Rayforce is coming to iOS

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
louisg
Posts: 2897
Joined: Wed Jul 20, 2005 7:27 pm
Location: outer richmond
Contact:

Re: Rayforce is coming to iOS

Post by louisg »

Enemy wrote: Possible that it's only a problem with the iPod touch then ...
Interesting. The touch is the only iOS device I own, so if it works for anyone, lemme know! I'm holding off on getting this until I know that it's a better use of my money than putting it in the sink and lighting it on fire.
Humans, think about what you have done
User avatar
ED-057
Posts: 1560
Joined: Fri Jan 28, 2005 7:21 am
Location: USH

Re: Rayforce is coming to iOS

Post by ED-057 »

Drachenherz wrote:
Triforce wrote:stuff
Sorry, what did you write? I couldn't concentrate on your post, your avatar just blew my mind... :shock:
I guess that is where all those slime enemies in Dragon Quest come from?

reminds me of the time someone posted a pic of a Japanese vending machine with graffiti on it, featuring an anime style creature that had a face and a body of nothing but boobs upon boobs.

There`s no place like shmups forum.
User avatar
Enemy
Posts: 315
Joined: Wed Nov 10, 2010 3:09 pm
Contact:

Re: Rayforce is coming to iOS

Post by Enemy »

Sent and email a few days ago to taito support team, about the problems on ipod 4g touch 5.0.1 and got this back.

Dear Customer,

Thank you for the additional details. This information will be taken into account when preparing the next update.

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Global Support Team
TAITO CORPORATION
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*


oh well time will tell if this is sorted in the next update.
User avatar
Marc
Posts: 3594
Joined: Sat Feb 26, 2005 10:27 am
Location: Wigan, England.

Re: Rayforce is coming to iOS

Post by Marc »

Played on a friend's 4Gs. Thank fuck I did not shell out for this bag of shit on my 3Gs is all I can say. It's basically unfit for purpose even on the faster phone. Way to go Taito, now all you've got to do is fuck up Puzzle Bobble and you're pretty much dead to me. Oh, wait...
XBL & Switch: mjparker77 / PSN: BellyFullOfHell
User avatar
Enemy
Posts: 315
Joined: Wed Nov 10, 2010 3:09 pm
Contact:

Re: Rayforce is coming to iOS

Post by Enemy »

Marc wrote:Played on a friend's 4Gs. Thank fuck I did not shell out for this bag of shit on my 3Gs is all I can say. It's basically unfit for purpose even on the faster phone. Way to go Taito, now all you've got to do is fuck up Puzzle Bobble and you're pretty much dead to me. Oh, wait...
So it was bad on another 4gs ... Why is it bad on some peoples equipment and not others as someone else said it worked fine on their 4gs. And yes I have done the whole close all apps and reboot.
Avatar Ignis
Posts: 144
Joined: Fri Jan 29, 2010 9:49 pm

Re: Rayforce is coming to iOS

Post by Avatar Ignis »

iphone 4 here

Works just fine. Does the game start out buggy? So far I've only gotten to stage 4 on my runs but its running just fine.
User avatar
Enemy
Posts: 315
Joined: Wed Nov 10, 2010 3:09 pm
Contact:

Re: Rayforce is coming to iOS

Post by Enemy »

Avatar Ignis wrote:iphone 4 here

Works just fine. Does the game start out buggy? So far I've only gotten to stage 4 on my runs but its running just fine.

On the iPod touch 4g it is buggy from the moment the actual game starts, menus are ok though.
User avatar
louisg
Posts: 2897
Joined: Wed Jul 20, 2005 7:27 pm
Location: outer richmond
Contact:

Re: Rayforce is coming to iOS

Post by louisg »

Enemy wrote:
Avatar Ignis wrote:iphone 4 here

Works just fine. Does the game start out buggy? So far I've only gotten to stage 4 on my runs but its running just fine.

On the iPod touch 4g it is buggy from the moment the actual game starts, menus are ok though.
OK, I caved and ditched my dumbphone for an iPhone 4S. I got RayForce, and tried it on both my iPod Touch 4th Gen and the iPhone 4S. It's pretty good on the 4S-- I didn't detect any choppy movement, but there were very small pauses before the bosses and between levels. No biggie.

The iPod is a different story. It's pretty choppy during most of the game, and I think the sound even clicks a bit. Ugh. It's not unplayable, but I couldn't recommending blowing $12 on it if I only had an iPod unless it was the only way I could play RayForce.

Control in general is good. It's satisfying enough to play it in the mode without any on-screen buttons, though obviously setting lasers to auto makes scoring a little trickier. It's pretty smart though-- it only releases lasers when you've either not locked onto anything for maybe a half second, or when you've reached a good number of locks.

There's a level select too. And you can choose to either limit speed (like the arcade one) or whip around the screen like a maniac. All things considered, it's a reasonable port. It's just disappointing that the requirements are so high, especially considering it's for 1994 hardware and even the older iPhones are magnitudes faster.
Humans, think about what you have done
near_miss
Posts: 42
Joined: Fri May 28, 2010 4:42 pm

Re: Rayforce is coming to iOS

Post by near_miss »

Works great on ipad 2, but laggy on my 4th gen ipod. Definitely a different feel than Cave's iOS ports though - but once I got used to it, really started to enjoy it. Great overall design, wicked music + memorable bosses.
User avatar
Enemy
Posts: 315
Joined: Wed Nov 10, 2010 3:09 pm
Contact:

Re: Rayforce is coming to iOS

Post by Enemy »

Can I say Taito can go to hell, Its now coming up to the end of March and they were aware of this problem of poor framerate from day 1/2 and no update to sort the problem. If they have no intention of fixing this then give people a refund as the game is broken to ipod touch 4g users. :evil:
User avatar
Enemy
Posts: 315
Joined: Wed Nov 10, 2010 3:09 pm
Contact:

Re: Rayforce is coming to iOS

Post by Enemy »

Just got this email from taito, fingers crossed all sorted then ....

Dear Customer,
 
An update for RayForce is scheduled April, and every effort has been made to improve the performance of the game.
 
Should your issue persist after the update we suggest you contact Apple for a refund.
 
We apologize for any inconvenience.
User avatar
BPzeBanshee
Posts: 4859
Joined: Sun Feb 08, 2009 3:59 am

Re: Rayforce is coming to iOS

Post by BPzeBanshee »

That's good to hear they're at least trying. :?
User avatar
astroid
Posts: 184
Joined: Wed Mar 02, 2011 10:01 am
Location: Russia

Re: Rayforce is coming to iOS

Post by astroid »

Update 1.0.1 is out NOW!
ImageImageImage
User avatar
Enemy
Posts: 315
Joined: Wed Nov 10, 2010 3:09 pm
Contact:

Re: Rayforce is coming to iOS

Post by Enemy »

astroid wrote:Update 1.0.1 is out NOW!

And still it runs like s**t on a touch 4g, what a waste of time
User avatar
astroid
Posts: 184
Joined: Wed Mar 02, 2011 10:01 am
Location: Russia

Re: Rayforce is coming to iOS

Post by astroid »

Enemy wrote:And still it runs like s**t on a touch 4g, what a waste of time
Same thing....Disappointment. Such a good game and such a bad port :( Taito saw a games from the CAVE??

upd. On iPad2 framerate is well. But it doesnt change a thing/
ImageImageImage
User avatar
FRO
Posts: 2269
Joined: Tue Jan 25, 2005 10:25 pm
Location: Nebraska, USA
Contact:

Re: Rayforce is coming to iOS

Post by FRO »

MathU wrote:Again I have to ask myself why anyone would be excited to play a high-skill arcade games on a crappy touchscreen with no buttons. Especially a game as demanding and punishing as Rayforce. Good Lord.
Actually, I think it could work well. If they had an "original" mode whereby you use on on-screen touch joypad/stick and then on-screen action buttons, that would satisfy "purists". I could see also see an "iDevice" or "mobile" mode where you drag your finger around on the screen to move, and potentially target lock by tapping on the enemies (with another hand/finger, presumably) you want to target and then an action button to activate the lock-on lasers. Or even a tweak of that mode so it would allow for automated release once you hit your target lock max, all while auto-firing the main weapon. It would be enough of a change in the game to make it play quite a bit differently than the original and could be an interesting "remix".

In any event, it appears they have implemented this to some extent, though probably not quite that involved. And sadly, it's for iPhone only. I'd pay the $12 they're asking for an iPad version (because this happens to be one of my favorite Taito shmups), but not for use on my iPhone. Far too small a screen to fully play and appreciate this game :cry:
User avatar
louisg
Posts: 2897
Joined: Wed Jul 20, 2005 7:27 pm
Location: outer richmond
Contact:

Re: Rayforce is coming to iOS

Post by louisg »

MathU wrote:Again I have to ask myself why anyone would be excited to play a high-skill arcade games on a crappy touchscreen with no buttons. Especially a game as demanding and punishing as Rayforce. Good Lord.
LOL!

"SMARTPHONES ONLY HAVE CRAPPY GAMES FOR GRANDMOTHERS LIKE ANGRY BIRDS"

(developers port awesome arcade games to iOS)

"I DON'T SEE WHY ANYONE WOULD BE EXCITED TO PLAY INCREDIBLY AWESOME GAMES ON A SMARTPHONE"

Nice :) BTW I do OK at RayForce on my crappy touchscreen with no buttons. It controls very nicely.
Humans, think about what you have done
User avatar
astroid
Posts: 184
Joined: Wed Mar 02, 2011 10:01 am
Location: Russia

Re: Rayforce is coming to iOS

Post by astroid »

RayStorm updated!
ImageImageImage
Post Reply