Trigonometry Wars 4 V1.5

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Giest118
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Trigonometry Wars 4 V1.5

Post by Giest118 »

HEY LOOK IT'S ME, that assclown who made a pony bullet hell. Before I made that game, I made Trigonometry Wars 4, a game that I put considerably more time and effort into.

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Trigonometry Wars 4

It's vaguely inspired by the DonPachi series and Crimzon Clover, but is mostly its own thing. The mechanics of the main game are pretty simple: Kill enemies and collect the stars they drop to raise your multiplier. The multiplier will slowly decrease, so you want to keep collecting stars and killing enemies faster than it can go down. You can stall it by hitting enemies with your laser.

I'll stress, however, that this is NOT a chaining system; the multiplier doesn't decrease nearly fast enough to call it "chaining." But I hear you ask: "Where is the risk/reward if the multiplier doesn't decrease much, bro?" I'M GLAD YOU ASKED.

There's a few very important elements to scoring in this game: Collecting the star items dropped by enemies (which can be very dangerous in itself depending on how dedicated you are to collecting them) and the graze shield. You charge up your graze shield by staying close to bullets, and when it's full, you can press your Bomb button to activate it. It's basically seven seconds to do whatever you want without penalty, and while it's activated, point items are worth way more. This is key for both raising your multiplier quickly and for getting huge amounts of points from the next mechanic I'm about to explain...

Larger enemies cancel bullets when they're destroyed, and the bullets they cancel turn into autocollecting point items. These do not raise your multiplier, but that's made up for by the fact that there is often an obscene amount of them. If you can cancel a screen full of bullets while your graze shield is activated, the cancel by itself can be worth millions of points!



Now all this is just for the main game. With this new V1.5 release, I've added two new game modes:

Trigonometry Wars 3 Arrange

Trigonometry Wars 3 was far more inspired by DDP, and that's reflected in its chaining system. If you killed an enemy or grazed a bullet, your multiplier would increase. Go for a second without doing either of those, and your multiplier would reset to 1. It maxed out at 100.

The TW3 Arrange in this game basically takes those mechanics and tweaks them. First of all, you can also stall your multiplier by lasering enemies. Second, the multiplier maxes out at 1000 instead of 100. Third, breaking your chain won't instantly reset your multiplier to 1; instead, it just decreases really quickly. Like, 120 per second.

Another returning feature from TW3 is the ship, which had three modes of attack; at any instant you could switch between the weaker spread shot, the somewhat stronger narrow shot, and the powerful laser that slows the ship down. In TW3 each of these was assigned to a different button, but in this game, the spread shot and narrow shot are both bound to the same button; rapidly tapping the button or holding it down switches between them.

However, TW3 did not have the Graze Shield. Since that's a rather important survival mechanic in the main game, two things make up for it in this Arrange: You start with five bombs at the start of every stage, and you get deathbombs. In case that sounds like it would make things too easy, the game is locked on Insanity difficulty in this mode. Also, like TW3, there is no Continue system in this mode.

Also, TW3 Arrange mode mixed up the TLB...


Death Label

This is a True Last Boss rush. It is exactly as terrifying as it sounds.

It starts out fairly simple and doable, with a couple of original bosses that don't do anything too frightening... and then suddenly the TLB of My Little Pegasus shows up. It only gets more terrifying from there. Have fun with every TLB I've ever made! Also features cameos of Evacannia Doom and Hibachi, for those crazy enough to get past the FIRST SIX STAGES to get to them.

Wherever it's applicable for any reason, this mode is also locked on Insanity difficulty.


Changes since the original release

The aforementioned TW3 Arrange and Death Label are in the game now, but aside from that, these things have also changed:

* Configurable controls; you can bind any letters or numbers for the keyboard, and any buttons for a gamepad. However, the movement keys are locked to the keyboard/joystick.
* Added extra attacks (but NOT extra health) to several bosses to improve the pacing of those fights a bit... also changed a couple of existing patterns to make them better, and fixed the few seconds of dead air that occurs late in stage 3.
* A bunch of minor graphical changes, some of which might make mechanics way more obvious (such as the fact that you can get close to the bullet wheels in stage 7 without dying).
* Made the "good" hitboxes on the blue ship bigger (the graze/item collection hitbox and laser hitboxes). Note that its laser is NOT more powerful, it's just wider.
* Several bugfixes, including ones that I found out about even before the game's original release but forgot to fix because I'm an idiot.
* The TLB is, like, way better now.
* High scores now save every time you game over, regardless of which option you pick at the Game Over screen.
* Bomb and Extend items now move far more slowly, making it easier to get them before they leave the screen.



Where can I get this game??

Two choices!

Yoyogames:
http://sandbox.yoyogames.com/games/1959 ... try-wars-4

Dropbox:
https://dl.dropbox.com/u/28956713/Trigo ... s4V1.5.zip

Update:
If you had problems wherein the game inexplicably slowed to a crawl once you had control of the ship, I have the answer for you: Game Maker is shit at configurable controls when it comes to your computer.
I've uploaded a special version of the game exe that removes the configurable controls to address this issue. You lose configurable controls, but it will fix this issue if you came across it.
https://dl.dropbox.com/u/28956713/Trigo ... 4V1.5B.zip
Just place this exe into your Trigonometry Wars 4 folder after downloading and unzipping the main game.

Oh also random note. This is for Windows only.


The Arrow keys and Enter navigate the in-game menus, and F4 switches between fullscreen and windowed mode. Aside from that, you can map the controls yourself, but here's the defaults:

* Shot: Z
* Laser: X
* Bomb/Graze Shield: C
* Pause: Esc (cannot be remapped)
Last edited by Giest118 on Fri Jun 08, 2012 1:59 am, edited 3 times in total.
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Blackbird
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Re: Trigonometry Wars 4 V1.5

Post by Blackbird »

RAINBOW REIBEL

Cool, I'll be playing this soon.
Cagar
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Re: Trigonometry Wars 4 V1.5

Post by Cagar »

The player sprite causes unplayable slowdown for me.
It's just all time slowdown, but whenever i die or at the beginning of stage 1 when the ship is not controllable yet, it's normal.
So, something about the ship causes it.

I didn't have this problem with V1.0
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Giest118
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Re: Trigonometry Wars 4 V1.5

Post by Giest118 »

Cagar wrote:The player sprite causes unplayable slowdown for me.
It's just all time slowdown, but whenever i die or at the beginning of stage 1 when the ship is not controllable yet, it's normal.
So, something about the ship causes it.

I didn't have this problem with V1.0
... I think I might know why, but I sort of don't believe it. The main difference of the ship object between V1.0 and V1.5 is the events that control whether you're firing/lasering/etc has been changed to be customizeable via the key binding. My significantly shittier laptop isn't having any trouble with it, but that's the only thing I can think of.

When I'm free tonight I'll release a special version that takes out the configurable controls and you can see if that fixes it.

I'd be very interested to see if anyone else has this problem?
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Blackbird
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Re: Trigonometry Wars 4 V1.5

Post by Blackbird »

I'll test this in a few moments and get back to you.
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Giest118
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Re: Trigonometry Wars 4 V1.5

Post by Giest118 »

Cagar wrote:The player sprite causes unplayable slowdown for me.
It's just all time slowdown, but whenever i die or at the beginning of stage 1 when the ship is not controllable yet, it's normal.
So, something about the ship causes it.

I didn't have this problem with V1.0
Something worth considering, upon thinking about this more...

Do you have the same issue in TW3 Arrange mode? Or is it at least "better"?
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Blackbird
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Re: Trigonometry Wars 4 V1.5

Post by Blackbird »

Just played through a couple modes and difficulty settings and saw almost no slowdown. The only time I noticed even a little slowdown was on Death Label when I popped a boss and it's bullets exploded into a couple thousand stars.

Do note, however, that I'm running this game on a high-powered gaming notebook that's got really fast hardware.

Lots of fun stuff in this update. Death label is awesome, but I doubt I'll get far in it. Wide laser for the Blue ship type helps tremendously. Even just this small change makes the ship much more viable. I think it compares pretty well to the Red ship now.
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Giest118
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Re: Trigonometry Wars 4 V1.5

Post by Giest118 »

Blackbird wrote:Just played through a couple modes and difficulty settings and saw almost no slowdown. The only time I noticed even a little slowdown was on Death Label when I popped a boss and it's bullets exploded into a couple thousand stars.

Do note, however, that I'm running this game on a high-powered gaming notebook that's got really fast hardware.

Lots of fun stuff in this update. Death label is awesome, but I doubt I'll get far in it. Wide laser for the Blue ship type helps tremendously. Even just this small change makes the ship much more viable. I think it compares pretty well to the Red ship now.
I sort of doubt this is a problem arising from just lack of processing power; for some reason the way Game Maker checks for keyboard/gamepad signals is tickling his computer's hardware in a bad way. That is, assuming it even is the configurable controls as I'm assuming. If he gets back to me after trying TW3 Arrange, I'll be more certain of that.

Glad you like the new stuff though! And yeah, Death Label is pretty damn obscene. Even though it's a mere 15 minutes long, it's probably about as hard as clear as Ultra of the main game. >_>
Cagar
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Re: Trigonometry Wars 4 V1.5

Post by Cagar »

There's only a little slowdown in arrange, you're right.
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Giest118
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Re: Trigonometry Wars 4 V1.5

Post by Giest118 »

Cagar wrote:There's only a little slowdown in arrange, you're right.
But not nonexistant? Bugger. Well, at least I know exactly what to change now.

After I get home from classes and work, I'll fix up a special version of the exe.



In case you're wondering why I thought to have you look at TW3 Arrange: I made the TW3 ship much later, and the way that the ship's options interact with the controls is different (read: more efficient) than with the regular ships. I never changed the regular ships to the new method because I didn't think it would be a problem.
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Moniker
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Re: Trigonometry Wars 4 V1.5

Post by Moniker »

Giest118 wrote:I sort of doubt this is a problem arising from just lack of processing power; for some reason the way Game Maker checks for keyboard/gamepad signals is tickling his computer's hardware in a bad way.
I've run into this kind of thing w/ GM games before. One workaround is to just plug in a controller. Sometimes the type of controller matters.
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daliscar
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Re: Trigonometry Wars 4 V1.5

Post by daliscar »

I'm having lads of fun with this. Thanks for turning a good small game into a great full game with lots of content in a GM DDP style- truly you are the Gustav of the Western world :D
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Giest118
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Re: Trigonometry Wars 4 V1.5

Post by Giest118 »

I have uploaded two things to address the issue Cagar had with the configurable controls producing bizarre amounts of lag:

1) A very small change to the game exe (basically changes the way the ship options interact with your controls, it's all technical garbage most of you don't care about). Unless you had bizarre inexplicable lag, this doesn't matter to you. The dropbox link is already updated; Yoyogames will take a few extra minutes to catch up. It may already be up by the time you read this.

2) A separate game exe that you can paste into your Trigonometry Wars 4 V1.5 folder to play in place of the regular one. It basically removes the remappable control functionality to completely address the issue Cagar had. Use this if my update to the main game didn't work. The link is just below the link to the main game in the OP. You lose the remappable control feature, but it will restore playability if you had the weird lag issue.
Cagar
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Re: Trigonometry Wars 4 V1.5

Post by Cagar »

So where is the hi-score thread? :D
Cagar
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Post by Cagar »

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Last edited by Cagar on Wed May 07, 2025 9:14 pm, edited 1 time in total.
Cagar
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Re: Trigonometry Wars 4 V1.5

Post by Cagar »

Yeah, I found a bug which allows you to use continues, I "credit feeded" myself there and bricks.
Alright, I'll buy two cakes with the initials of a player who clears this, and a picture of my face in of the cakes.
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Re: Trigonometry Wars 4 V1.5

Post by zaphod »

I think this bug could be caused by having a controller installed in control panel, but not plugged in.

I've seen it happen before, and it affects a LOT of software. With USB controllers it tends to not be problem, though, because those uninstall when you remove them.
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Giest118
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Re: Trigonometry Wars 4 V1.5

Post by Giest118 »

Uploaded a new version (both the V1.5 and V1.5B exes) that fixes the bug Cagar just mentioned and tones down the Hibachi fight a little bit. By which I mean one attack is a bit easier and the final attack is now shorter.
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Jeneki
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Re: Trigonometry Wars 4 V1.5

Post by Jeneki »

This runs pretty well even on my old crappy travel laptop. :)

Playing a few times on various difficulties, oddly enough I do better on the middle difficulties than the easier ones. I think it's because I'm getting more graze shield and actually using it more often.
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Suslik
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Re: Trigonometry Wars 4 V1.5

Post by Suslik »

Is it possible to play in window mode? I haven't found a way to do it yet.
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Giest118
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Re: Trigonometry Wars 4 V1.5

Post by Giest118 »

F4 switches between windowed and fullscreen. I do say that near the bottom of the OP. :3
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