Op Intensify wrote:I still think Microsoft Japan should have given Nitro+ major moneyhats to keep Steins;Gate (and future Science Adventure VNs) a 360 exclusive.
Microsoft gave up on trying to cater to the Japanese market sometime back in 2009. I guess they don't see the point in going out of their way to secure 360 exclusives anymore, since the console market in Japan has shrunk and the next generation is just around the corner.
Last_Dancer wrote:Steins;Gate is on PC too, it never was a 360-exclusive game.
Steins;Gate sold more then 300.000 units in Japan across PSP/PS3/PC/360, and only around ~30.000 of those sales where on 360, do you really think any sane japanese Publisher will ever again only go to the worst platform possible in Japan, ignoring their Fans and ignoring their money, and do you really think Microsoft can afford to compensate all the losses made by going 360-only?
Look at Mistwalker, Money from Microsoft, games where a huge failure because of wrong platform, now developing Ios games
Look at Cave, 360-only, now near death, too proud to admit they choose the wrong console, now developing Ios games
Steins;Gate was 360-exlusive for close to a year (and MS-platform exclusive for over 1.5 years). Also, your sales numbers are off. Steins;Gate has managed to sell over 55,000 copies on the 360 alone.
Mistwalker's 360 games were not "huge failures". Blue Dragon is still one of the best-selling 360 games in Japan (not a fan of the game personally though), and Lost Odyssey managed to sell decently on a global scale.
As for Cave, their main issue is serious mismanagement, not platform-exclusivity.
DragonInstall wrote:I always wondered by 360 did so poorly there. Was it mainly because..... "Baka Gaijin invading our console gaming realm, will not support."
It has more to do with the strong brand-loyalty that Nintendo and Sony have managed to build for themselves over the years. Microsoft being a relative newcomer to that market had to start from nothing and go up against two very well established competitors.
Another major issue is that most of the 360's library is viewed as redundant relative to the PS3's. Most of the 360's exclusives are in niche/unpopular genres, so most Japanese consumers don't see the appeal in owning one. Microsoft tried to remedy this early on by money-hatting exclusive/timed-exclusive JRPGs, but the cost of securing games in a genre not very popular outside of Japan and the shrinking of the Japanese console market caused Microsoft to abandon that strategy after a few years. The strategy did appear to be working in terms of hardware sales, but it seems Microsoft felt that it wasn't worth the cost.
For what it's worth, the 360 has managed to sell 3~4 times better in Japan than the original Xbox did.