http://www.squidi.net/three/entry.php?id=109
He's basically describing the "mechanic" roughly as Xbox 360 achievement points, but for MMOs. The only difference here being that achievement points for Xbox games are pointless, but while these are not only dumb, they can be used to increase your healing speed, the number of experience points you take in, or whatever. Shit like that. So unlocking a door can extend your magica bar. WTF?? Hardly something that is even worth mentioning when giving a comprehensive list of game mechanics, no? And sure as fuck doesn't deserve all the pretentious, long winded wording he uses to describe it. All it takes is a couple of lines or so, as demonstrated above (and in the shmup mechanics list).
Have a look for yourselves. It's just a mess. Happy headaches.
http://www.squidi.net/three/index.php
A load of bologna, right there. Almost every time experience points are featured in a game, it's usually to mask the fact that the designers did not know how to or just chose not to implement fighting moves that require the player's skill to utilize to his advantage. Experience points do the exact opposite, by shifting power further towards automatic play, rather than player input and dexterity being the driving force of successful play. Kingdom Hearts is a good example of this, in that you are pressing one button through the whole fucking game to attack, but the bosses keep getting tougher. So to combat this, the designers chose NOT to implement a better system, but instead opted to raise the percentage of damage you can deal through pressing this one button ad nauseum to kill enemies for experience points.Truth be told, experience points are one of the great gaming mechanics.
It's very obvious that these "scholars" have not played anything outside the realm of their own vacuum of games with no influences (see: terrible "abstract" games). They're attempting to re-write the history of video games to suit their warped visions. To call them gamers is to call a rabbit a gladiator.