http://www.joystiq.com/2012/01/05/infin ... n-revenue/
I wonder what Cave's done with all their iOS games combined?
It's not super recent news but I didn't realize it had done so well.
Infinity Blade series passes $30M in revenue for iOS
Infinity Blade series passes $30M in revenue for iOS
Breaking news: Dodonpachi Developer Cave Releases Hello Kitty Game
Re: Infinity Blade series passes $30M in revenue for iOS
"arcade not dead"
(This space used to be reserved for "punks not dead" posts.)
I've never played IB, but I figure that might be a way I could appreciate.
(This space used to be reserved for "punks not dead" posts.)
I've never played IB, but I figure that might be a way I could appreciate.
Re: Infinity Blade series passes $30M in revenue for iOS
I rather enjoyed the first one, enough so that I earned the Infinity Blade, without buying any currency. Decent twist on the Punch-Out style.
XBL & Switch: mjparker77 / PSN: BellyFullOfHell
Re: Infinity Blade series passes $30M in revenue for iOS
I bought currency... Then the weapons added really didn't add any replay value, but just a lot of grinding.Marc wrote:I rather enjoyed the first one, enough so that I earned the Infinity Blade, without buying any currency. Decent twist on the Punch-Out style.
Did you guys play IB2?
Is it better?