on this run i did not kill him without dying
Thanuris - 3,079,810 - ALL

by almost i mean that on this run i did not kill him without dying
Thanuris - 3,079,810 - ALL


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KAI
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Re: STGT'12 Week 5: Super Star Shooter
KAI - 2,690,720 - 1-ALL
I just don't get it, what the hell am I doing wrong?
I just don't get it, what the hell am I doing wrong?

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CHI
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Re: STGT'12 Week 5: Super Star Shooter
CHI - 1,747,510 - ALL
CHI - 2,048,160 - ALL
Edit...
CHI - 2,471,400 - ALL
CHI - 2,048,160 - ALL
Edit...
CHI - 2,471,400 - ALL
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Thanuris
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CulDad78
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Eno
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Re: STGT'12 Week 5: Super Star Shooter
Those reflections made pilotdude look really cool.CulDad78 wrote:culdad78 - 2,240,910
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SEBTi
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Deca
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Re: STGT'12 Week 5: Super Star Shooter
deca - 2,868,750
Probably going to be my final score on account of going out of town for the weekend. It's possible I'll get to play a little more but I'm really not counting on it. Forced myself to stay up until I put down a run I was at least somewhat happy with, all I want to do now is sleeeeep

Probably going to be my final score on account of going out of town for the weekend. It's possible I'll get to play a little more but I'm really not counting on it. Forced myself to stay up until I put down a run I was at least somewhat happy with, all I want to do now is sleeeeep


1CC List To miss is human; to rank control, divine.
“Fly to live and shoot ‘em all!” – Manabu Namiki
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Gmintyfresh
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