Dyad, a trippy tube racer, is out on PSN.

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damakable
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Dyad, a trippy tube racer, is out on PSN.

Post by damakable »

http://www.dyadgame.com/

I'm a sucker for interactive-music games like Rez and so on, so I've been looking forward to this ever since I got to play a preview over a year ago.

There's no story or plot at all, just a theme: You control a particle within a particle accelerator. As such, your job is to go fast and smash into other particles.

There are a bunch of stages you play through sequentially. Scoring one star out of three will unlock the next stage; scoring three stars unlocks a trophy challenge. This is very different from the preview I played, which was one long game like an arcade racer where you had to repeatedly make it to the next check-point before time ran out. Each stage has a different goal and uses different mechanics, with the final stages using all the mechanics at once. These mechanics are:

- Hook onto an enemy in front of you with X to pull yourself forward.
- Hook onto another enemy of the same color to create a pair and get a speed boost.
- Creating a pair creates a path between the two enemies, and following the path speeds you up even more. There are also special enemies you can hook to create these paths.
- Hooking enemies causes a circle to appear around them. Graze the enemy by passing through this circle to charge your Lance meter.
- Press square to use a Lance, boosting forward and smashing through and enemies you hit. Lancing enemies and hitting lance boosters lets you keep the lance going for long combos. If you're not lancing, hitting an enemy will slow you down and take away life energy.

That's pretty much it! As you can see the grazing mechanic feels like it was taken straight out of a shmup. All together there's a pretty unique arcade game beneath all the trippy visuals. I blasted through the stages pretty quickly, but could tell that getting 3 stars and completing trophy challenges on the later levels will be tough. So it's not as hard just to survive as a shmup, but the high score tables should turn out to be pretty competitive. The only thing that disappointed me was that the infinite mode unlocked at the end is just a "play forever with no goal" mode, rather than an infinite race or survival mode. I'd have liked there to be a mode like the preview I played, or a mode where you try to lance as many enemies as possible before crashing -- something like that. But look at me, asking for more content when I haven't even completed what's already there. That's a sign of a fun game.

Finally, I should comment on the visuals and the 'interactive music' element of Dyad. The visual effects are some of the best I've seen in this style. At first they're not so complex, but the later stages really ramp up the psychedelic effects. Moving sideways around the tunnel causes the straight lines of the tunnel walls to spin around into spirals and then fractals, speeding up and slowing down creates blurs and rainbows, going fast enough causes the illusion that you're going backwards. It's all very pretty and gives you the feeling of approaching the speed of light. The music is also pretty decent. Dyad works similarly to Rez, in that everything you do causes different musical notes or sound effects. Some of the stages work better than others, but when you play well you end up playing along with the rhythm of the level and it's a cool effect. I'm a little disappointed that Dyad doesn't go beyond the sort of "tone matrix" idea of "here's a pentatonic scale, everything you do will play a random note along it" and provide events that trigger more complex sounds like chords and arpeggios or apply effects to the music. Then again, I may not have played long or well enough to hear all Dyad has to offer. Also, I quite enjoyed the backing tracks. It's your standard trippy electronic music fare, but at least it's not dubstep! There's enough variety to keep things interesting, from more ambient pieces to clubby techno beats, but it's not exactly Squarepusher. Keep in mind that I crave unique and experimental music, so I was digging the more dissonant and jarring sounds while some of my friends were cringing or shaking their heads.

Okay, I think that about covers my first impressions from Dyad's release day. Ignore any review that says "I've never done drugs, but I imagine this is what it feels like!" Those people are idiots who should take some drugs. :twisted: I feel good about recommending this to shmup fans. Maybe we can get some high score competitions going! I'll let you know if I make into the top 10 on any of the later stages, which shouldn't be too hard since the game just came out.
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MX7
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Re: Dyad, a trippy tube racer, is out on PSN.

Post by MX7 »

Is your avatar from a Polysics video? Been absolutely years since I listened to them last. Reveries.
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damakable
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Re: Dyad, a trippy tube racer, is out on PSN.

Post by damakable »

Why yes, yes it is! It's the video with the cafeteria girl and the singing food (and singing finger cut).
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Re: Dyad, a trippy tube racer, is out on PSN.

Post by BulletMagnet »

I haven't played this, but am I correct in assuming that the game is easier to keep track of when on a full-sized TV screen? Whenever I watch a Youtube-style vid of it in action, as soon as things speed up a bit everything becomes a blur that makes it impossible to distinguish anything from anything else.
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damakable
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Re: Dyad, a trippy tube racer, is out on PSN.

Post by damakable »

Yes, a full-sized screen helps. When the visuals get hectic they can distract for sure, but the enemy particles are big and bright and always along the walls of the tunnel. There are some decent gameplay videos out there that show it's not too hard to see what's going on -- if you know what to look for, as it's completely abstract and every stage has a different objective or uses different mechanics, different enemies, and so on. For example, I was just trying a trophy challenge that had enemies firing bullets at me when I formed pairs, a mechanic I hadn't seen before. Oh, and that challenge was hard! It's also proving really difficult to get my times down to 3-star levels. But I wouldn't say it was so hard because I couldn't see what was going on or control my ship. There's no bloody inertia, thank the gods. You get to know the pattern a level follows and then it comes down to execution. Of course the faster you go the harder it is, but it's definitely possible to get combos consistently and people are busy putting up scores much better than mine.

Now, whether to play more of this or another one of the games I've got from the Steam sale, or be responsible and go to bed? Ah, decisions...
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Re: Dyad, a trippy tube racer, is out on PSN.

Post by jonny5 »

This actually looks pretty slick. I love tube racers!
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damakable
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Re: Dyad, a trippy tube racer, is out on PSN.

Post by damakable »

Ended up playing a bit more. I stuck with the "infinite" mode long enough for it to end, actually, which surprised me. At first it devolved into a wash of psychedelic colors such that I couldn't see the tunnel or my ship, but instead could control the kaleidoscope of colors in different ways with the two analog sticks and the shoulder buttons. Then triangles appeared in the distance and came towards the screen, set to an effect in the music... they came faster and faster, until eventually the music crescendo-ed and the colors faded to show just the "Dyad" logo. There was a message, "Press any button when ready", and when I did it jumped straight into the first stage. I was expecting to play the game straight through from the beginning, but for some reason it dropped me off at the main menu after that. Maybe I didn't do well enough to continue? Or maybe something different happens if you've 3-starred every level or earned every trophy? I was a bit confused at that point.

I also managed to 3-star another stage or two. It's really tough, one of those games where you get into the habit of immediately hitting "start -> restart level" as soon as you make a mistake when you're trying to do something like lance 100 enemies within 2 minutes (kind of like when you're trying to fully chain a stage of DDP, right?). A single 2-minute stage like that, early on in the game, is taking me half an hour to an hour of playing to actually beat. I do have a score or two in the top 20, though. Anyhow... I'm hooked.
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damakable
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Re: Dyad, a trippy tube racer, is out on PSN.

Post by damakable »

Bumped to announce that I earned my first ever Platinum trophy last night by completing this game. I've officially beaten the whole thing now! Obviously it's not as hard as a Cave game. Unfortunately there was no big unlock or anything special that happened in the final stage or anything... Still, it was pretty satisfying. I'm not sure how many hours I put into it, but not all the trophy challenges were really all that tough.

There are definitely some stages where you're not really in control of winning or losing, or can't see what's going on very clearly, and just have to mash buttons. One of those, the "Collect 100 invincibility tokens in 25 seconds" stage, I currently have the #1 score on! I also have a top score on one of the race levels that's more skill-based, and quite a few top-10s. Most of the game is not just blind luck, and once I trained myself to shift my focus into the distance when lancing at high speeds I started getting long combos and clearing stages reliably. I'll definitely keep trying for more top scores for a while now. Don't suppose there's much interest in competing on these forums, though, from the way this thread died. (The leader-boards are pretty sparse, too, leading me to think that it's not all that popular a game.)

Also, there are a few stages that go on until you run out of energy or lives, and challenge you to travel as far or survive for as long as possible. I'm glad there are stages that can last longer than five minutes. Those are probably my favorites.
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jonny5
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Re: Dyad, a trippy tube racer, is out on PSN.

Post by jonny5 »

I do want to try this, but my time is at a premium these days, and don't really want to drop $15 on another game for PS3 I won't actually ever play.

bring your PS3 to the next meet :wink:
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