[HOW TO] G-Darius (Arcade Version) On PC w/Full Music & HD

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Mordecai Walfish
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[HOW TO] G-Darius (Arcade Version) On PC w/Full Music & HD

Post by Mordecai Walfish »

:mrgreen: Hello fellow SHMUP fans! :mrgreen:

Introduction:
I'm posting this thread to explain how you can play what I feel is the best PC emulated version of G-Darius. First off, if you didn't know, G-Darius has had a rather difficult time with ports & emulation in the past, rendering the original arcade release as pretty much inaccessible to anyone that has wanted to play it on PC. Mame is incomplete (no music), and the official PC version (japan release only) is a port from the PSX version and as such suffers from some of the same issues as that platform had (music cuts out regularly, no full 60hz play, & much easier as a result). Some folks play the PSX version over emulators on computer to eliminate the slowdown from the original PSX release with hacks, but the rest of the issues with that port still remain.

The best way to play the original arcade game at home has been on the PS2, with a direct arcade port that is included in the "Taito Legends 2". This version is actually superior to the arcade original in that it plays at 100% full speed throughout, as the arcade original had slowdown in a few areas. Some players of this PS2 port have complained that a bit of the detail is lost due to the PS2's bi-linear filtering (more on that later), but gameplay wise, it does play like a dream.


Enter 2012: version 1.0.0 of PCSX2 is finally released, after 12 years of development.
Many of you may have tried emulating the PS2 version via this emulator in the past with less than stellar results.. I'm going to show you how to do this properly, and to revive what is simply one of the best shmups of all-time, in it's full arcade glory. This means 60hz gameplay, un-interrupted music throughout, and minimized input lag. Additionally, You will have the ability to render the game at a much higher resolution than the original, if you decide to (and your system is capable). This is especially beneficial to those that don't use CRT monitors, as scaling the original 640x448 to fit to HD resolutions can render older 3D games like this particularly ugly, with visual artifacts abound. High scores are saved properly within the game as well so you can keep track of your best 10 runs.


What You will need:

1.) A decently fast CPU/GPU, capable of running the PCSX2 emulator full-speed.

2.) PCSX2 v1.0.0 Official Release (Available for PC/Windows, Linux & Mac)

3.) PS2 Bios (required for PCSX2) There are online instructions on how to dump the bios from your PS2 console, if you have one.. but it is 2012, and most everyone on the planet (and their mother) has owned a PS2 by now and owned that Bios at some point along with it. However you obtain this is completely up to you. (Hint: it is a rather small file)

4.) A copy of Taito Legends 2 - This game is still on sale at Amazon for $34. This seems pricey for a PS2 game, but if you haven't seen this collection before, take a look at the amazon listing to see all of the games (quite a few good shmups) included in the package.. it's *well* worth the money, IMO. I see it listed "used" for as cheap as $8, also. All you need is the original disc to make an .iso image of it, so be wary of deep scratches that could prevent ripping the disc if you decide to go the used route.


Getting started:

First, install PCSX2 wherever you would like. (well, anywhere *except* in "program files", if you're using Windows 7)

The first time you start up the program, you will need to do a 1 time setup. You will see a screen showing the default plugins, leave these alone and continue. Next, You will have to point it to your PS2 Bios file.. I would recommend putting the Bios in your "My Documents/PCSX2/Bios" folder in Windows and pointing the program to that. Then select the Bios from the list (if you have more than one) and continue.

Additionally, you will want to set up your memory cards in the program to save your high scores. To do this, click "Config" and then "Memory Cards" in the main program window. Select any empty port to have the Create button enabled. By clicking it you will see the create new memcard dialog, where you can type the filename and select between 8, 16, 32 and 64mb for the memcard's size. You will probably want to just stick with 8 for the size, as larger memcards have compatibility issues with certain games on the PS2.


Configuring PCSX2 plugins for G-Darius:

Here I will show you how to configure PCSX2 specifically for G-Darius, which can be a rather daunting process if you are not familiar with the multitude of plugins for PCSX2.

--Emulation Settings--
Start by going to the "Config" drop-down menu in the main program, then select "Emulation Settings". This will open up a window with 6 icons at the top. Ignore the first 3, and click on the one that says "GS window". In this category simply put a check in the box that says "Default to fullscreen mode on open". Make sure at the top the aspect ratio is set to "Standard 4:3" (I think this is the default)

Now click on the next icon to the right, the category that says "Speedhacks". By default most of these should be enabled. You can additionally enable the one that says "MTVU (Multi-Threaded microVU1), but **ONLY IF YOU HAVE 3+ PHYSICAL CPU CORES**.

Last, click on the icon that says "Game Fixes" and check the box that says "Enable manual game fixes" and then check the box next to "Skip MPEG hack" below that. (Required to get Taito Legends 2 past it's FMV intro/menu)

--Video (GS)--
Again, click on "Config" in the main program window, and then scroll down to "Video (GS)" and another side-menu will open, where you will want to select "Plugin Settings..." at the bottom.

First you will want to choose your renderer. If your video card is newer and supports DirectX 11, choose "Direct3D11 (Hardware)", otherwise choose "Direct3D9 (Hardware)".

Now for "Interlacing", change this from "Auto" to "Bob tff" (not bff)

Next, un-check the box next to "native" and set the "Scaling" drop-down menu to "6x Native". (**WARNING**: Slower systems will *NOT* be able to run at this resolution. If you have any sound, video, or gameplay stuttering, I suggest that you lower this to "3x Native")

Further down you will want to put a check next to "Enable HW Hacks", and then click the "Configure" button next to that. Click on the box next to "WildArmsOffset" two times so that there is a blue square, *NOT A CHECKMARK*. Click the "OK" button here and also in the Video menu to finish.

--Audio (SPU2)--
Time to set up sound! In the main program window click "Config" and then "Audio (SPU2)", and then "Plugin Settings.."

For "Interpolation" select "3 - Hermite (better highs)", as this will give you the most accurate-to-arcade sound production.

Next, on the right side of this window there is a drop-down that says "Synchronizing Mode", for this you will want to select "None (Audio can skip.)"

Now grab that "Latency" slider right above and drop it down to the absolute minimum (3ms).

You can also adjust your PS2 output volume with the next slider up, as the default is very loud.

Click "OK" to close and save the sound settings.

--Controllers (PAD)--
*IMPORTANT* - If you are using a Gamepad or Arcade Stick (as you should be) you must make sure it is plugged in/configured to your computer before setting up these options. If it is not yet plugged in, then exit out of PCSX2 completely, plug it in, and then re-start the program and continue here.

In the "Config" menu of the main program, select "Controllers (PAD)" and then "Plugin Settings..."

Choose the tab on the top that says "Pad 1" and then simply click on the button that says "Square" and then press the corresponding key on your controller/arcade stick. You will see the bindings listed in the left box as you make them. Repeat this process for all applicable controls. When you are finished, click "Apply" at the bottom.

If you plan on playing with a friend, or trying a 2p run, you can set up player 2's controls by clicking on the "Pad 2" tab at the top. Remember to Apply any changes and then click "OK" to close the controls window.


Loading the game up for the first time:
Now that we're finally done configuring PCSX2, lets play the game! In the main program window, select "CDVD" from the top, then "Iso Selector", and "Browse.." and point it to the .iso image of Taito Legends 2 on your hard drive.

Finally, click "System" from the main program window, and then "Boot CDVD (fast)". This will boot up the game and after confirming/loading your memory card you should go directly to the main menu.

**IMPORTANT** If you hear crackling audio at this point, or any time during gameplay, it means that your computer is not maintaining 60 FPS and you will want to go back and lower some settings. In the Audio settings, You can try ticking the box that says "Disable Effects Processing" as this will save you some fps by disabling PS2 effects processing, which this game does not use. You can also fiddle with graphics settings to get quicker emulation speed. Try changing Scaling to 3x or to Native to see if this helps. If you have a fast CPU but a slow GPU, you can try one of the software rendering modes and see if this helps. As an *absolute last resort*, you can go into your sound settings and increase the "latency" slider until the crackling goes away, or try the "Timestretch" interpolation method.

Select "Options" from the main menu and make sure both "Original Aspect Ratio" and "AutoSave" are set to "ON". Further down, select "Register to Favorite", and hit your "X" button again and choose "G-Darius" from the bottom of the list. Press "Triangle" twice to go back to the main menu (should auto-save on the way out). Select "Start" and hit "R1" until you see your favorites list, and then select G-Daruis to start it up. Set up your controls and options here and then choose "Game Start". (Set up like this, you can just button mash "X" to start the game every time you load it up)

Insert some coins and go to town =) If you notice a bright line of pixels rendered at the very bottom of the screen, you can fix this by hitting the "Start" button and going to "Screen Adjustment". Press "Down" only one time and then hit "X" and resume, even if the line still seems to show up on the adjustment screen, it will be fixed in-game.


Final thoughts:
This is a relatively difficult emulation, and took me a ton of experimenting to realize. I can only hope that the Darius/ShMUP fans out there will appreciate being able to play this game in a completely realized form on their PC's now. Hooked up to a 1080p Monitor/HDTV, and with sufficient CPU/GPU power; you will be hopefully be as pleased as I am with how good this looks, sounds and plays.

CRT users can experiment with things like keeping hardware rendering in it's native resolution, or trying software rendering. YMMV

Some people have expressed issues with the native bi-linear filtering on the PS2 with games like this, and you can disable this in the PCSX2 graphics setup window. (though I do not believe that G-Darius uses this filtering for any of the in-game assets, only to smooth the menu fonts, etc)

My system specs: AMD Phenom 2 B55 x4 @3.6Ghz | Nvidia GTX 480 | 4GB DDR3-1600 Ram | Realtek ALC892 Onboard Audio | Win7 64-bit

On my system this emulation never goes below 60fps, slower systems should use lowered settings to assure 60fps constant. If you go below 60FPS for any reason it will most likely result with increased input lag & unresponsiveness.

If anyone would like to do some scoring runs with this emulation feel free to list your high scores in this thread. You can compress and share your memory cards (make sure to backup your original!) for proof of scores, if you deem necessary, as well.


Enjoy! :shock:
-Mordecai

P.S. If you play multiple titles with PCSX2 (and you should!), there is a convenient little program HERE that will allow you to keep your customized settings for each game, which is *extremely* useful when you have games like this one that have highly customized configurations. This is a link to the PCSX2 forum page for this tool.
Last edited by Mordecai Walfish on Mon Aug 13, 2012 10:06 pm, edited 2 times in total.
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Re: 2012: G-Darius Returns (HD)

Post by Fudoh »

Would you mind adding a screenshot of the result to see, if it's worth effort without going through the setup first ?
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Re: 2012: G-Darius Returns (HD)

Post by emphatic »

Fudoh wrote:Would you mind adding a screenshot of the result to see, if it's worth effort without going through the setup first ?
This.
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Re: 2012: G-Darius Returns (HD)

Post by renardqueenston »

couldn't you also do this with the PSX port (boss rush, come on!) and disable any kind of framelimiting / accurate timing? i haven't tried but it seems like it would work just as well and with infinitely lower requirements.
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Re: 2012: G-Darius Returns (HD)

Post by Mordecai Walfish »

emphatic wrote:
Fudoh wrote:Would you mind adding a screenshot of the result to see, if it's worth effort without going through the setup first ?
This.
Yes, I plan on recording a 1080p video and uploading it to YouTube ASAP.

As a side benefit to this you also get PCSX2 installed and configured for minimum lag, which opens up the doorway to many other marvels ^_^

In the end I assume only Darius fans would want to go through this configuration, and I wrote this for the ones who are unfamiliar with PCSX2 in mind.
renardqueenston wrote:couldn't you also do this with the PSX port (boss rush, come on!) and disable any kind of framelimiting / accurate timing? i haven't tried but it seems like it would work just as well and with infinitely lower requirements.
Boss rush is the only beneficial thing in the PSX port.. besides that, even with full framerate forced, it is inferior in every way to this. Internally the game is still rendered at a lower framerate & the music has unfortunate issues with cutting out and then never coming back leaving these weird silent voids. I always considered the PSX version to be G-Darius with training wheels, it's just a lot easier than the arcade original, and the emulated version I've put a walkthrough for here.

The sheer amount of stuff in my post may seem daunting, but it is a combined walkthrough of setting both PCSX2 & G-Darius up.
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Re: 2012: G-Darius Returns (HD)

Post by mesh control »

Rename the thread.
I thought Taito announced a HD version of G-Darius for consoles or something, not this.
lol
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Re: 2012: G-Darius Returns (HD)

Post by Ed Oscuro »

mesh control wrote:Rename the thread.
I thought Taito announced a HD version of G-Darius for consoles or something, not this.
concurring thoughts of personal disappointment
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Re: 2012: G-Darius Returns (HD)

Post by Mordecai Walfish »

mesh control wrote:Rename the thread.
I thought Taito announced a HD version of G-Darius for consoles or something, not this.

Taito does not do remakes, only sequels & ports. Sorry to get your hopes up? :-/
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Re: G-Darius Returns (HD)

Post by Mordecai Walfish »

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Re: 2012: G-Darius Returns (HD)

Post by noiseredux »

Mordecai Walfish wrote:
mesh control wrote:Rename the thread.
I thought Taito announced a HD version of G-Darius for consoles or something, not this.

Taito does not do remakes, only sequels & ports. Sorry to get your hopes up? :-/
I think he's just saying it's a confusing subject. I thought the same thing -- like "oh wow, an HD port to XBLA or something?" and then realized that... nope.
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Re: G-Darius Returns (HD)

Post by lawnspic »

I have spent a lot of time myself trying to accurately emulate this game properly. Though my specs are a little shy for running some games at full speed in PCSX2 i have used EPSXE and have run the game in HD as well. It runs at a constant 60FPS but it is approx a half second faster. Might not seen like a big deal but it is to me. The game looks gorgeous but the timing is off and i don't feel it is worth the trouble. I have tried everything from frame limit to running off a single core to all sorts of plugins. The game just runs to fast. You can match the timing to the arcade or original port using the frame limiter but the problem is the sound is also affected, which sucks. I tried everything to adjust the games speed separate from the audio with no luck. Game most definitely need an HD remake IMO.
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Re: G-Darius Returns (HD)

Post by Mordecai Walfish »

lawnspic wrote:I have spent a lot of time myself trying to accurately emulate this game properly. Though my specs are a little shy for running some games at full speed in PCSX2 i have used EPSXE and have run the game in HD as well. It runs at a constant 60FPS but it is approx a half second faster. Might not seen like a big deal but it is to me. The game looks gorgeous but the timing is off and i don't feel it is worth the trouble. I have tried everything from frame limit to running off a single core to all sorts of plugins. The game just runs to fast. You can match the timing to the arcade or original port using the frame limiter but the problem is the sound is also affected, which sucks. I tried everything to adjust the games speed separate from the audio with no luck. Game most definitely need an HD remake IMO.
You would not encounter any of those issues with this emulation. Timing and music is accurate throughout.
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Re: 2012: G-Darius Returns (HD)

Post by Mordecai Walfish »

noiseredux wrote:
Mordecai Walfish wrote:
mesh control wrote:Rename the thread.
I thought Taito announced a HD version of G-Darius for consoles or something, not this.

Taito does not do remakes, only sequels & ports. Sorry to get your hopes up? :-/
I think he's just saying it's a confusing subject. I thought the same thing -- like "oh wow, an HD port to XBLA or something?" and then realized that... nope.

3 people misled here within a couple hours is more confusion than I wish to cause! Changing the title now ^_^ (for anyone who catches this thread later the original title was "2012: Darius Returns (HD)" LOL @ the morning caffeine high that spawned that title, heheh.
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Re: [HOW TO] G-Darius (Arcade Version) On PC w/Full Music &

Post by lawnspic »

Do you think i can run at full speed on PCSX2 since it's a Ps1 game not requiring more processing similar to epsxe?
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Re: [HOW TO] G-Darius (Arcade Version) On PC w/Full Music &

Post by Mordecai Walfish »

lawnspic wrote:Do you think i can run at full speed on PCSX2 since it's a Ps1 game not requiring more processing similar to epsxe?
What are your system specs?
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Re: [HOW TO] G-Darius (Arcade Version) On PC w/Full Music &

Post by lawnspic »

Intel corei5@2.53
4gb memory
Win7 64bit
Intel HD grafx w/latest drivers (not the best i know, but does relatively well, plus HDMI output is very nice)
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Re: [HOW TO] G-Darius (Arcade Version) On PC w/Full Music &

Post by Smraedis »

I guess you want me to make a video using this version? :P
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Re: [HOW TO] G-Darius (Arcade Version) On PC w/Full Music &

Post by Mordecai Walfish »

Smraedis wrote:I guess you want me to make a video using this version? :P

I've never recorded a video with PCSX2 before yesterday and I have to say I'm a bit stumped right now..
I cant get the end video to enforce the 4:3 aspect ratio and I dont have all the software installed for the final conversion from the format I'm using (Lagarith codec to mp4 is what i'm trying to achieve)

If you'd like to record a sweet video of this, that would rock! I'll do the same when I get everything set up here too.. =)


lawnspic wrote:Intel corei5@2.53
4gb memory
Win7 64bit
Intel HD grafx w/latest drivers (not the best i know, but does relatively well, plus HDMI output is very nice)
All of your system is up to snuff besides the integrated graphics, which I assume can only do DX9, so you would want to choose that for your renderer, and you might be able to get away with 60 fps with a 2x scaler or possibly in software mode.. your best bet would be to check the pcsx2 forums and see what experience users have had with the same integrated graphics. The main thing is you have a pretty good processor, and most of the emulation is done on the processor, not the gpu. The gpu is for output and scaling via it's memory bank, so the more texture memory the better for these higher resolutions. You may have to settle with 1280x720, but with a 2x scaler set or native mode this could possibly net 60fps with your integrated gfx..

With over a half a million downloads in a week's time there is a generous user-base there to consult for PCSX2 compatibility =) I am also a contributor to their Compatibility List, getting games working correctly and documenting what needs to be done for optimal representation on PC's. Things I am focusing on are base accuracy/glitch free playback and 1920x1080 optimization. Working on the rest of the Taito Legends 2 pack and then Metal Slug 6 next.
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Re: [HOW TO] G-Darius (Arcade Version) On PC w/Full Music &

Post by MathU »

I still am upset that the PS2 was the only version of Taito Legends 2 with G-Darius.
Of course, that's just an opinion.
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Re: [HOW TO] G-Darius (Arcade Version) On PC w/Full Music &

Post by FIL »

I am upset that the PS2 version didn't have Bubble Symphony or Pop n Pop I would happily have traded half the games in the compilation for these. PS2 version did get the best shmup exclusives though so I can't complain.
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Re: [HOW TO] G-Darius (Arcade Version) On PC w/Full Music &

Post by MathU »

Pfft, Rayforce is way better than Raystorm. :P G-Darius is the PS2 version's only leg up.

At least all versions got Darius Gaiden, the best of them all. It still would have been nice to have G-Darius too though.
Of course, that's just an opinion.
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Re: [HOW TO] G-Darius (Arcade Version) On PC w/Full Music &

Post by ProcoTaito »

Hmm, the screenshots look very nice. I'm interested to see where this goes because I've always wanted an HD G-Darius. I look forward to a video of this! :)
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Re: [HOW TO] G-Darius (Arcade Version) On PC w/Full Music &

Post by lawnspic »

Oh yeah, it looks real pretty. I can't wait to try the tut and get out my stopwatch and compare to the original port :D
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Re: [HOW TO] G-Darius (Arcade Version) On PC w/Full Music &

Post by lawnspic »

Played around with it a bit and i can get it to run well except i'm getting some input lag (should be expected). Runs smooth around 60fps. I had to knock back native options on d3d9 to 3x due to hardware limitations. I fired up my PC release and though it cant compare in terms of video quality (640x480) the timing is more accurate. Exact emulation is really not possible due to its nature but if i had not played the original i would not know any better. I will experiment more. BTW i bought the Ps3 version from the Jp store and the emulation is terrible(lag city) what a waste as was Harmful Park.
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Re: [HOW TO] G-Darius (Arcade Version) On PC w/Full Music &

Post by D »

Hey Mordecai Walfish,
Thanks alot for all the work you did and the huge write up you wrote. If I ever get a new computer I will check out this thread again. The screens look stellar.
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Re: [HOW TO] G-Darius (Arcade Version) On PC w/Full Music &

Post by Elaphe »

I have the native PC version (not original), but it lacks the soundtrack, surely because it was left out then somebody copied the original CD. Years later, the game was finally emulated in MAME, but again the soundtrack is missing. Finally I discovered Taito Legends 2 for Playstation 2, which includes Raystorm & G-Darius, both working perfectly and with music. Of course I'm using my console for this.
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Re: [HOW TO] G-Darius (Arcade Version) On PC w/Full Music &

Post by App »

I figured I'd necro-bump this thread since I figured my question related to the information here.

First off, thanks for the information on how to get G-Darius working through emulation. I've almost got it working perfectly, but all the text and hud has artifacting - and a similar problem is happening with the background images in the actual stages. I'd assume this is all due to the game's assets being resized outside of native resolution?

I'd chalk it up to "emulator problems", but I notice that the photos posted in this thread are so clean, and certainly don't have any of the artifacting problems I'm mentioning. I've followed the instructions to the letter, and cannot get a different result.

Any help would be appreciated, thanks!

(I'm not a fan of the filtering being done on the Taito Legends 2 disc, myself. Running this game on the Normal res setting in this emulator makes things awfully blurry too. If anyone has some recommendations for a clean look through different settings or different emulators, I'm all ears. Thanks again!)
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Re: [HOW TO] G-Darius (Arcade Version) On PC w/Full Music &

Post by bombman »

Just to clear up some misconceptions...

First of all, the game on Taito Memories is ported from the PS1. I don't know where this misconception came from that it's a port of the arcade version but it's awfully misleading considering that all the exact files from the PS1 G-Darius (and Raystorm for that matter) are right there on the disc packed neatly in a gzh file, except for music and mpegs which have been converted to a PS2 usable format. They stripped out everything except the arcade mode for god knows what reasons, but you can still find some leftover music and data from the removed modes.

This doesn't actually matter though because for all intents and purposes, the PS1 and arcade versions are the same. The arcade hardware was a PS1 with different sound chip and slightly higher clock speed. So the only differences in the console version are the slowdown and the looping music due to the limitations of CD audio. (Incidentally, none of the sounds in Taito Memories are emulated, every games uses samples.)

It is true that the PS1 version has more slowdown than the arcade. However the Taito Memories version eliminates the slowdown completely. This isn't a good thing as it completely throws off the balance of the arcade version making the game much harder especially on certain bosses. Now if you play the PS1 disc on a slim PS2, the slowdown is considerably removed, and becomes much closer to the arcade (though still slightly too fast.) I don't know what that says about Sony's backwards compatibility but if all you want to do is play G-Darius at the correct speed without buying an arcade machine, skip the emulators and play the PS1 disc on a slim PS2.
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Kugee
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Re: [HOW TO] G-Darius (Arcade Version) On PC w/Full Music &

Post by Kugee »

App wrote:First off, thanks for the information on how to get G-Darius working through emulation. I've almost got it working perfectly, but all the text and hud has artifacting - and a similar problem is happening with the background images in the actual stages. I'd assume this is all due to the game's assets being resized outside of native resolution?
I had the same artifact problem, but I managed to fix it by changing the TC offset X/Y values to (500, 500). All other hardware hacks were turned off, including Wild Arms Offset. With these settings, the text, HUD, and background artifacts seem to have been removed entirely. Some text might have its bottom row of pixels removed, but it's not a distracting glitch. Now, G-Darius looks as crispy as those screenshots show!

Of course, the artifacts in question are a direct result of upscaling the internal resolution; setting it to the native option should guarantee there won't be any artifacts.

For the record, I'm using PCSX2 1.4.0.
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GGA_HAN
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Re: [HOW TO] G-Darius (Arcade Version) On PC w/Full Music &

Post by GGA_HAN »

Anyone try running Taito Legends 2 recently using this method?

I'm getting some weird lines when running it, and I know my PC/GPU should be able to handle it (i7-6700/GTX970)

Image
Last edited by GGA_HAN on Tue Sep 12, 2017 6:28 am, edited 2 times in total.
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