Dotonpachi (and Gustav's Other Scary Games)
Re: Dotonpachi (and Gustav's Other Scary Games)
Download just worked fine for me?
If it was down before it's back now fo' sho.'
If it was down before it's back now fo' sho.'
www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches
<RegalSin> we are supporting each other on our crotches
Re: Dotonpachi (and Gustav's Other Scary Games)
We're talking about original 小怪奇 (Odd Mobs) here: http://marhite.tistory.com/157?Illyrian wrote:Download just worked fine for me?
If it was down before it's back now fo' sho.'
I can't see a link on that page at all...
Re: Dotonpachi (and Gustav's Other Scary Games)
great, thanks for the little overview. i'll be checking them out soon.mjclark wrote:OMZA worked fine for me on Windows 7 straight out of the box and the latest versions of Rainbow Rabel- eXtra and DTP DMO DSGR (get the links from hi score thread: here) should also do the same but make sure you have East Asian language packs installed. There's no joypad support but Joy2Key or Xpadder will do the trick there.ryu wrote:i glanced through the thread and it seems there's quite some trouble with running the games. could somebody post a summary of the games that are at playable versions and if there's some kind of unicode language needed to play them?
The link for Odd Mobs has been taken down, BP tells me due to legal/political issues in Korea, but that's what PMs are for
did he put some bigshot politician's head into odd mobs? that's what it sounds like to me.
blog - scores - collection
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
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BPzeBanshee
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Re: Dotonpachi (and Gustav's Other Scary Games)
East Asian language packs for any of these shouldn't be needed but you MUST change the names of the folder and EXE to something that isn't garbage - that's how I got the older ones to work.
Odd Mobs Zero Arrange indeed is by far the best performing out of the lot - I had a look at its internal source and he seems to use a fair few amount of surfaces which I've always considered to be detrimental to performance with Game Maker games, yet this runs just fine on the newish computer in my room where Odd Mobs original's framerate is a bit varied due to particle bullshit being used by lots of popcorn objects, and Dotonpachi's framerate on high quality due to (I suspect, don't know this for sure) game resolution being quite large adding additional bloat.
As for the legality I doubt the others will be affected as they're not extreme on the personas, think it was something to do with one of the Korean faces, probably a 'bigshot politician' indeed but I remember someone saying one of the guys was a Korean news reporter too so who knows.
Edited for extra detail - I was in a hurry since storms were nearby.
Odd Mobs Zero Arrange indeed is by far the best performing out of the lot - I had a look at its internal source and he seems to use a fair few amount of surfaces which I've always considered to be detrimental to performance with Game Maker games, yet this runs just fine on the newish computer in my room where Odd Mobs original's framerate is a bit varied due to particle bullshit being used by lots of popcorn objects, and Dotonpachi's framerate on high quality due to (I suspect, don't know this for sure) game resolution being quite large adding additional bloat.
As for the legality I doubt the others will be affected as they're not extreme on the personas, think it was something to do with one of the Korean faces, probably a 'bigshot politician' indeed but I remember someone saying one of the guys was a Korean news reporter too so who knows.
Edited for extra detail - I was in a hurry since storms were nearby.
Re: Dotonpachi (and Gustav's Other Scary Games)
Don't forget to unlock the play "Unlock On Christmas Day" achievement
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Re: Dotonpachi (and Gustav's Other Scary Games)
http://marhite.tistory.com/344
He made it! Update odd mobs zero : arrange!
add : hyper mode , boss rush mode, and death label(doom rush) mode
fix :achievement bug
in hyper, and death label mode, hyper changes (like espgaluda2 kakusei system)
He made it! Update odd mobs zero : arrange!
add : hyper mode , boss rush mode, and death label(doom rush) mode
fix :achievement bug
in hyper, and death label mode, hyper changes (like espgaluda2 kakusei system)
Re: Dotonpachi (and Gustav's Other Scary Games)
Fantastic!!!!! Extra modes added to the hi score threadNazgulpasta wrote:http://marhite.tistory.com/344
He made it! Update odd mobs zero : arrange!
add : hyper mode , boss rush mode, and death label(doom rush) mode
fix :achievement bug
in hyper, and death label mode, hyper changes (like espgaluda2 kakusei system)
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BPzeBanshee
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Re: Dotonpachi (and Gustav's Other Scary Games)
THIS IS MADNESS.
The Evacaneer Doom rush mode parodies every single last remixed version of that TLB in existance including the Danmakufu versions (it even does its own version of this and it's not even the last one).
And the "hyper changes" consist of Zetsuhikai and more suicide bullets. XD
By the way, some bugs as well: Pressing F3 takes away all of your bombs and lives, and the HUD seems to get displaced in Boss Rush mode for the later stages especially Evacanneer.
The Evacaneer Doom rush mode parodies every single last remixed version of that TLB in existance including the Danmakufu versions (it even does its own version of this and it's not even the last one).
And the "hyper changes" consist of Zetsuhikai and more suicide bullets. XD
By the way, some bugs as well: Pressing F3 takes away all of your bombs and lives, and the HUD seems to get displaced in Boss Rush mode for the later stages especially Evacanneer.
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Re: Dotonpachi (and Gustav's Other Scary Games)
http://marhite.tistory.com/377
long time no see. gustav had slump and he played lol.
now, he start to make a new parody game.
Maximum Bukhan System......?!
long time no see. gustav had slump and he played lol.
now, he start to make a new parody game.
Maximum Bukhan System......?!
Re: Dotonpachi (and Gustav's Other Scary Games)
SOMETHING HUGE IS COMING AFTER YOU.
That made my week.
That made my week.
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Re: Dotonpachi (and Gustav's Other Scary Games)
http://marhite.tistory.com/381
sorry for late notification.
Dotonpachi MAXIMUM release started at 09/21/2012.
sorry for late notification.
Dotonpachi MAXIMUM release started at 09/21/2012.
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BPzeBanshee
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Re: Dotonpachi (and Gustav's Other Scary Games)
Excellent! Downloading now!
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BPzeBanshee
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Re: Dotonpachi (and Gustav's Other Scary Games)
Anyone else notice the 'SIX BEE' Hibachi minigame in this? Little bit of return to the old Korean meme usage there.
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Re: Dotonpachi (and Gustav's Other Scary Games)
Gustav said 'this is just minigame for fun. that's all'BPzeBanshee wrote:Anyone else notice the 'SIX BEE' Hibachi minigame in this? Little bit of return to the old Korean meme usage there.
Re: Dotonpachi (and Gustav's Other Scary Games)
Jesus Christ, this game is fun as hell. The bullet hitboxes and overall density of a lot of the attacks are kind of fucked, but it's still awesome.
Re: Dotonpachi (and Gustav's Other Scary Games)
Is the game running in slow motion for me, or is it supposed to be slow and boring as fuck?
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BPzeBanshee
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Re: Dotonpachi (and Gustav's Other Scary Games)
It's running in slow motion. Get a better computer.Cagar wrote:Is the game running in slow motion for me, or is it supposed to be slow and boring as fuck?
Re: Dotonpachi (and Gustav's Other Scary Games)
Here's what I think I've been able to figure out so far: The bar on the left shows rank, while the bar at the bottom shows the special attack charge. When the charge bar is filled, the player can choose between a bomb (X) or the ship's sub weapon (C). Hold Shift for focus fire. Both bombing and dying halve (?) rank and reset the enemy chain counter, while the sub weapons seem more geared toward scoring. The big diamonds that appear on the ground and flash on and off give an immediate rank boost if collected. Lots of extends are dropped early on, but to make up for it the game starts stage 1 with zero. Looks like there's some serious rank control all up in this
Despite the description, the "Last Hope" ship does have a sub weapon, albeit a simple bullet-clearing one. It also gives two lives per extend I don't know if this a bug or not.
Should I wait until version 1.0 before I start allowing scores?
Despite the description, the "Last Hope" ship does have a sub weapon, albeit a simple bullet-clearing one. It also gives two lives per extend I don't know if this a bug or not.
Should I wait until version 1.0 before I start allowing scores?
Live to fly, fly to live, it's all very orthodox
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BPzeBanshee
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Re: Dotonpachi (and Gustav's Other Scary Games)
Pretty sure bombs use half of the hyper bar. Knowing Gustav the double lives is probably deliberate but you can message him through his YouTube account (Eveliouse) and keep it to simple English and he can let you know.
Re: Dotonpachi (and Gustav's Other Scary Games)
I restarted my computer and it works properly now!
..and this game is FUN.
..and this game is FUN.
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BPzeBanshee
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Re: Dotonpachi (and Gustav's Other Scary Games)
Anyone got a mirror of 0.9994 up somewhere? It seems to have disappeared off his webpage.
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BPzeBanshee
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Re: Dotonpachi (and Gustav's Other Scary Games)
Cheers. I'll keep checks on the website and see if anything comes up.
On the subject of TLB requirements, I decompiled the bugger and tried to figure out his code. Didn't go so well. I can see two alternate TLB sprites but only one of them appears to be used and the way he codes things even with GM is *weird*. Can't figure out the TLB requirements for shit but I have a theory it's actually not related to bombs/lives but the rank system or maximum hit count.
On the subject of TLB requirements, I decompiled the bugger and tried to figure out his code. Didn't go so well. I can see two alternate TLB sprites but only one of them appears to be used and the way he codes things even with GM is *weird*. Can't figure out the TLB requirements for shit but I have a theory it's actually not related to bombs/lives but the rank system or maximum hit count.
Re: Dotonpachi (and Gustav's Other Scary Games)
If you'd like, I can take a look. Pop into IRC and send me the source files
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: Dotonpachi (and Gustav's Other Scary Games)
Hit count sounds plausible, it's something I have been suspecting. Rank less so since I always try to have the rank maxed through the entire game.
Re: Dotonpachi (and Gustav's Other Scary Games)
If it is hit count, it would only be whatever hit count you get during stage 5, since it doesn't seem to save your max hits across stages.
At least that's my hypothesis, since the max hit counter on the HUD resets in every stage. >_>
EDIT: Whelp, I've found the requirement, and I'm sure it'll be just as irritating to hear as it was for me to figure out.
You need to have a full special gauge at the time the stage 5 boss dies.
Seriously. That's it.
And that TLB... um... wow. Holy shit.
At least that's my hypothesis, since the max hit counter on the HUD resets in every stage. >_>
EDIT: Whelp, I've found the requirement, and I'm sure it'll be just as irritating to hear as it was for me to figure out.
You need to have a full special gauge at the time the stage 5 boss dies.
Seriously. That's it.
And that TLB... um... wow. Holy shit.
Re: Dotonpachi (and Gustav's Other Scary Games)
Ahh, thanks. Time to clear it then!Giest118 wrote:EDIT: Whelp, I've found the requirement, and I'm sure it'll be just as irritating to hear as it was for me to figure out.
You need to have a full special gauge at the time the stage 5 boss dies.
Seriously. That's it.
---
Edit: okay did it:
That's the second ship type, or the one with the hyper special. The score is not very good since I bombed quite liberally in the last stage now that I knew it doesn't matter.
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BPzeBanshee
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Re: Dotonpachi (and Gustav's Other Scary Games)
Nice find Giest! I sure couldn't make head to toe of what Gustav had but then I wasn't even sure where to look.
Man I've been bombing all the way through this to avoid raising the rank to uncontrollable levels. Nice clear.
Man I've been bombing all the way through this to avoid raising the rank to uncontrollable levels. Nice clear.
Re: Dotonpachi (and Gustav's Other Scary Games)
hello there. this is gustav/
Dotonpachi MAXIMUM 1.5 ver release started at 12.11.25
http://marhite.tistory.com/381 <-post link
http://www.mediafire.com/?36jjxgmpm160q8s <-down link
thank you to playing my game
enjoy.. I hope.
Dotonpachi MAXIMUM 1.5 ver release started at 12.11.25
http://marhite.tistory.com/381 <-post link
http://www.mediafire.com/?36jjxgmpm160q8s <-down link
thank you to playing my game
enjoy.. I hope.
yeah good
Re: Dotonpachi (and Gustav's Other Scary Games)
GAIZ
DoTonPachi Maximum 1.5 was just released.
EDIT: Dear god, you guys will not BELIEVE how awesome the True True Last Boss is.
DoTonPachi Maximum 1.5 was just released.
EDIT: Dear god, you guys will not BELIEVE how awesome the True True Last Boss is.