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 Post subject: Raiden Fighters [Arcade]
PostPosted: Fri Dec 24, 2010 7:01 pm 


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Posts: 3308
Location: the black gate
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Please use these settings:
Code:
3 SHIPS/1 PLAY
DIFFICULTY: NORMAL
RAIDEN & VIPER: ON


RFA players, please use Arcade difficulty.
--------------------
Please post scores in this format:
Code:
VERSION - SHIP or SLAVE
NAME - SCORE - STAGE - SHIP - AUTOFIRE YES/NO - PLATFORM


Please indicate which MAME build and program version you may have used.
--------------------
To use a Slave, highlight the ship of the Slave you want to use, then hold a direction and press A+B+START.

Note that all region releases of Raiden Fighters Aces contain the Japanese version of each game.
____________________
Japan board
Standard ships
Code:
=Aegis=
1.  M.Knight          -   1.416.710 -  3  - ------------- - No  - ShmupMAME v4.2

=Raiden mk-II=
1.  Alluro            -  44,250,730 - ALL - ------------- - ?   - MAME

=Judge Spear=
1.  Kyper             -  50,030,550 - ALL - ------------- - ?   - 360
2.  Raiden Fighters 2 -  49,228,760 - ALL - ------------- - ?   
3.  Ed Oscuro         -  13,937,660 -  4  - ------------- - Yes - MAME Plus! 0.146u5
4.  raiden            -   4,490,470 -  3  - ------------- - ?   
5.  PC Engine Fan X!  -   3,691,360 -  4  - ------------- - ?   - PCB


Slave ships
Code:
1.  ben.shinobi       -  54.342.070 - ALL - (Chaser)      - ??  - PCB
2.  Jaimers           -  52.018.060 - ALL - (Judge Spear) - Yes - ShmupMAME v2.2
3.  Plasmo            -  51,385,350 - ALL - (Judge Spear) - Yes - 360
4.  Erppo             -  51,029,100 - ALL - (Judge Spear) - Yes - MAME
5.  saucykobold       -  46,303,580 - ALL - (Judge Spear) - Yes - MAME
6.  ShadowWraith      -  45,068,970 - ALL - (Judge Spear) - ??  - MAME
7.  Twiddle           -  43,816,300 - ALL - (Judge Spear) - ??  - ?   
8.  tinotormed        -  42,894,930 - ALL - (Judge Spear) - No  - MAME
9.  clp               -  33,578,610 -  7  - (Judge Spear) - ??  - MAME
10. pandoraXhunter    -  27,236,050 - ALL - (Judge Spear) - Yes - ShmupMAME v4.2
11. Battletoad        -  14,493,070 -  4  - (Chaser)      - Yes - ShmupMAME v3.0?

====================
US board
Standard ships
Code:
=Chaser 2000=
1.  tekros            -   3,828,250 - 1-4 - ------------- - No  - MAME (Germany)

=Devastator=
1.  tekros            -   3,874,670 - 1-4 - ------------- - No  - MAME (Germany)

=Endeavor=
1.  drunkninja        -   9,280,510 - 1-3 - ------------- - No  - PCB

=Judge Spear=
1.  Ed Oscuro         -  10,365,600 - 1-3 - ------------- - Yes - MAMEUIFX64 v0.147u1
2.  DocHauser         -  10,351,710 - 1-3 - ------------- - Yes - ShmupMAME v4.0
3.  raiden            -   6,230,190 - 1-3 - ------------- - ?   - PCB
4.  kidpanda          -   3,975,320 - 1-4 - ------------- - No  - PCB
5.  shmuppyLove       -   2,521,640 - 1-3 - ------------- - Yes - MAME v143u9


Slave ships
Code:
1.  -M-               - 101,048,370 - ALL - (Judge Spear) - ?   - ?   
2.  pugeta            -  21,382,470 - 1-6 - (Judge Spear) - ?   - ?   

====================
Asia boards
Standard ships

Slave ships
Code:
1.  sht_ycw79         - 106,241,370 - ALL - (Judge Spear) - ?   - ?   
2.  Twiddle           -  91,726,680 - ALL - (Judge Spear) - ?   - ?   
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Last edited by Despatche on Mon Aug 27, 2018 7:42 pm, edited 34 times in total.

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 Post subject: Re: Raiden Fighters [Arcade]
PostPosted: Thu Mar 03, 2011 2:48 am 



Joined: 07 May 2007
Posts: 210
Location: Toronto, Canada
Japan - Standard Ship
Kyper - 50,030,550 - ALL - Judge Spear - Yes - RFA (US)

Wow! Despite dropping a medal on stage 5, screwing up my bomb placement on stage 6, and outright killing fairies on stage 7, I managed to squeeze out a score of 50 million.

http://www.youtube.com/watch?v=UQVxcDB7EYM


Last edited by Kyper on Tue Feb 05, 2013 12:21 pm, edited 1 time in total.

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 Post subject: Re: Raiden Fighters [Arcade]
PostPosted: Thu Jun 23, 2011 6:29 am 


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Location: Philippines
Kyper has double entry on the Japan board standard ship score.
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 Post subject: Re: Raiden Fighters [Arcade]
PostPosted: Thu Oct 13, 2011 3:48 am 


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Joined: 24 May 2010
Posts: 1039
Location: Philippines
Japan - SLAVE
tinotormed - 38,510,680 - ALL - (Judge Spear) - NO - MAME
http://twitpic.com/6zirbt

The 2nd 1cc is recorded with this score. I'll upload it to YT once I got my internet connection back.
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 Post subject: Re: Raiden Fighters [Arcade]
PostPosted: Sun Oct 16, 2011 7:28 am 


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Joined: 24 May 2010
Posts: 1039
Location: Philippines
Japan - SLAVE
tinotormed - 42,894,930 - ALL - (Judge Spear) - NO - MAME
http://twitpic.com/714d27

Considerable improvement, but still dosen't move me one place.
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 Post subject: Re: Raiden Fighters [Arcade]
PostPosted: Sat Jul 28, 2012 2:11 am 


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Location: Toronto
Been playing in prep for possible Week 1 STGT!

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shmuppyLove - 2,521,640 - 1-3 - Judge Spear - Yes - MAME 143u9 (US)
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 Post subject: Re: Raiden Fighters [Arcade]
PostPosted: Sat Jul 28, 2012 2:48 pm 


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Joined: 24 May 2010
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Location: Philippines
shmuppyLove wrote:
Been playing in prep for possible Week 1 STGT!


Keep it up! My videos or even SFKhoa's or DAB's on Youtube should help you! :)
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 Post subject: Re: Raiden Fighters [Arcade]
PostPosted: Sat Jul 28, 2012 11:55 pm 



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Posts: 218
shmuppyLove: You should practise the J version. That'll be the version we play in STGT.
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 Post subject: Re: Raiden Fighters [Arcade]
PostPosted: Sun Jul 29, 2012 1:04 am 


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ShadowWraith wrote:
shmuppyLove: You should practise the J version. That'll be the version we play in STGT.


Right! :)
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 Post subject: Re: Raiden Fighters [Arcade]
PostPosted: Sun Jul 29, 2012 1:55 am 


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How do I activate x-medals? I've got 2 slaves, medals at 9000, flew over a miclus. Nothing happened.
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 Post subject: Re: Raiden Fighters [Arcade]
PostPosted: Sun Jul 29, 2012 3:37 am 



Joined: 07 May 2007
Posts: 210
Location: Toronto, Canada
Before grabbing your first slave, get at least 8 medals (80 points). Get your first slave, then get at least 8 more medals (800 points). Get your second slave, then keep grabbing medals until you see the big gold one (10000). Now reveal 9 gold medals on the screen at once (a miclus does the job just fine). They should explode, and allow medal points to climb up to 100000.

More info: http://rf-emporium.ghegs.com/rf1/stage1.htm


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 Post subject: Re: Raiden Fighters [Arcade]
PostPosted: Sat Aug 04, 2012 4:29 am 


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ShadowWraith wrote:
shmuppyLove: You should practise the J version. That'll be the version we play in STGT.

Is there any difference between the set 1 and set 2 releases of the Japan version of Raiden Fighters?
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 Post subject: Re: Raiden Fighters [Arcade]
PostPosted: Sun Aug 05, 2012 9:38 am 


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Kyper wrote:
Before grabbing your first slave, get at least 8 medals (80 points). Get your first slave, then get at least 8 more medals (800 points). Get your second slave, then keep grabbing medals until you see the big gold one (10000). Now reveal 9 gold medals on the screen at once (a miclus does the job just fine). They should explode, and allow medal points to climb up to 100000.

More info: http://rf-emporium.ghegs.com/rf1/stage1.htm


The same rule goes for its sequel Raiden Fighters 2: Operation Hell Dive
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 Post subject: Re: Raiden Fighters [Arcade]
PostPosted: Sun Aug 05, 2012 10:31 am 



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Posts: 218
BPzeBanshee wrote:
Is there any difference between the set 1 and set 2 releases of the Japan version of Raiden Fighters?


I have no idea. :<
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 Post subject: Re: Raiden Fighters [Arcade]
PostPosted: Sun Aug 05, 2012 2:14 pm 


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BPzeBanshee wrote:
Is there any difference between the set 1 and set 2 releases of the Japan version of Raiden Fighters?


If I may examine the versions, there are no certain differences between the two.
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 Post subject: Re: Raiden Fighters [Arcade]
PostPosted: Mon Aug 06, 2012 11:08 am 


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Hmm, that's what I thought. I stuck with Set 1 for this and Set 2 for RF2 I believe.
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 Post subject: Re: Raiden Fighters [Arcade]
PostPosted: Fri Sep 21, 2012 1:08 am 


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Joined: 08 Dec 2005
Posts: 18112
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs
Japan - Standard Ship
Ed Oscuro - 13,937,660 - Stage 4 - (Judge Spear) - Autofire YES / 3 - MAME Plus! 0.146u5 (Aug 21 2012)

http://imageshack.us/photo/my-images/210/0222n.png/
http://imageshack.us/photo/my-images/341/0227o.png

Didn't quite reach my intermediate 15M score goal, but considering it was the only time I passed the first mission out of the batch, I'll take it. lol at where I died. Gotta figure that out again.

Silly fun facts: I had no progress in survival during a batch of plays this morning, but I did get a few Fairies in the forest stage beginning (after the quickshot bombers). Now I'm back to not being able to quite pull that off (one or two bombers will just barely get shots off). I got a few "Destroyed at a time!" bonuses from bombing destroyers on this run, which I normally don't do.


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 Post subject: Re: Raiden Fighters [Arcade]
PostPosted: Tue Oct 09, 2012 6:44 pm 


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Location: MO
Might as well post something up, just picked up a US PCB, giving this a run

US - Standard Ship
drunkninja - 9,280,510 - 1-3 - Endeavor - No Autofire - PCB

Did a little searching around, but couldn't find anything stating the difference between US and Japan boards. What's the reason for the separate leaderboards? Just curious.


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 Post subject: Re: Raiden Fighters [Arcade]
PostPosted: Tue Oct 09, 2012 10:24 pm 


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I know in RF2, the US version loops, and the JP version does not. Might be the same for RF1.
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 Post subject: Re: Raiden Fighters [Arcade]
PostPosted: Wed Oct 10, 2012 12:59 pm 


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Should be the same as the other games; US board has loops and the Miclus appearance timers are longer.

By the way, I really appreciate the use of something that isn't just Judge Spear or a Slave. I really want to split the boards by ship, but there are way too many of them (especially for RF2) and not nearly enough interest.
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 Post subject: Re: Raiden Fighters [Arcade]
PostPosted: Fri Oct 12, 2012 1:18 am 


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Location: Panda Island™
US - Standard Ship
Kidpanda - 3,975,320 - 1-4 - Judge Spear - No - PCB

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 Post subject: Re: Raiden Fighters [Arcade]
PostPosted: Fri Oct 12, 2012 9:39 pm 


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Joined: 08 Dec 2005
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Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs
US - Standard Ship
Ed Oscuro - 10,365,600 - 1-3 - Judge Spear - Yes - MAMEUIFX64 0.147u1 (Oct 8 2012)

It sure was thoughtful of them to make a special PCB for their special ships. Instant uncovering of Micluses makes things easier on the lousy slow planes. Had a few plays with Chaser and friends - interesting but I'm not having any of it. I already thought I was doing something heroic using Judge Spear instead of Slave :mrgreen:


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 Post subject: Re: Raiden Fighters [Arcade]
PostPosted: Fri Jan 25, 2013 4:42 pm 


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Joined: 26 Jan 2005
Posts: 3278
Location: In a storm
Japan - Standard Ship
Plasmo - 26,934,950 - 6 - Judge Spear - Yes - 360

A first score.

Does anyone know how to select the Slave on the 360 version of this awesome game?
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 Post subject: Re: Raiden Fighters [Arcade]
PostPosted: Fri Jan 25, 2013 5:49 pm 


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The score was done on Normal diff. on the port. The opening post says to play on "Normal", but it's probably referring to the PCB settings, right?

Does Normal diff. on the PCB equal to Arcade diff. on the port? If yes, ignore my score.
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 Post subject: Re: Raiden Fighters [Arcade]
PostPosted: Sat Jan 26, 2013 12:15 pm 


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Location: Germany (Dresden)
I even failed at selecting the slave ships in the Arcade version. Seems like you need to push each of the four buttons like exactly simultaneous. Only worked after I set them all to one button.

I'm at 6 million up to stage 3 after a few credits, having a hard time getting to those 100k medals. But it'll work out in time. Definitely an awesome game.
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 Post subject: Re: Raiden Fighters [Arcade]
PostPosted: Sat Jan 26, 2013 7:03 pm 


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Joined: 26 Jan 2005
Posts: 3278
Location: In a storm
Japan - Slave
Plasmo - 25,233,870 - 6 - (Judge Spear) - Yes - 360

This was done on Arcade difficulty.
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 Post subject: Re: Raiden Fighters [Arcade]
PostPosted: Sun Jan 27, 2013 5:08 pm 


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Joined: 13 Feb 2007
Posts: 539
Location: London
This is a fantastic game on shmupmame. Thought I'd have a go at scoring. The walkthru posted is excellent. Up to 1.5m on Judgment Spear but will post a score when I get nearer the 3m mark.

A quick question. When playing in tate the background floor wobbles a bit. What can I do in the settings to stop this artifact?


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 Post subject: Re: Raiden Fighters [Arcade]
PostPosted: Sun Jan 27, 2013 5:24 pm 


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Joined: 31 Aug 2009
Posts: 7372
Location: San Jose, California, USA
That's a shmupmame artifact. That's how it reduces lag by a frame. Nothing you can do aside from just not using shmupmame.
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 Post subject: Re: Raiden Fighters [Arcade]
PostPosted: Sun Jan 27, 2013 7:39 pm 


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Posts: 539
Location: London
Aha. Well I can live with it.


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 Post subject: Re: Raiden Fighters [Arcade]
PostPosted: Mon Jan 28, 2013 4:59 pm 


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Joined: 26 Jan 2005
Posts: 3278
Location: In a storm
Japan - Slave
Plasmo - 30,984,620 - 7 - (Judge Spear) - Yes - 360

Reached stage 7 and died after three seconds.
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