
http://www.youtube.com/watch?v=JGwW_S0k6Pc
Although the fact that you must fill a certain bar first to transform into mecha mode is....a bit awkward.
Did you actually like that series? I found part 1 way too repetitive after some levels, so at some point I ditched it and never actually completed it.Daigohji wrote:Looks decent. I've never understood why the Colony Wars series was abandoned after PS1, so it's nice to see a new game in this vein showing up.
I never tried the first one, but I enjoyed Vengeance and Red Sun. I haven't play them since they first came out though, so I don't know how well they have aged.ST Dragon wrote:Did you actually like that series? I found part 1 way too repetitive after some levels, so at some point I ditched it and never actually completed it.Daigohji wrote:Looks decent. I've never understood why the Colony Wars series was abandoned after PS1, so it's nice to see a new game in this vein showing up.
The graphics were great for its time though.
It's a score attack game, with ranking based on speed and accuracy - you're meant to obliterate stages at breakneck speed, and that's the only way you'll get top rank. The moderate learning curve on the controls and mechanics will make you flounder at first, obscuring the pace, but get the basic boost-scan-fire-boost rhythm down and it'll throw stuff at you as fast as you can handle. Learning to kill that stuff efficiently is a further consideration, requiring smart use of the rifle and super attack as well as the classic "Itano Circus" lockons.ST Dragon wrote:Omega Boost also felt boring
BIL wrote:It's a score attack game, with ranking based on speed and accuracy - you're meant to obliterate stages at breakneck speed, and that's the only way you'll get top rank. The moderate learning curve on the controls and mechanics will make you flounder at first, obscuring the pace, but get the basic boost-scan-fire-boost rhythm down and it'll throw stuff at you as fast as you can handle. Learning to kill that stuff efficiently is a further consideration, requiring smart use of the rifle and super attack as well as the classic "Itano Circus" lockons.ST Dragon wrote:Omega Boost also felt boring
It's also got a ton of unlockable bonus missions to master, and looks and plays pretty spectacularly when you know what you're doing. One of the best and flashiest PS1 action games along with Silent Bomber.
Cool, thanks for noting that it was also a mid-boss!!BIL wrote:Not that I know of, but yeah, I instantly noticed the TFV monster-bike lookalike when I saw it in Omega Boost. It's a mid-boss just like in TFV, too.
IIRC Omega Boost's artist/mechanic designer was Shoji Kawamori of Macross fame.ST Dragon wrote: Any chance the same artists worked on both games?!
Hmmm....Hi. It is our intention to create a Japanese version with a special script and some other unique changes. We also want to make that version available to all of the world.
I read that as the following things:Gespenst wrote:Apparently the developer have stated 'something' in their FB page:Hmmm....Hi. It is our intention to create a Japanese version with a special script and some other unique changes. We also want to make that version available to all of the world.
Why is it called the Vic Viper/Warp Rattler? Because the Options trail behind it in a serpent-like fashion, and the iconic front fins are designed to invoke the image of a snake's fangs.
I approve.Mischief Maker wrote:This is a more arcadey experience of just annihilating anything and everything you encounter, occasionally side tracked by orders to just shoot this specific thing for a while.
I almost threw up when I read that.Mischief Maker wrote:Rock Paper Shotgun called it an MMORPG because it displays mission objectives.
Why is it called the Vic Viper/Warp Rattler? Because the Options trail behind it in a serpent-like fashion, and the iconic front fins are designed to invoke the image of a snake's fangs.