I read it, I just thought it was a general blanket list for games within that category.DEL wrote: DEL wrote:Not all the games on the list are failures, in terms of colour that is.red dead redemption – not too bad – almost bright.

I read it, I just thought it was a general blanket list for games within that category.DEL wrote: DEL wrote:Not all the games on the list are failures, in terms of colour that is.red dead redemption – not too bad – almost bright.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Yeah it probably isCutesiness is just about as played out as brown, though. The pixel aesthetic in indie games is getting there too (actually it probably is already, but I quite like it so it gets a free pass for a bit longer). Then there's 'painterly' stuff, which (a) I'm pretty sure isn't even a word and (b) I never really liked in the first place. fuk u braid
I disagree. If the publishers truly had total control, do you really think they'd keep the industry focus on FPSs? Naw. I'd say they'd still be balls-deep in music games where they can continue to markup costs of the game bundled with the crappy plastic instruments, then charge $3 per DLC track.DEL wrote:But the point I'm trying to make in my long-winded way, is that over the last 15 years or so, the modern video game market has been crafted/created. A certain type of game predominates in the mainstream. Not necessarily the end user's first choice of game, but definitely the Western Developers' choice of game.
I've seen Deathsmiles, Otomedius, and Akai Katana on store racks. I don't think the lack of shelf presence is truly because of publisher sabotage. I really think it is because the market has more and better analysis of franchise/genre sales and has gotten smarter at estimating order quantities per store than it ever has. Unfortunately, that does lead to a climate of the big looking bigger and the small getting smaller.DEL wrote:More likely to be a rant on the themes - 'other people's ideas of what a modern game should be' ie. Realistic modern WAR, post apocalyptic or survival horror.
But perhaps is actually none of the above![]()
Perhaps its the element of monopoly. The sweeping of non Western genres under the carpet.
I did once see a PAL copy of Deathsmiles in a large supermarket X360 rack. But that's the only time I've ever seen a modern shmup on mainstream shelves since Gradius V.
I think back to the mid 90s SNES cartridge days and a very large proportion of the JAP & US carts were games that I wanted to play. Assault Suits Valken, Phalanx, Biometal, Earthbound, Final Fantasy II & III etc. These were mainstream games, but I was actually interested in playing a lot of them.
Of course the mainstream public can sway things. But, I think you're missing my point.I disagree. If the publishers truly had total control, do you really think they'd keep the industry focus on FPSs? Naw. I'd say they'd still be balls-deep in music games where they can continue to markup costs of the game bundled with the crappy plastic instruments, then charge $3 per DLC track.
We all saw first-hand how the mainstream people collectively said "fuck this I'm out." And hey, look at that? It went away.
Yup, no problem with that. They are just not exposed to the alternative.The people really, genuinely like FPSs. That's how things go.
I used the term 'Illusion of Choice" because its an interesting point from the American Comedian George Carlin RIP.There isn't illusion of choice. There is plenty of choice. The mainstream gamer is just totally uninterested in experimentation.
Well, there's a point you're raising which I guess I could mention, although I'm sure not everybody will care - there's often a difference between peoples' experience with a game, and the developer's intention. For a case outside gaming, I recently heard an interesting retrospective of Donna Summer, which squeezed in a mention of the gay awakening of the 1970s, stating that the kind of music caused some people to reflect on themselves differently than before.BIL wrote:Well, I can't deny pampered retards would probably still consider the "skull on a spike" furniture or "human skin wallpaper" texture troubling, thoughtful pieces of visual design - to say nothing of those INVERTED CROSSES and PENTAGRAMS, talk about HITTING BELOW THE BIBLE BELT id Software! But to any sane adult, a game about a lone soldier slaughtering thousands of colourful, toothy, squealing monsters in a ruined moonbase with his comically massive arsenal is about as "dark" as Contra III. :/ I never got the impression from interviews with the id staff at the time that they thought of their games as particularly emo, certainly not with mini SS commandos running around Doom II's secret level, the one you had to decapitate Commander Keen to exit.Ed Oscuro wrote:you didn't hear about emo types back in the 1990s when this game (or Diablo) was still pretty current, but those people were definitely playing it.
Doom 64's soundtrack is good stuff indeed. It allowed The Absolution (Doom64 total conversion for PC) to make me fairly uneasy when I gave it a spin last year, making up for the poorly-aged enemy sprites.lrdr wrote:The PSX/N64 soundtracks were great though.
I would submit that, while both genres involve shooting stuff, that's largely where their similarities end, and that most fans of either one play their favorite for completely different reasons than the "other side" (for lack of a better term) plays theirs.DEL wrote:FPS's are a type of shooting game
& so are shmups.
The general nature of boys/young men has not changed in the last 30 years. They still like to BLAST things.
So they need that fix.
When the only thing on the shelves that gives them that BLASTING fix are FPS's, then obviously they're gonna go for that.
Yeah, that seems fair enough to me. I wasn't really tracking DOOM until a few years after it came out, actually, and the only game ads I saw I tended to remember vividly (all four of them, and none were DOOM - one probably was an editorial about the evil Mortal Kombat, and another was an ad ten years older still).BIL wrote:A lot of the earnestly morose, whiny stuff attached to Doom was retroactive, from what I recall. The ads for the console versions really played up the "omg satanism" aspect, as if to fit in with the original Quake's "brown on grey super deluxe, smile and I'll staple your face shut with a NINE INCH NAIL" ethos. The console versions' swapping out of the MIDI metal for unsettling Quake-alike ambient music also comes to mind.
There are only two kinds of people in the world - those who enjoyed The Club, and slobbering knuckledraggers. It's a shame about the exegencies of the market, but I suppose it's preferable to everybody tugging on their mom's skirt whenever they pass something with a movie license on it. Yes, kids learned quick, despite the stereotypes about gamers!BulletMagnet wrote:I would submit that, while both genres involve shooting stuff, that's largely where their similarities end, and that most fans of either one play their favorite for completely different reasons than the "other side" (for lack of a better term) plays theirs.
^You nearly got itI would submit that, while both genres involve shooting stuff, that's largely where their similarities end, and that most fans of either one play their favorite for completely different reasons than the "other side" (for lack of a better term) plays theirs.
Remember, both Western and Eastern gamers once had easy access to more shmups than they knew what to do with, much as the former is knee-deep in FPS's now; moreover, shmups are much cheaper to make than even a "lower-tier" FPS, so if publishers could still make money off of them you can bet they would continue producing them (seriously, if profits are coming in, they really don't care where from). The fact of the matter is that mass tastes have inevitably changed and the market has inevitably followed - granted, they may well change again, but in the meantime all we can do is wait, hope, and if we're lucky occasionally find a potential "convert" out there.
But the thing is that there is also a perceived lack of content on offer in the average shmup, and also a lack of understanding about how these things are supposed to be played (ie not credit feeding)DEL wrote: FPS's are a type of shooting game
& so are shmups.
The general nature of boys/young men has not changed in the last 30 years. They still like to BLAST things.
So they need that fix.
When the only thing on the shelves that gives them that BLASTING fix are FPS's, then obviously they're gonna go for that.
This is my point.
There isn't really an excuse though is there? I mean I was aware of and importing shit in the early nineties and there was no internet, no conversation at all except what we got fed thru the mags of the time. I was well aware that what appeared on store shelves in Australia (a PAL region) was likely to be limited and uninteresting compared to stuff on import, and I was right.DEL wrote:Yup, no problem with that. They are just not exposed to the alternative.
They are not used to importing Jap consoles and Jap games.
If they are kept in the dark about such games then -> Sure they're gonna go for what's on the racks.
As you say; "That's how things go" - When the Public is exposed to 99% FPSs and 1% Jap shmups. (I'm talking purely in terms of shooters that is)
Great PostBut the thing is that there is also a perceived lack of content on offer in the average shmup, and also a lack of understanding about how these things are supposed to be played (ie not credit feeding)
We all know that these games with their five levels and twenty minute completion times offer more re-playability than the majority of what is soaked up from store shelves these days, but the average consumer doesn't, not even in Japan anymore.
Yet to Joe Average, these things are archaic relics that are way too simple in approach to compete with the FPS genre. There is also the realism factor at work here too. The west has long equated realism with 'better', and there is a perceived notion amongst today's 'gamers' that FPS is a natural evolution of the STG, and all older genres in a way, so why play something unrealistic, overly simple, short and lacking challenge (they credit feed).
Don't forget the whole id fantasy thing either. These people want to live out situations in their games that they would not be able to do in real life - carjacking people , shooting soldiers dead from a first person perspective etc. ('yay, it's me! I'm dong all this and it makes me feel empowered!')
It's ridiculous I know, but people actually think like this. That's what happens when you turn a relatively niche activity mainstream, you get the lowest common denominator, and there are shitloads of them. And companies must pander to their desires as they are the ones handing over millions of dollars for the experience!
Yes but, as you say yourself -> you start to deal with the lowest common denominator, and they ARE ignorant.There isn't really an excuse though is there? I mean I was aware of and importing shit in the early nineties and there was no internet, no conversation at all except what we got fed thru the mags of the time. I was well aware that what appeared on store shelves in Australia (a PAL region) was likely to be limited and uninteresting compared to stuff on import, and I was right.
These days with the internet, YT and dedicated fan sites such as this one there is no excuse to be ignorant.
Hmm...somehow I doubt that. If you're selling pre-packed games, surely one outlet is as good as another (unless there's some heavily discounted prices by the competition).^ About the GAME situation, I'm willing to bet it has nothing to do with apathy towards the latest releases and everything to do with being forced out of the market by superior competition (read: EB Games).
100% agree on that. We've seen downloads kill off video stores. Why shouldn't it kill hard copy original games too.And I bet even places like EB are feeling the pinch now more than ever because we are (regrettably) entering the age of digital downloads and services like GOD.
In terms of the removal of skill, I'm no expert on the console market. I can say that I saw the removal of skill in amusement arcades as far back as 1995.Someone really needs to write a book or do a powerpoint thing on CD or something, called 'The Truth About Videogames' and explain about all the different styles and genres, which styles require the most skill etc. For once expose the shallow nature (currently perceived as depth) of the latest AAA releases, juxtaposed against the reality of the true nature of playing Shooting Games. And a lot of 2D action/arcade games that aren't shooters in general.
What people don't get is the way that STGs are one of the only genres that can take the gameplay outside of the game (strategising, watching superplays etc) to the extent that it does, and if that's not depth right there I don't know what is!
I think you'd be surprised at the lack of knowledge and research in employees nowadays. A lot of people take a job just because its a job and go no further into it than that.PS oh and they need to stop hiring game store attendants that don't know what a shooting game is.
Cos that's retarded
The last time I was in a British seaside arcade was in 1987, and as fate would have it, I'll be returning to 'Ol Blighty in December of this year. I'm expecting to find it exactly as you have described, with the same cookie cutter selection of driving and sports games. Believe me, the arcades in South Australia all tell the same sad story, except smaller and less frequent (Adelaide is a bit of a ghost town).DEL wrote:In terms of the removal of skill, I'm no expert on the console market. I can say that I saw the removal of skill in amusement arcades as far back as 1995.
In the Summer of 1995, I went to the seaside resort of Great Yarmouth (UK) and visited every arcade on the seafront, just to see what was there. Every arcade was the same. The same generic formula. In fact the same games in each of about 10 arcades. A couple of gun games, couple of driving games, a Virtua Tennis or Virtua Football and a rollercoaster game with no skill involved at all.
No shoot'em ups and no SFII, Tekken or KOF.
So skill was heavily removed from seaside arcades as far back as 17 years ago![]()
It wasn't the same case in London but still....
Yeah the way I put the words might come off as a bit pretentious, but it's hard not to take a cynical view about the current state of things, as for what it is it's depressing.Marc wrote:Hell of a lot of pretentious assumption on this thread so far.
That's an interesting argument-It could be argued that sharp difficulty in a lot of the older (and more recent) arcade style games was there as a result of the limitations of the hardware ('we only got 4 Meg of sprites and backgrounds, but your gonna have to be good to see it all'), but now that the future is here and we have hyper realistic graphics and effects all that matters is content and how you get to see it doesn't really matter.
Well the credit time-constraints were off for console games. No need to limit a credit.You are right about the skill removal coming fairly early, but it's certainly less of an issue for arcade games than it has been for home console in recent times, IMO.
Personally I think stryc9 is very much on the ball and he's clear and concise.Hell of a lot of pretentious assumption on this thread so far.
I'm guessing that someone somewhere has a big stack of market research suggesting that today's kids aren't into dragons and shit.neorichieb1971 wrote:has dragons and shit? Why wouldn't that sell? That is a honest to God question!
Tribes: Ascend is out. It's got jetpacks. I hope the devs aren't going out of their way to make it playable with joypads. Tribes deserve to stay speedy.neorichieb1971 wrote:Why can't they make a jetpac game like space harrier, which is colorful, graphically awesome, 60fps, controls like a dream and has dragons and shit? Why wouldn't that sell? That is a honest to God question!
Firstly, thanks for replying.but this is just more mainstream vs hardcore tripe to me
umDEL wrote:Japanese and therefore hardcore