What's the most annoying non-gameplay effect in games today?
-
Mischief Maker
- Posts: 4803
- Joined: Thu May 08, 2008 3:44 am
What's the most annoying non-gameplay effect in games today?
My vote, high pitched squealing after explosions to simulate "ringing ears," especially when you're wearing headphones.
Two working class dudes, one black one white, just baked a tray of ten cookies together.
An oligarch walks in and grabs nine cookies for himself.
Then he says to the white dude "Watch out for that black dude, he wants a piece of your cookie!"
An oligarch walks in and grabs nine cookies for himself.
Then he says to the white dude "Watch out for that black dude, he wants a piece of your cookie!"
Re: What's the most annoying non-gameplay effect in games today?
As an advocate of high pitched squealing noises, this sounds pretty cool. Do you have any examples of games which do this?
-
- Posts: 1090
- Joined: Sun Apr 29, 2012 2:19 am
Re: What's the most annoying non-gameplay effect in games today?
Half-Life, CoD, Battlefield, pretty much any modern FPS out there has the "ringing ears" effect.
I wouldn't call it a non-gameplay effect because it puts you at a disadvantage, you can't hear where shots are coming from for a few seconds, so you'll be more easily confused and taken down by surprise. The flashbangs found in many FPS games have this same effect, in addition to temporarily blinding you.
I wouldn't call it a non-gameplay effect because it puts you at a disadvantage, you can't hear where shots are coming from for a few seconds, so you'll be more easily confused and taken down by surprise. The flashbangs found in many FPS games have this same effect, in addition to temporarily blinding you.
Re: What's the most annoying non-gameplay effect in games today?
Half-Life 2 and FEAR to be more precise.
I was noticing this the other day - no big deal really. I believe the intention was to save our ears a bit from repetitive loud bangs - I'm not sure which is more dangerous long term though, but the squeal usually isn't terribly loud.
I'd like some games to have a mouse grenade though (which makes a variety of squeaks when detonated).
I was noticing this the other day - no big deal really. I believe the intention was to save our ears a bit from repetitive loud bangs - I'm not sure which is more dangerous long term though, but the squeal usually isn't terribly loud.
I'd like some games to have a mouse grenade though (which makes a variety of squeaks when detonated).
Re: What's the most annoying non-gameplay effect in games today?
Unlocking difficulty levels.
Unskippable cut scenes.
Unskippable tutorials.
Unskippable cut scenes.
Unskippable tutorials.
-
Mischief Maker
- Posts: 4803
- Joined: Thu May 08, 2008 3:44 am
Re: What's the most annoying non-gameplay effect in games today?
I've got a brilliant new invention to unveil once the kinect fad gets put out of its misery: a controller that kicks you in the balls every time you take a hit! HOWEVER, you can use this information to locate the enemy by the direction its kicking you from!Op Intensify wrote:I wouldn't call it a non-gameplay effect because it puts you at a disadvantage, you can't hear where shots are coming from for a few seconds, so you'll be more easily confused and taken down by surprise.
Not recommended for use while playing Rez.
Two working class dudes, one black one white, just baked a tray of ten cookies together.
An oligarch walks in and grabs nine cookies for himself.
Then he says to the white dude "Watch out for that black dude, he wants a piece of your cookie!"
An oligarch walks in and grabs nine cookies for himself.
Then he says to the white dude "Watch out for that black dude, he wants a piece of your cookie!"
Re: What's the most annoying non-gameplay effect in games today?
Sir, that invention clearly fails, because the balls are not known for their subtlety. Balls are the anti-subtle.
Re: What's the most annoying non-gameplay effect in games today?
Quick Time Events.
Don't hold grudges. GET EVEN.
Re: What's the most annoying non-gameplay effect in games today?
ThisSpecineff wrote:Quick Time Events.
Bravo jolie Ln, tu as trouvé : l'armée de l'air c'est là où on peut te tenir par la main.
-
null1024
- Posts: 3823
- Joined: Sat Dec 15, 2007 8:52 pm
- Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
- Contact:
Re: What's the most annoying non-gameplay effect in games today?
This, especially unskippable tutorials.cools wrote:Unlocking difficulty levels.
Unskippable cut scenes.
Unskippable tutorials.
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
-
- Posts: 1090
- Joined: Sun Apr 29, 2012 2:19 am
Re: What's the most annoying non-gameplay effect in games today?
Some Germans already made it.Mischief Maker wrote:I've got a brilliant new invention to unveil once the kinect fad gets put out of its misery: a controller that kicks you in the balls every time you take a hit!
Re: What's the most annoying non-gameplay effect in games today?
Yep, these pretty much exemplify the dumbing down of game software for the masses.guigui wrote:ThisSpecineff wrote:Quick Time Events.
Whats funny is that it reminds me of the way the old laserdisc games used to work (input directions or buttons at specific times).
Retarded. In fact I'd rather play Road Avenger because at least that never existed under the pretense of being a 'real' game.
Facebook is for handbag users.
XBox Live Name: Katbizkitz
XBox Live Name: Katbizkitz
Re: What's the most annoying non-gameplay effect in games today?
I've argued before that we never really left the laserdisc era. A lot of times, games give us an illusion of control while expecting us to do things a precise way in cinematic set-pieces. Boring!stryc9 wrote:Yep, these pretty much exemplify the dumbing down of game software for the masses.guigui wrote:ThisSpecineff wrote:Quick Time Events.
Whats funny is that it reminds me of the way the old laserdisc games used to work (input directions or buttons at specific times).
Retarded. In fact I'd rather play Road Avenger because at least that never existed under the pretense of being a 'real' game.
That said.. I tried The Run and thought it was pretty fun (if shallow)

Humans, think about what you have done
Re: What's the most annoying non-gameplay effect in games today?
Fucking bloom. Makes 50%+ of the games this gen look like shit imo, and it's going to look as dated as a harvest gold kitchen before long.
XBL - CountryGolden


-
- Posts: 1090
- Joined: Sun Apr 29, 2012 2:19 am
Re: What's the most annoying non-gameplay effect in games today?
Not to mention "wet" textures and character models that look like clay. That crap is going to age as gracefully as a Michael Jackson timelapse next gen.t0yrobo wrote:Fucking bloom. Makes 50%+ of the games this gen look like shit imo, and it's going to look as dated as a harvest gold kitchen before long.
Re: What's the most annoying non-gameplay effect in games today?
Overreliance on bump maps. It always goes like "Oh hey, Is that some nice depth over there?" and then you change your perspective a bit and "Aw, no, it's just a parallelepiped poorly chiselled by fancy textures".
Re: What's the most annoying non-gameplay effect in games today?
Five years ago I would have happily agreed with this, but lately devs have finally figured out how to use bloom effectively for creating transitions between different amount of light.t0yrobo wrote:Fucking bloom. Makes 50%+ of the games this gen look like shit imo, and it's going to look as dated as a harvest gold kitchen before long.
Look at our friendly members:
MX7 wrote:I'm not a fan of a racist, gun nut brony puking his odious and uninformed arguments over every thread that comes up.
Drum wrote:He's also a pederast. Presumably.
-
Stormwatch
- Posts: 2327
- Joined: Thu Jan 27, 2005 1:04 am
- Location: Brazil
- Contact:
Re: What's the most annoying non-gameplay effect in games today?
Battlefield 3 has instead of a brown filter a blue color filter over everything. Most people like the look of it without the filter but yay for stupid filters for "art direction"
Re: What's the most annoying non-gameplay effect in games today?
I've never been a fan of lens flare.
Re: What's the most annoying non-gameplay effect in games today?
+1Ruldra wrote:Also known as "piss filter".Stormwatch wrote:"Real is brown".
Re: What's the most annoying non-gameplay effect in games today?
With all them color, how I gonna know where the guy at?
Re: What's the most annoying non-gameplay effect in games today?
I'd have to go with excessive patching here. A lot of PS3 games seem to be particularly egregious offenders on that one. I've got some games that would require at least an hour and a half of downloading patches before I'd be able to actually play them if I put them into my PS3 right now.
Re: What's the most annoying non-gameplay effect in games today?
Ah...I remember when consoles use to be internetless and most game developers (including testers) took the time to debug a game before release. GT5 comes to mind whenever I have to update my ps3. God patches for console games are now in the range of 100 MB to a GB which is ridiculous.Vexorg wrote:I'd have to go with excessive patching here. A lot of PS3 games seem to be particularly egregious offenders on that one. I've got some games that would require at least an hour and a half of downloading patches before I'd be able to actually play them if I put them into my PS3 right now.
Ex-STGWeekly Crew
Sky of Pin
LoserGaiden
Sky of Pin
LoserGaiden
shmups IRC wrote:wich linode wud u fuk
Re: What's the most annoying non-gameplay effect in games today?
Well, GT5 is a special case. Kaz wanted 2 more years before releasing the game but he was forced to do it when it wasn't ready. All those huge patches are content that was supposed to be in the final product.beatsgo wrote:Ah...I remember when consoles use to be internetless and most game developers (including testers) took the time to debug a game before release. GT5 comes to mind whenever I have to update my ps3. God patches for console games are now in the range of 100 MB to a GB which is ridiculous.
Other than that, I agree that plenty of developers have a "release now, fix later" mentality that leads to broken games at launch.
Re: What's the most annoying non-gameplay effect in games today?
There is nothing I hate more than Quick Time Events/Real Time Action Sequences.
Seriously, who the fuck ever thought it would be fun to press a random button in the middle of a cut scene? It's beyond stupid.
Seriously, who the fuck ever thought it would be fun to press a random button in the middle of a cut scene? It's beyond stupid.
Re: What's the most annoying non-gameplay effect in games today?
Cinematronics?Casper<3 wrote:There is nothing I hate more than Quick Time Events/Real Time Action Sequences.
Seriously, who the fuck ever thought it would be fun to press a random button in the middle of a cut scene? It's beyond stupid.
Look at our friendly members:
MX7 wrote:I'm not a fan of a racist, gun nut brony puking his odious and uninformed arguments over every thread that comes up.
Drum wrote:He's also a pederast. Presumably.
Re: What's the most annoying non-gameplay effect in games today?
Annoying, repetitive voice overs that doesn't help. One good example is the Time eater boss in Sonic Generations.
This is my signature. It's so unique, nobody else has it.
Get the picture?
Get the picture?