STGT'12 Week 3 Voting: Hori Week

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EllertMichael
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Re: STGT'12 Week 3 Voting: Hori Week

Post by EllertMichael »

croikle wrote:Core 2 Duo at 2.33.
It may be that MAME's performance on Mac OS is not as good; if this does get picked I'll try something else.

The version which worked best was around 124. I may try sdlmame around there, instead of MAME OS X (which has had some performance issues for me).
maybe this would be useful?

I have an older build (SH3 support) compiled by this guy that I use when MacMAME fails me (V-V with sound for example)
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RNGmaster
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Re: STGT'12 Week 3 Voting: Hori Week

Post by RNGmaster »

Even wm+ is failing me here - it mostly runs at full 100% but with a few dips. I forgot what I used to run Gokujou Parodius last time, but I think that might be helpful here.

Anyways we better play Salamander 2.
Zerst
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Re: STGT'12 Week 3 Voting: Hori Week

Post by Zerst »

+1 for being unable to run salamander 2 at full speed
Dimahoo is a fun game.
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sunburstbasser
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Re: STGT'12 Week 3 Voting: Hori Week

Post by sunburstbasser »

I just tried PCSX Reloaded, using OS 10.5. Salamander 2 runs beautifully and smooth on that, and my computer isn't optimized for gaming. It only runs full speed in MAME OS X using frameskip. I've had best luck with .124 on Mac. Haven't yet gotten SDLMAME working to compare.
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dex
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Re: STGT'12 Week 3 Voting: Hori Week

Post by dex »

R-Type Leo:
* Team Dave Destroy
* Underdogs
* Team Oldschoolers
* Team Coffer
* Team Ruen
* Team Denmark
* Fatloli Luftwaffe
* Team Sweden
* INFINITE FLAMINGOES
* Pele Shooting Team
* Dickpenis Cockenstrudel
* WWJ5D?
= 12

Black Heart:
* Super Sleep Fighters
= 1

Salamander 2:
* Team Cyberia
* Jerry Ellis Shooting Club
* Touhou is Harder
* Peron Taisho Team
* Attack Ships on Fire
* Casino Royale
* Team Loser
* Team Procrastination
* Team Sway Away
* TCACTRM
* which 2hu wud u fuk
* Shooting Gangstaz
* Volkspanzerballett
* Bpwner's Bpwnbardiers
* Drink N Fly
* Team Sweet Tacos
* Team With No Name
= 17
Chirpy13
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Re: STGT'12 Week 3 Voting: Hori Week

Post by Chirpy13 »

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Last edited by Chirpy13 on Thu Aug 30, 2012 12:34 am, edited 1 time in total.
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trap15
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Re: STGT'12 Week 3 Voting: Hori Week

Post by trap15 »

Feels good to literally be the only team that voted for Black Heart :mrgreen:
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njiska
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Re: STGT'12 Week 3 Voting: Hori Week

Post by njiska »

Oh goodie, another week that I wish I could take off, that's not the week I have off...
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Illyrian
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Re: STGT'12 Week 3 Voting: Hori Week

Post by Illyrian »

Evidently super sleep fighters are 2 hipster for STGT, picking the game no-one has heard of :)
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DMC
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Re: STGT'12 Week 3 Voting: Hori Week

Post by DMC »

Our team vote went to Leo, but anyway.
dex wrote: Salamander 2:
* Team Cyberia
* Jerry Ellis Shooting Club
* Touhou is Harder
* Peron Taisho Team
* Attack Ships on Fire
* Casino Royale
* Team Loser
* Team Procrastination
* Team Sway Away
* TCACTRM
* which 2hu wud u fuk
* Shooting Gangstaz
* Volkspanzerballett
* Bpwner's Bpwnbardiers
* Drink N Fly
* Team Sweet Tacos
* Team With No Name
= 17
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Ed Oscuro
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Re: STGT'12 Week 3 Voting: Hori Week

Post by Ed Oscuro »

DMC wrote:Our team vote went to Leo
I knew the one week I'd be right would be the week I wouldn't pick the winner...oh well, this isn't a terrible game. Not really liking the GBA-esque visuals but whatever I'll roll with it. Two tiers of shot types, that's neat.
Op Intensify
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Re: STGT'12 Week 3 Voting: Hori Week

Post by Op Intensify »

Tough call.

Salamander 2 has emulation problems and runs poorly on lower-end machines.
R-Type Leo is too easy for competition.
Black Heart is an irredeemable kusoge.

(EDIT: NVM, looks like it's already decided)
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Despatche
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Re: STGT'12 Week 3 Voting: Hori Week

Post by Despatche »

i call bullshit on black heart being kusoge
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BareKnuckleRoo
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Re: STGT'12 Week 3 Voting: Hori Week

Post by BareKnuckleRoo »

It might not be a kusoge, but from the few credits I've played, Black Heart doesn't seem to be a very good game either. The hitbox is fairly small (just under the guy's eyes to around his neck/breastplate?) but the entire player sprite is on the top layer of the screen. Any bullets that come near get hidden by the dragon's body so it's hard to accurately tell exactly when you're about to get hit, especially from bullets coming from behind or below. Very odd design.
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trap15
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Re: STGT'12 Week 3 Voting: Hori Week

Post by trap15 »

You can literally ignore bullets below you unless you are moving downwards; the dragon absorbs bullets.
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BareKnuckleRoo
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Re: STGT'12 Week 3 Voting: Hori Week

Post by BareKnuckleRoo »

Does it? I thought I've seen bullets go through the tail and hit. Is it the entire dragon's body that blocks shots, or simply the dragon's upper body? I'm guessing its wings don't block shots?
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trap15
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Re: STGT'12 Week 3 Voting: Hori Week

Post by trap15 »

The wings don't block shots, and I don't think the tail blocks either. I'd have to play some more to figure out what parts can and can't block.
You can see when it blocks because it should make a "spark" version of the shot that is black and yellow instead of the normal colors.
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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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