eXceed Series

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cj iwakura
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Re: eXceed Series

Post by cj iwakura »

AntiFritz wrote:So is the steam release in limbo or what?
Capcom.
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Barrakketh
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Re: eXceed Series

Post by Barrakketh »

Did Nyu Media ever try contacting Valve directly for a Steam Distribution Agreement, or did they go straight to a middleman (Capcom) to handle that?
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GenkiPatton
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Re: eXceed Series

Post by GenkiPatton »

Capcom is taking the lead on Steam for this slate of titles, from the proverbial soup to nuts.
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Re: eXceed Series

Post by Uzumakijl »

Capcom y u no want my money
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Chaos Phoenixma
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Re: eXceed Series

Post by Chaos Phoenixma »

How long are you guys stuck with Capcom anyway?
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GenkiPatton
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Re: eXceed Series

Post by GenkiPatton »

Chaos Phoenixma wrote:How long are you guys stuck with Capcom anyway?
That's not quite how I'd phrase it - getting on Steam is no joke these days. Carpe Fulgur didn't establish any kind of norm - if anything, they're an exception and things have become tougher for indie games since then. As slow as this process might be, Capcom's help here is invaluable.

Having said that, we're partnered up for our current slate of titles & open from there.
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SuperSoaker360
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Re: eXceed Series

Post by SuperSoaker360 »

I don't mean to seem a bit impatient but how is the Steam release going?
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Re: eXceed Series

Post by TrevHead (TVR) »

SuperSoaker360 wrote:I don't mean to seem a bit impatient but how is the Steam release going?
Glad you asked that I was just thinking the same myself
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GenkiPatton
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Re: eXceed Series

Post by GenkiPatton »

Here is the latest official word from Capcom:

http://www.capcom-unity.com/ask_capcom/ ... 5/?pg=last

Unofficially, there have been some promising updates on the Steam registry this week...
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Re: eXceed Series

Post by AntiFritz »

Thanks for the update, I'd almost given up waiting.
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GenkiPatton
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Re: eXceed Series

Post by GenkiPatton »

Here is another, unofficial, update regarding eXceed appearing on Steam. It seems that we have a ACTUAL date... Capcom is locking it down with Valve and require we must remain mum for now, but we should be able to disclose soon...
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SuperSoaker360
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Re: eXceed Series

Post by SuperSoaker360 »

GenkiPatton wrote:Here is another, unofficial, update regarding eXceed appearing on Steam. It seems that we have a ACTUAL date... Capcom is locking it down with Valve and require we must remain mum for now, but we should be able to disclose soon...
Good to hear things are finally looking bright! Looking forward to eXceed hitting Steam soon.
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tearsofash
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Re: eXceed Series

Post by tearsofash »

Phew. I was starting to worry. Had been checking steam every day for a month or so now. Excited to get my hands on all of these. Only have Jade Penetrate at the moment on disc.
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geremy
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Re: eXceed Series

Post by geremy »

Nyu said on twitter that the eXceed series will be released today on Steam. I don't see anything in the latest releases or the coming soon sections of the steam store though, and a search on eXceed does not bring any results either. Steam is weird though, it will probably show up at 3PM eastern/Noon west coast if it happens.
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Re: eXceed Series

Post by GenkiPatton »

That would be one of those Capcom stealth releases... the games just launched and are available NOW! :D

Here is a link to the bundle: http://store.steampowered.com/sub/15960/

Thanks for all your patience, everyone!!!
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lemonhead
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Re: eXceed Series

Post by lemonhead »

I'm playing exceed 3rd on dualcore 2.2 ghz with old nvidia 6600 graphic card and getting BIG framedrop & at 30 FPS game slowdown. Nothing for old PCs and notebooks with integrated graphic cards? Tested on fullscreen with all color depths.

EDITED: added details
Last edited by lemonhead on Thu Aug 02, 2012 7:11 pm, edited 2 times in total.
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Observer
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Re: eXceed Series

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lemonhead wrote:I'm playing exceed 3rd on dualcore 2.2 ghz with old nvidia 6600 graphic card and getting BIG framedrop & slowdown. Nothing for old PCs and notebooks with integrated graphic cards?
Hmmm, do you have your drivers up to date? 285.93 were the ones I confirmed fixed whatever Nvidia touched that screwed up the games big time. See if updating the drivers solves your issue as it definitely helped here and I have similar specs to yours. Good luck!
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lemonhead
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Re: eXceed Series

Post by lemonhead »

Observer wrote:
lemonhead wrote:I'm playing exceed 3rd on dualcore 2.2 ghz with old nvidia 6600 graphic card and getting BIG framedrop & slowdown. Nothing for old PCs and notebooks with integrated graphic cards?
Hmmm, do you have your drivers up to date? 285.93 were the ones I confirmed fixed whatever Nvidia touched that screwed up the games big time. See if updating the drivers solves your issue as it definitely helped here and I have similar specs to yours. Good luck!
Had 285.62. Updated to current drivers 301.42 and - voila - everything at 60 FPS! Thanks!
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Re: eXceed Series

Post by Observer »

lemonhead wrote:
Observer wrote:
lemonhead wrote:I'm playing exceed 3rd on dualcore 2.2 ghz with old nvidia 6600 graphic card and getting BIG framedrop & slowdown. Nothing for old PCs and notebooks with integrated graphic cards?
Hmmm, do you have your drivers up to date? 285.93 were the ones I confirmed fixed whatever Nvidia touched that screwed up the games big time. See if updating the drivers solves your issue as it definitely helped here and I have similar specs to yours. Good luck!
Had 285.62. Updated to current drivers 301.42 and - voila - everything at 60 FPS! Thanks!
You're welcome!

Sometimes it's not our specs but the freaking software what can screw up some games! :)

Always keep in mind versioning of the drivers because sometimes to make a AAA game run faster they'll release an update that most certainly is going to screw up the other half of the games in existence.
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SuperSoaker360
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Re: eXceed Series

Post by SuperSoaker360 »

GenkiPatton wrote:That would be one of those Capcom stealth releases... the games just launched and are available NOW! :D

Here is a link to the bundle: http://store.steampowered.com/sub/15960/

Thanks for all your patience, everyone!!!
Sweet! And here's to hoping your other games go through too. :wink:
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cj iwakura
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Re: eXceed Series

Post by cj iwakura »

So we managed to patch the first game to display the text in English. Rough, but doable.

http://www.mediafire.com/?o4xo77bfxcu0ygz

Just replace the appropriate files and have an enjoy.


Consider this a beta.
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heli wrote:Why is milestone director in prison ?, are his game to difficult ?
Remembrance
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Re: eXceed Series

Post by Remembrance »

RNGmaster wrote:(oddly enough the title screen runs at like 5 FPS)
Wanted to ask, did anyone ever figure out what was causing the title screen slowdown in 3rd?

I've got no slowdown problems except for the title screen. Graphics drivers are up to date.
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Obscura
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Re: eXceed Series

Post by Obscura »

I've seen references around to a trial version of the game.

Is there a download link for it anywhere, or is it gone from the internet for good? My google searches only seem to turn up malicious download fake-warez sites.

EDIT: Never mind, it's on the Nyu media site.
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Illyrian
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Re: eXceed Series

Post by Illyrian »

Just buy Jade Penetrate it's only a few quid!
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Obscura
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Re: eXceed Series

Post by Obscura »

Eh, after playing the demo, I doubt I will.

The fact that I can't get past stage 1 probably isn't helping my opinion any. Still, I've gotten to where I really hate "super-slow-bullet thread-the-needle" type of games, and this seems like a prime example.
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Illyrian
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Re: eXceed Series

Post by Illyrian »

What the fuck man, just play on easy. Stage 1 on any difficulty is a fucking joke.

Edit: You don't even have to thread the needle on stage 1!
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Obscura
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Re: eXceed Series

Post by Obscura »

Even after playing it more and getting through all three demo levels, I'm still not digging it.

It almost feels like the mechanics are for a different game than the levels and patterns are. The patterns are designed to be tap-dodged through and are replete with slow bullets, but the game's weapons and score system are all about flying all over the screen to point-blank shit... wtf?

Also, a lot of the boss patterns are really bullshit. And so are some of the enemy placements in the stages; air enemies spawning from the bottom, in a vert? I thought devs stopped with that kind of retarded crap in the mid '90s.
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Re: eXceed Series

Post by TrevHead (TVR) »

Obscura wrote: It almost feels like the mechanics are for a different game than the levels and patterns are. The patterns are designed to be tap-dodged through and are replete with slow bullets, but the game's weapons and score system are all about flying all over the screen to point-blank shit... wtf?
I personally really enjoyed the aggressive point blanking and the bullet hell Touhou / Psyvariar buzz mechanic as a secondary way of scoring, something to keep us busy in boss fights.
Obscura wrote:Also, a lot of the boss patterns are really bullshit. And so are some of the enemy placements in the stages; air enemies spawning from the bottom, in a vert? I thought devs stopped with that kind of retarded crap in the mid '90s.
I don't remember having any major difficulty with bullet patterns, it's just a case of killing the enemy fast enough before you get swamped with bullets. Those snake like enemies that appear from the bottom of the screen are cool imo.
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Re: eXceed Series

Post by SuperSoaker360 »

As a person who has attempted scoring in eXceed 3rd (which is actually quite rare that I take scoring seriously), I feel obliged to reply to Obscura.
Obscura wrote:Even after playing it more and getting through all three demo levels, I'm still not digging it.
Fair enough. You don't have to like the game. Go play something else.
Obscura wrote:It almost feels like the mechanics are for a different game than the levels and patterns are. The patterns are designed to be tap-dodged through and are replete with slow bullets, but the game's weapons and score system are all about flying all over the screen to point-blank shit... wtf?
The stage portions are all about planning routes, memorizing enemy spawns, and point-blanking/quick-killing enemies to get the most items possible as well as increasing your overall multiplier. I will admit that the multiplier can be quite spontaneous. Sometimes it will increase rapidly to x16, other times it will hardly even get past x4. Speed-killing is all about scoring. When you say something about the patterns designed to be tap-dodged through, I'm assuming you're talking about the bosses. Defeating the boss as fast as you can will get you a better multiplier so the scoring changes and becomes all about grazing to charge your special while keeping in front of the boss to deal as much damage as possible with your shot.

I don't quite understand what you mean about the game's weapons being tied to flying all over the screen to point-blank. You start with a default shot power and defeating specific enemies will release items that will give you familiars. Those enemies will release those items regardless of how long you take to kill them, so your weapon is not tied to score in any way.

Survival also does not depend too much on scoring anyway. You may get more items but you should pretty much have reached the same amount of extends by the end of a run.
Obscura wrote:Also, a lot of the boss patterns are really bullshit. And so are some of the enemy placements in the stages; air enemies spawning from the bottom, in a vert? I thought devs stopped with that kind of retarded crap in the mid '90s.
The boss patterns aren't bullshit at all. I think it's just your inexperience with this game in particular that's talking. Enemies spawning from the bottom of the screen is hardly a problem in the trial. The trial has access to three stages and the third stage is the only stage that has enemies coming from the bottom. Colliding with an enemy does not kill you, it simply pushes you and the bullets that the snakes from behind shoots are quite slow even on harder difficulties! I don't see how this could really be a problem. However, if you are not a fan of that, Stage 3 is the only stage that has enemies coming in from behind.


In the end, if you do not like the game you can go ahead and play something else. I just don't really see what you're complaining about aside from getting your ass kicked in a shmup during your first set of plays - which is pretty much a tradition for every player when they first try a new shmup.
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Obscura
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Re: eXceed Series

Post by Obscura »

SuperSoaker360 wrote:When you say something about the patterns designed to be tap-dodged through, I'm assuming you're talking about the bosses.
There's a bunch of enemy patterns that consist of lines of slow, aimed shots. Obviously, these are meant to be tap-dodged and grazed off of, since if you move around a lot, you'll make a clusterfuck out of the pattern. However, if you're just tap dodging, you're not right up in everything's face, killing it as quickly as possible.

Score systems that rely on sitting at the top of the screen to speedkill things do much better with fast bullets, since they get off the screen quickly instead of just sitting in your path while you sprint from one side of the screen to the other. See: Dragon Blaze, Sengoku Blade, Dangun Feveron.
I don't quite understand what you mean about the game's weapons being tied to flying all over the screen to point-blank. You start with a default shot power and defeating specific enemies will release items that will give you familiars. Those enemies will release those items regardless of how long you take to kill them, so your weapon is not tied to score in any way.
According to the manual, the damage your shot does is based on how close you are to the enemy you're firing at. My experience with the dragons in stage 3 seems to match this.

The boss patterns aren't bullshit at all. I think it's just your inexperience with this game in particular that's talking.
No, the boss patterns really are bullshit. There's a lot of them that boil down to "get lucky or die" (examples that come to mind instantly: stage 1 last pattern, stage 2 first pattern, the stage 3 pattern that has the semi-aimed shots that contain you), and then there's crap like the stage 3 pattern with bullets that curve all over the place, making them totally impossible to read.
Colliding with an enemy does not kill you, it simply pushes you
More than once, against those dragons, I've had it push me into another segment of the dragon, which then pushed me back into the segment where I came from, which pushed me into the other segment, back and forth, with me having literally no control over the character until I died.

I just don't really see what you're complaining about aside from getting your ass kicked in a shmup during your first set of plays - which is pretty much a tradition for every player when they first try a new shmup.
I've never seen any other game, aside from Ibara, with a first stage nearly this hard. The difficulty curve here is really messed up; aside from the boss, the second stage really is much easier than the first, and the third is only slightly harder.
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