Op Intensify wrote:I wasn't sure if those 1982 invader sprites were patented (since they're such a simple collection of pixels that are used everywhere), so I went ahead with them anyway.
If Taito doesn't like it, I'll replace them... although I can't imagine they'd bother!
In every other unofficial use of the Taito Invaders I've seen, they make them look different enough from the originals as to not infringe copyright, but still close enough to be recognizable. Why couldn't you have done the same?
I like how you pick your fights, man. So much for 'avoiding being needlessly confrontational'.
I mean your other points are pretty legitimate but you're just whinging about the Space Invader sprites now? I mean:
- I put a Space Invader player in GMOSSE in 2010
- This dude put out his last game around 2011
- This dude put out this game over a fortnight ago
Didn't see you bitching about it then, and neither of us got a C&D letter yet!
Seriously though, my two cents on this:
- my persistent grilling about performance over graphics has prevailed! It appeared to be running fullspeed the whole time on my Bootcamp Mac which HI0 struggled on, and the extra settings were nice if a little difficult to adjust with it set to all these different buttons instead of one consolidated menu.
- is Windowed mode shrinking the normal res or is fullscreen expanding the normal res? Looks nice either way and if it's the latter then that's probably the biggest factor in compatibility etc. Game Maker does not run 1080p stuff in 2D that well, but you know this already.

- if you do get a C&D letter from Taito let me know
